Take Aim is a shooting skill that allows the pirate to do more damage by targeting an enemy for a long time to improve accuracy and damage.
Using Take Aim[]
By holding down the left-mouse button, the pirate will hold the pistol out and sight a target. A bar will appear and begin to increase. The longer the button is held down, the higher the bar will rise. Releasing the button anytime, the pirate will shoot - but more damage is done the higher the bar goes. Aiming provides a damage multiplier, which when the bar is filled provides a multiplier of 2, 2.5, and roughly 1.7 for pistols/repeaters, rifles, and blunderbusses, respectfully.
Increasing this ability will increase the damage.
Rank | % Damage Increase From Rank 1 |
---|---|
1 | 0% |
2 | 20% |
3 | 40% |
4 | 60% |
5 | 80% |
6 | 90% |
7 | 100% |
8 | 110% |
- Using Take Aim Applies a +3 in Experience earned.
(+The total damage is also affected by the pirate's Gun skill, ammo type, enemy type and any special weapon abilities.)
Unlocked at Gun Skill - Level 4
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The pirate's aim can be stopped! If they are stunned or struck by an enemy in a particular fashion, especially a dagger attack, they lose aim and must start over.
Game Note:[]
On some types of guns you can't move while you take aim. For example: when using a blunderbuss, you can walk around while taking aim, but once the shot is released, you cannot move while reloading. With a musket or a bayonet, movement is impossible while taking aim.