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Newsletters Pirates Online News Archive


June

2020-6-6 tlopo-pyp-v1.1.1

Bugfixes

  • Fixed a bug which allowed players who logged in while in jail to teleport out of jail instead of using the designated exit.
  • Fixed a bug which caused AoE damage to not reward loot to players.
    • Aaaarrrrgggghhhh! This bug had been around for a VERY long time and was a thorn in the side of many players.
  • Fixed a bug which caused some eligible players to not be able to see the Black Pearl Treasure Map in the Lobby Game Modes list.

Maintenance

  • Added more Lobby-related stats.
  • Code cleanup.

2020-6-5 tlopo-pyp-v1.1.0

Announcements

  • Welcome to the first release in our Capture the Chest expansion! Rather than have a bulk release all at once, we will be splitting up the expansion into several updates to get content to you sooner and to reduce the number of bugs that occur.
  • Part 1 (this update) releases Lobbies, an overhaul of the old Lookout matchmaking system. Learn more in the Features section.
  • Future updates part of our CTC expansion series include: Overhauled Crew Finder, the Capture the Chest game mode, more PvP maps, and a new Objective Infamy track with rewards.

Features

  • New Lobbies System
    • The old Lookout system has been completely overhauled with Lobbies, an original system exclusive to TLOPO.
    • Create groups for various activities and play your way with new locations to choose from.
    • You can advertise your lobby publicly across the entire game, or keep it private to just a few close friends using a lobby invite code.
    • Host PvP matches and for the first time ever, choose your team!
  • The Black Pearl Treasure Map Returns!
    • Finally, you can finish your Black Pearl Story Quest! The finale to the questline is once again available for play, now through Lobbies!
    • Create a lobby, click the Treasure Maps category, and select "Recover the Black Pearl" to get started!
  • New Team PvP Map: Classic Pillager's Pass
    • This once forgotten jungle grotto has recently regained popularity among skirmishing swashbucklers.
    • Intended for large 12v12 games.
  • New Team PvP Map: Fort Vagabond
    • At the peak of Marauder's Cove lies this rebuilt pirate fortress. Pick a team and battle for control of it!
    • Intended for 2v2 Up to 3v3 Battles
  • New Mayhem PvP Map: Classic Molten Cavern
    • The original model, textures, spawn points, and atmosphere from 2007 POTCO PvP.
  • New Mayhem PvP Map: Forgotten Grotto
    • Sealed off after a battle with El Patron's Crew, this cavern on Isla Tormenta has recently gained popularity among skirmishers.
    • Intended for 1v1 up to 4-Player Battles
  • The Parlor Games mode has been overhauled!
    • You can now host parlor games in a slew of exclusive locations.
    • Choose between Poker-exclusive games, Blackjack-exclusive games, or a mixture of the two!
    • Each location comes with tables of varying stakes. Some of the tables have higher stakes than anywhere else in the Caribbean!
  • New Game Mode: Meetups
    • Host gatherings with your friends and guild in a variety of brand-new locations!
    • You can remove players from these gatherings if you so desire!
  • New Meetup Location: Meeting Hall
    • A grand pirate hall perfect for guild meetings, storytelling, speeches, and any other social gathering your scurvy little heart desires!
  • New Meetup Location: Avery Consignment & Catering
    • For a percentage of the profits, Sally Avery and fellow Marceline members introduce pilfered goods into the market legally. She also moonlights the joint for get-togethers, and is a natural musician herself!
  • New Meetup Location: Mayhew's Meeting Room
    • Sir Victor Mayhew prides himself on being one of the more fancy members of the Marceline guild. Well... former member, but his refined tastes live on in this well-decorated meeting spot that he loves to rent out.
  • New Meetup Location: Shanty Shack
    • A secluded shack that can be rented out on a whim. Perfect for small get-togethers or meetings. The owner wishes to remain anonymous, but claims to be the "King" of Tortuga. **This is how he makes most of his income.
  • New Meetup Location: Howe's Harbor Hangout
    • The gregarious and fun-loving James Howe has settled down and opened his very own tavern - a dream of his since he first joined the Marceline guild.
    • Also available in the Parlor Games modes!
  • New Meetup Location: Underground Warehouse
    • In this super secret warehouse at a super secret undisclosed location, pirates can super secretly meet in secret away from the prying eyes of the Royal Navy.
    • Also available in the Parlor Games modes!
  • New Meetup Location: The High Rollers Club
    • Owned and operated by William Ironmenace & Phillipe Gaston, this posh parlor is rented out to the most wealthy and infamous pirates around. All furnishings were stolen from the finest houses on Port Royal.
    • Also available in the Parlor Games modes!
  • New Meetup Location: Casa Brawlvane
    • Ever hear of the Zapatos guild? Me neither. Former "Guildmaster" and "shoe afficionado" (???) Enrique Brawlvane now rents out his own personal abode. Gotta make a living some way, ey?
    • Also available in the Parlor Games modes!
  • New Meetup Location: Bowman's Dinner Theatre
    • Ben Bowman, pirate and thespian at heart, has decided to lay down his sword and return to the showman roots of his circus childhood. Now, he runs a pirate eatery with a focus on the theatrical - perfect for many a pirate gathering.
    • Also available in the Parlor Games modes!
  • New Parlor Games Location: Black Mack's Blackjack "Shack"
    • This secret "shack" run by card aficionado Black Mack is perfect for a multitude of Blackjack games. Just make sure you have proper clearance, or bouncer Big Mack will throw you in a cage.
    • Available exclusively in the Blackjack game mode!
  • New Parlor Games Location: Undead Poker Jail
    • Dare to try your hand at a poker game with Jolly's men? This abandoned jail is the central hub for all their gambling deeds. But be warned, if you lose, you may pay more than you bargained for...
    • Available exclusively in the Poker game mode!
  • New Parlor Games Location: The Parlor Game "Palace"
    • While Silver Susie considers her "fine" establishment a "palace," it\'s more a refurbished old Navy tower. Either way, it\'s perfect for large card game parties.
    • Available in all Parlor Game modes!
  • New Lobby Category: Adventures
    • This brand new category of game modes is where we will be releasing new content down the line. The Meetup game mode is hosted here. Stay tuned for more features as we develop them!
  • New Lobby Chat Channel
    • When you're in a Lobby, the Crew chat channel is replaced with a new "Lobby" chat channel!
    • Confer with members of your lobby from anywhere in the game as you set up your event!

Enhancements & Tweaks

  • Holiday NPCs that have store icons on the minimap will now properly have their minimap icons disappear once they despawn at the end of their holiday.
  • Molten Cavern and Classic Molten Cavern now have a max of 10 players. (Up from 8)
  • Musicians now have icons that will show up on the minimap during the Mardi Gras and Brethren Feast events.
  • New custom icons for each game mode like Mayhem or Meetups.
  • New Lobby Loading Screens
    • When entering any lobby location, there are now brand-new loading screens explaining the game mode. These are modeled after the loading screens that display when entering a minigame like Cannon Defense or Fishing.
  • Pillager's Pass (2013) now has a max of 6v6 players. (Up from 4v4)
  • Redid spawns for Pillager's Pass and Classic Pillager's Pass.
  • Reworked how the shop icons appear on the minimap in Hollowed Woods to reduce loading time into the area.
  • Reworked how the shop icons for the Gypsy and Cannonmaster in Fort Charles appear on the main Port Royal island minimap to reduce loading time into the area and when restarting the game server.
  • The "Skirmish" option on pirate profiles has been removed as it is no longer functional with the lobbies system.
  • The old broken Crew Finder GUI has been removed. A new system will soon be introduced through lobbies in a future update.
  • The Player Friend button on Pirate Profiles has been disabled as the feature isn't implemented yet and clicking on it was crashing players.
  • The Yuletide Manor now has a shop icon on the minimap when the Winter Festival is active.

When in a Parlor Games, Treasure Map, or Adventures Lobby, the respective icons for each game category will show up on your profile card just like when you're in PvP.

Bugfixes - General

  • Fixed a bug where a player that was knocked out was mislabeled as being in jail, preventing players from teleporting to revive them.
  • Fixed a bug where the Yuletide Manor building's minimap icon (this is different from the shop icon) wouldn't display when the shop was closed for the season.
  • Fixed a crash with quest dialogue.
  • Fixed a crash when shooting at the town in the Black Pearl Treasure Map.
  • Fixed a crash with interactable objects.
  • Fixed a crash with ship repairing.
  • Fixed a rare district reset with Treasure Fleet pathing.
  • Fixed Black Pearl crash after death caused by not cleaning up avatar interests.
  • Fixed camera issues in the Black Pearl Treasure Map.
  • Fixed forts in the Black Pearl Treasure Map not attacking.
    • It will now properly always be nighttime within the Black Pearl Treasure Map.
    • The location on your compass when in the Black Pearl Boss Battle will now say "Black Pearl Bay" instead of "The High Seas."

Bugfixes - Lobbies

  • Developer Note: We don't normally post all the changes we've made when developing a new feature, but we wanted to here just to show you how our process works! Lobbies has been in development for a VERY long time, and we're so happy to finally show it to you all!
  • Added a back button to the game type selection page.
  • Added an abbreviated text field for lobby game modes with long names.
  • Added in ability for current host to swap to next available player upon host exiting the lobby.
  • Added in remaining functionality for private lobbies, and direct lobby joining.
  • Added musicians to every Meetup & Parlor Game lobby location. Some also have bartenders or other NPCs.
  • Added tons of lobby error messages, such as if you tried to submit a lobby ID for a lobby that doesn't exist, or tried to open the Lobby menu before getting your pistol from Barbossa.
  • Adjusted some floating vines in Pillager's Pass (2013).
  • Both Classic and regular Pillager's Pass now are always set to nighttime atmosphere.
  • Bowman's Dinner Theater has had a few prop placement tweaks.
  • Built brand-new custom rocks to cover up the tunnel holes in Classic Molten Cavern such that it's (nearly) impossible to tell that they were ever there.
  • Casa Brawlvane now has a bed for Mr. Brawlvane to sleep in.
  • Lobbies now kick players out from crew when a match starts, or upon starting a new lobby.
  • Changed the footstep sound effects in Fort Vagabond from sand to gravel.
  • Changed the footstep sound effects in Molten Cavern from sand to cave.
  • Classic Pillager's Pass now has its own minimap.
  • Fix for being able to shoot through barriers in Forgotten Grotto.
  • Fixed a bug causing the active lobbies list GUI to display while the player was in a lobby.
  • Fixed a bug causing the player list to break on map update.
  • Fixed a bug that caused a crash when loading into Fort Vagabond.
  • Fixed a bug that caused disabled/unreleased maps to show up.
  • Fixed a bug wehre the scroll bar would reset to the top of the list every time a new lobby was created.
  • Fixed a bug when joining an active lobby right as a host launched, before they loaded in, would teleport players to the main world and lock them into the lobby until logout.
  • Fixed a bug where an old lobby host could still promote or kick members after stepping down.
  • Fixed a bug where attempting to open the lobby page before getting your pistol would still show the highlighted lobby key in your Sea Chest tray.
  • Fixed a bug where attempting to open the map page while in a lobby instance would still show the highlighted map key in your Sea Chest tray.
  • Fixed a bug where certain game types such as PvP were not cleaning up properly when you started the match.
  • Fixed a bug where every client was being refreshed when any player opened or closed their lobby panel.
  • Fixed a bug where filtering the lobby list didn't move selected lobbies to the top of the list.
  • Fixed a bug where invasion notifications appeared in PvP, meetups, or any lobby.
  • Fixed a bug where joined lobby wasn't resetting properly.
  • Fixed a bug where joining a lobby, being given host, assigning a new host, and then rejoining the lobby would break the join button.
  • Fixed a bug where Lobby Chat was disabling when hiding the lobby page, even if you were still in the lobby.
  • Fixed a bug where Lobby Chat was not enabling when joining a lobby in progress.
  • Fixed a bug where logging out of certain lobby instances would crash the player.
  • Fixed a bug where names in the lobby menu list would cut off at around 12 players.
  • Fixed a bug where once you were in the High Rollers Club, you couldn't leave through the door.
  • Fixed a bug where players could make or join lobbies while in jail.
  • Fixed a bug where players could teleport to an instance they're already in.
  • Fixed a bug where players couldn't join an active instance.
  • Fixed a bug where players crashed when trying to exit through the door in a parlor games lobby.
  • Fixed a bug where players were crashing when an instance was started due to being teleported twice.
  • Fixed a bug where players were unable to start lobbies correctly due to the backend never cleaning up teams.
  • Fixed a bug where the back button GUI wouldn't light up when hovered over by the mouse.
  • Fixed a bug where the dropdown arrow for map selection would still show up if there was only one map.
  • Fixed a bug where the kick/promote window wasn't cleared when being demoted from host.
  • Fixed a bug where the kick/promote window wasn't cleared when leaving a lobby.
  • Fixed a bug where the lobby filter list overflowed off the sea chest page.
  • Fixed a bug where the player list in the lobby menu would cut off after 12 players.
  • Fixed a bug where the status message of the lobby clipped with the start button.
  • Fixed a bug where the Undead Poker Jail parlor games location behaved like an actual jail.
  • Fixed a bug where there were rainbow colors on the ceiling of the High Rollers Club.
  • Fixed a bug where transferring host to someone wouldn't clean their lobby up properly upon disbanding.
  • Fixed a bug which allowed players to roam around prior to PVP battles starting.
  • Fixed a bug which caused players to get stuck in their lobby if teleportation to the lobby host fails. We now kick the player from the lobby if the teleportation fails.
  • Fixed a bug which caused players to not being automatically assigned a team upon joining or starting a lobby.
  • Fixed a bug which caused players to spawn on top of each other in Mayhem.
  • Fixed a bug with the lobby filter page where disabled/upcoming game modes would show up.
  • Fixed a bug with the minimum player requirement in lobbies.
  • Fixed a crash related to leaving started lobbies.
  • Fixed a crash when a specific lobby loading screen image would load.
  • Fixed a crash when attempting to start a lobby while in a crew.
  • Fixed a crash when choosing the Poker lobby category.
  • Fixed a crash when entering a lobby game while in an NPC's shop GUI.
  • Fixed a crash when trying to join a lobby.
  • Fixed a district reset with lobby parlor games.
  • Fixed a district reset with Poker and Blackjack games.
  • Fixed a server crash preventing lobbies from starting.
  • Fixed an exploit where players could overflow maps in lobbies.
  • Fixed an issue causing team icons to not display properly when players chose their team.
  • Fixed an issue where a lobby's player IDs were being duplicated on teleportation, preventing proper cleanup.
  • Fixed an issue where players could teleport to one another while in a parlor game, breaking their current lobby.
  • Fixed an issue where players would spawn outside of the map in PvP game modes.
  • Fixed barriers in Forgotten Grotto to include bitmasks.
  • Fixed issue where lobbies were failing to cleanup properly on logout if they were not started.
  • Fixed issue where searchParams weren't resetting on lobby creation, causing strange GUI bugs such as displaying the wrong game type.
  • Fixed Lobby chat not cleaning up when exiting a meetup.
  • Fixed players lingering in lobby when they log out.
  • Fixed spawning on top of each other in team-based game modes.
  • Fixed the cancel button not appearing when transferring lobby host before starting a game.
  • Fixed tons of glitches and issues with Classic Pillager's Pass.
  • Fixed various crashes related to joining or sorting lobbies.
  • Fixed various issues where lobby data wasn't being cleaned up.
  • Fixed various issues with lingering GUI.
  • Fixes for props in Forgotten Grotto.
  • Fixes for several glitch spots in Fort Vagabond.
  • Host display wasn't updating properly when exiting an open lobby instance.
  • Howe's Harbor Hangout has been given dynamic lighting.
  • Lobbies now have a red background when you are selecting a game mode.
  • Lobby chat wasn't always disabling at the correct times, such as when joining a PvP instance or when your lobby was disbanded.
  • Made it so players can not join a new lobby until leaving their active one.
  • Map selection now displays properly for hosts and non-hosts.
  • More props have been added to Forgotten Grotto for additional realism.
  • Players are no longer able to join a Lobby until they've received a pistol from Barbossa. *Previously, when players on a Welcome Ocean joined a lobby, it crashed everyone in the lobby except for the new player.
  • Prevented players from creating or viewing other lobbies while inside an active instance.
  • PvP gamemodes were not creating their worlds properly, causing crashes.
  • Reduced PvP defeat notice spam.
  • Refactored PvP defeat notices to not use system messages.
  • Removed constantly running GUI in favor of updating only when necessary.
  • Shanty Shack and Casa Brawlvane have had minor prop tweaks. Shanty Shack now has a musician.
  • Shortened the Old Pillager's Pass description so it doesn't overflow from the box.
  • Team PvP game modes must have at least 1 player on the opposing team.

The Meeting Hall has been fully revamped, with new props, new atmospheric lighting, and a musician.

  • The list of open and private lobbies was not being reset, regardless of if they were actually in it. This had interesting side effects, such as improperly loading private lobbies when joining and causing lingering lobby issues on exiting an instance.
  • The lobby host can now kick other players from within an active lobby.
  • The lobby leave button was not cleaning up properly.
  • The member options menu where you promote and kick players now has help text when hovering over the button.
  • Tweaks to the map selector dropdown to account for long text.
  • "Underground Parlor Games" is now the "Underground Warehouse." The location has been given a makeover, with lots of new decorations and a musician.
  • Various things weren't being cleaned up properly when disbanding a lobby.
  • You will no longer be able to open the World Map when in a Meetup or Parlor Games lobby. An error message should display.

Known Issues

  • Rarely, you may fail to teleport into a lobby. We're working on reproducing the issue.
  • There may be a bug where, after leaving a lobby, players that were in the lobby with you may suddenly become invisible once you're all back in the main world.
  • In larger PvP games, like in Classic Pillager's Pass, player names in the scoreboard to the side of the screen, in the popup window that appears when pressing the " key, and in the end-of-match scoreboard may overflow off the screen.
  • Players are able to teleport while inside jail after breaking open their cell doors.
    • This is a problem because players will be unable to teleport to friends or join lobbies in this state.
    • To workaround this bug, log off then back in, and exit jail normally through its door.

Maintenance

  • Code cleanup.
  • Internally renamed all of Hollowed Woods' world data files for easier access.
  • Whitelist and blacklist updates.

2020-6-4 tlopo-pyp-v1.0.22

Features

  • Added a special Graduation Gaucho hat! This item will be available tomorrow, June 5, at a community-led graduation event. Celebrate the class of 2020!

Bugfixes

  • Fixed a crash with jail cells.
  • Fixed a crash with a model in tattoo parlors.

2020-6-2 tlopo-pyp-v1.0.21

Bugfixes

  • Fix for the bug that caused players in the guild list to appear online even though they were offline.
  • Fixed a crash when kicking someone from a crew.
  • Fixed a district reset caused by respawning in PvP after a match has ended.
  • Fixed a district reset when the game picked a jail cell for a player to spawn into.
  • Fixed a district reset with combat when a player was in the idle animation state.
  • Tweaks to some building models and props.
  • Typo fixes.

Maintenance

  • Code cleanup.

May

2020-5-31 tlopo-pyp-v1.0.20

Bugfixes

  • Back-end fix with toggleable NPC functionality in relation to quests. This will pave the way for more fixes and tweaks down the road.
  • Fixed a bug that allowed you to die if you were in jail.
  • Fixed a bug that caused players to be stuck kicking the cell doors forever if they were both attempting to kick at the same time.
  • Fixed a bug where Dark Aura's damage buff wouldn't go away once the staff was stowed away or the skill was deactivated.
  • Fixed a bug where if a player logged out while knocked out, or just as they were being sent to jail, when they logged back in, they'd be loaded onto their Port of Call, and then would be sent to jail about a minute later.
  • Fixed a bug where jail cells could be kicked open from the outside.
  • Fixed a bug where jail cells would stay open or stay closed.
  • Fixed a bug where loot drops would appear pitch black in caves.
  • Fixed a bug where potions weren't organized by level requirement in the potions recipe list.
  • Fixed a bug where you could kick open any jail cell, instead of just the cell you spawned in.
  • Fixed a bug where you could walk into the jail and be able to kick open a cell door, even though you weren't sent there because you were knocked out.
  • Fixed a bug where you'd get stuck on a black screen after Barbossa's gun tutorial if you teleported directly into Barbossa's Grotto before the tutorial began.
  • Fixed a bug where you'd have to walk away from a cell door, then back up to it in order to attempt kicking a 2nd time.
  • Fixed a bug where, if your pirate is in jail, the loading screen when logging in would display the port of call island instead of jail.
  • Fixed a district reset with jail cell doors.
  • Fixed a rare crash when using SHIFT+F2 while on a loading screen.
  • Fixed jail kicking animations not showing to other players.

Maintenance

  • Code cleanup.

2020-5-31 tlopo-pyp-v1.0.19

Maintenance

  • Emergency server maintenance.

2020-5-26 tlopo-pyp-v1.0.18

Bugfixes

  • Emergency fix for a crash that occurred when attempting to find a PvP match.

2020-5-26 tlopo-pyp-v1.0.17

Bugfixes

  • Fixed the bug where enemies and bosses disappeared randomly.
  • Fixed a bug that prevented players from pressing the ESC key to cancel kicking open a jail cell door.
  • Fixed a bug where the previous crew leader could still kick and promote people after promoting someone else to leader.
  • Fixed a district reset at the end of invasions.
  • Fixed a model bug that caused ground shadows and green selector circles in jails (other than those on Raven's Cove and Rambleshack) to not display.

Maintenance

  • Code cleanup.

2020-5-20 tlopo-pyp-v1.0.16

Bugfixes

  • Emergency fix of the bug introduced in our last patch that caused players to freeze on the loading screen at 79% or 100%.

2020-5-20 tlopo-pyp-v1.0.15

Bugfixes

  • Fixed a district reset when launching a ship.
  • Fixed a district reset with avatars.

Maintenance

  • Potentially fixed even more database lag.

2020-5-19 tlopo-pyp-v1.0.14

Maintenance

  • Potentially fixed an issue causing database lag on the server.

2020-5-17 tlopo-pyp-v1.0.13

Features

  • Hollowed Woods is back until May 31st!

Bugfixes

  • Fixed the Hollowed Woods quests not cleaning up from your journal after last Halloween.
  • Potentially fixed a bug which caused enemies to randomly not respawn.

Maintenance & Tweaks

  • The Breath of Hollowed Woods now only drops from Jumbees.
    • This grenade got a buff with our big Pyp update, and in result, we wanted to make it a bit harder to obtain going forward.
    • You can still loot it without completing the Hollowed Woods quests, but it will only be from Jumbees both in the main Hollowed Woods area and the Town Hall - this includes Windshadow himself.
  • Port Royal now has a new HD cobblestone ground texture.
  • Whitelist and blacklist updates.
  • Code cleanup.
  • Implemented async audio loading on on sword, voodoo doll, and voodoo staff sound effects.

2020-5-15 tlopo-pyp-v1.0.12

Features

  • A notification will now appear when someone teleports to your ship (only if you are the owner of a ship and the crew leader) asking if you want to add the player to your crew.
    • Thank you for the feature suggestion, Samuel Edgeeaston!
  • Chat history is back! You can now press the up and down arrow keys to flip through your recently sent chat messages.
  • Crew leaders now have the ability to promote someone else to be the crew leader.

Maintenance

  • The following holidays are now active:
    • Double Loot: Now to May 24th
    • Double Reputation: Now to May 24th
  • Significantly reduced the task overhead in the game with the following systems:
    • Avatar Shadows
    • Avatar Underwater Checks
    • Camera Collisions
    • Enemy Radar UI
    • Inventory
    • Minimap
    • Bugfixes
  • Fixed a bug that caused guilds names on player profile cards to display as their internal identifier rather than the actual name of the guild if the player was offline.
  • Fixed a bug that caused only the sky to turn green during an invasion. The water, fog, and general atmosphere should now properly change.
  • Fixed a bug where passive skills (like Windcatcher, etc.) were not boosted by equipped sailing items.
  • Fixed a crash when shooting at the town in the Black Pearl Treasure Map.

2020-5-7 tlopo-pyp-v1.0.11

Enhancements

  • Critical hits now behave differently in PvP than in PvE.
    • Instead of a 2x bonus, it's a 1.5x bonus in PvP.
  • Mayhem spawn points are now predictable.
    • Based on how POTCO did it, spawns are now determined by the sum of the current score.
    • Example: If the score were 2-1, that would be a total of 3; and that spawn would have a dedicated spot.
  • Reworked PvP defeat notices to only display in chat rather than in their individual pop-ups. Things got a little spammy when there were a ton of confirmed kills.
  • For clarity and a through-line to the story, "Millie" has been renamed to "Millie Cutts" and "Millie's Cottage" has been renamed to "Cutts Cottage."
  • Added new HD versions of the red and blue backgrounds found on inventory and shop pages.
  • Reworked how music functions when playing in building interiors. This allows us to have customizable combat and ambient music just like in other locations.
  • No specific areas have had this enabled just yet, but stay tuned!
  • Switched out the rocks in Molten Cavern to have 2009 cave revamp textures instead of 2007 launch textures. This makes it match the rest of the cave walls.
  • The loading screen for the area has also been updated to reflect this change.

Bugfixes

  • Davy Jones' crewmen will no longer display Jolly Roger's spirit when spawning or being defeated.
  • Jumbees will now properly spawn and despawn with Jolly Roger's spirit effects.
  • Fixed a bug that prevented players from accessing the ship rename window at shipwrights.
  • Fixed a district reset when renaming ships.
  • Fixed a bug that caused health regen to not reset on exiting combat.
  • Fixed a bug that caused health to regen instantly out of combat.
  • Fixed a bug that caused health to regen too quickly.
  • Fixed a bug that caused Maelstorm Charge to deal compounding damage.
  • Fixed a bug that would cause ships to remain sunk in SvS.
  • Fixed a bug where players would spawn on top of each other in Mayhem PvP.
  • Fixed a bug where some tracks at musicians would be cut off too early.
  • Fixed a bug where spamming the ESC key would allow players to move around in PvP before the match officially started.
  • Fixed a bug where the visual effects of Ghost Form wouldn't display.
  • Fixed a crash when pressing F6 on Avatar Chooser.
  • Fixed a bug which caused the pirate shaders to not show properly.
    • This caused the lighting in the Avatar Chooser to change from super bright to dark depending on which pirate was selected.

Maintenance

  • Reworked code for pirate profile cards to slightly reduce loading time when opened.
  • Code cleanup.
  • Whitelist and blacklist updates.
  • Adjusted dates for some future holidays.

Developer Notes

  • Lobbies is just around the corner! We're working diligently with our internal QA testers and our community testers to make sure it's as polished and fine-tuned as possible.
  • Don't be surprised if you catch a glimpse at a few features leaking over. You may notice new icons next to game modes in the Lookout page as well as fancy new loading screens when entering a PvP match.
  • We know the wait has been long for the return of the Black Pearl Boss Battle and the extended Lookout features. That wait is almost over. Just hang on a bit longer - we really appreciate it.

April

2020-4-10 tlopo-pyp-v1.0.10

Features

  • Added some dynamic profile location icons. Now your profile card should show whether you're currently in PVP, a treasure map, or a parlor game!

Bugfixes

  • Fixed a bug which caused pirate profile cards to not show the location of the ship you were on.
  • Fixed a bug where public player ships were shown as "DistributedSimpleShipAI" at the dinghy. Fancy name, right?
  • Fixed a bug where the sailing passive skill Windcatcher was applying twice.
  • Potentially fixed that pesky white screen/freezing issue! The issue was related to audio in caves and we think it was actually something we had encountered in some of our old source code in Beta Phase 1.

Maintenance

  • Code cleanup.

2020-4-5 tlopo-pyp-v1.0.9

Bugfixes

  • Fixed a bug where Bloodfire wouldn't properly charge or increase damage in certain situations.
  • Fixed a very nasty core battle manager crash that affects land enemies, regular sailing, and SvS.
  • We also added new debug functions to this system to more effectively catch any future crashes that may occur.

Maintenance

  • Code cleanup.

2020-4-2 tlopo-pyp-v1.0.8

Bugfixes

  • Fixed a bug where Grenades wouldn't apply the Burn debuff.
  • Fixed a bug where Grenades wouldn't apply the Slow debuff.
  • Fixed a bug where Maelstrom Charge, The Storm Sphere's signature skill, wouldn't properly smite the player.
  • Fixed an issue where redeeming a gold code would cause the player to crash.

Maintenance

  • Significantly optimized how loading screens function. You should see faster load times when entering buildings.
  • Code cleanup.
  • Whitelist and blacklist updates.

March

2020-3-31 tlopo-pyp-v1.0.7

Bugfixes

  • Fixed a district reset with Bloodfire.
  • Fixed an issue where bans weren't being applied properly if core gameserver functions were accidentally split.

Maintenance

  • Code cleanup.

2020-3-29 tlopo-pyp-v1.0.6

Maintenance

  • Code cleanup.
  • Improved server stability.

Bugfixes

  • Fixed various district resets.

2020-3-29 tlopo-pyp-v1.0.5

Maintenance

  • Code cleanup.
  • Overhauled the servers to better support the following systems: profile panels, ships, inventory transactions, and chat messages.

Bugfixes

  • Fixed the following district reset that occurred in PvP:
    • If you are fighting an NPC and then join a PvP match, when you die in the match you will be disconnected from the game.
  • Fixed a bug which caused take aim to not work the same across all guns.
  • Fixed a bug with the dark curse to self buff skills.
  • Fixed a bug with the drain voodoo skill.
  • Fixed a district reset related to skill effects.

2020-3-27 tlopo-pyp-v1.0.4

Maintenance

  • Code cleanup.
  • Extended the Double Loot holiday until April 6th.
  • There will be a Double Material holiday starting next week. Stay tuned for more details.

Bugfixes

  • Fixed a major crash when sailing affecting hundreds of players.
    • This crash was occurring almost everywhere on the high seas.
    • Hopefully sailing now won't be a complete mess of crashes anymore.
  • Fixed a crash affecting macOS players during client authentication.
  • Fixed a crash that occurred when adding searchable barrels to the local island instances' section area grid.
  • Fixed a district reset occurring with enemy movement.
  • Fixed an internal server error causing remote procedure calls to fail.

2020-3-26 tlopo-pyp-v1.0.3

Maintenance

  • Tweaks to animated lava effects.

Bugfixes

  • Fixed numerous internal server errors.

2020-3-24 tlopo-pyp-v1.0.2

Maintenance

  • Significantly optimized the way the following systems/servers communicate with each other within the internal TLOPO network:
    • Code Redemption
    • Crews
    • Friends
    • Guilds
    • Inventories
    • Make-A-Pirate & Tutorial
    • Ships

Bugfixes

  • Fixed a bug which caused the game to run on the wrong GPU in environments where both integrated and discrete GPUs are present. The game will now request the OS to run the game on the most powerful GPU available on your computer.
  • Fixed an issue where attacks from weapons that have self-damage, such as Grenades, were dealing their full damage to the player in addition to the self-damage from things like Maelstorm Charge.
    • We have changed this mechanic so it will instead deal reduced damage (45%) of what it would normally deal, and not apply self-damage effects if the player hits themselves to prevent the player from accidentally one-shotting themself.
  • Fixed various district resets that appeared from the Pypperoni update

2020-3-23 tlopo-pyp-v1.0.1

Maintenance

  • We have identified and fixed multiple more causes of server lag.
    • We anticipate to see some more lag as the population continues to grow in size, but this is a really good problem to have; means TLOPO is growing!
    • We are working around the clock to identify and fix all of these issues as quickly as possible.

Bugfixes

  • Fix attacks not scaling with enemy level.
  • Fix crash caused when using wither.
  • Fixed report GUI.

2020-3-22 tlopo-pyp-v1.0.0

Announcements

  • This update has been two years in the making. Under the hood from a technological perspective, the game that we all knew as of yesterday is not in any way remotely the same game that you are logging into today.
    • Virtually every aspect of the game has been edited in some way by us. This is a massive update with literally tens of thousands of changes have been made.
    • Every single feature in the game, no matter how big or how small, has been edited by us in some fashion.
    • We honestly feel like we're in some kind of survival movie "it's been 2 long years..."
  • Our central focus in this update was to address the performance issues in the game. We have updated the game to the newest version of the Panda3D game engine, and are continuing to work on adding further support for some absolutely incredible engine features. Stay tuned!
  • The best way we can describe this release is that we’ve basically rewritten literally everything behind the scenes.
    • And it's very noticeable in-game, those who have the capable hardware will feel the frames they deserve to be getting; and further, this will breathe new life into older hardware - making the game run smoother on legacy computers.
    • We have taken extra care to try and improve performance on lower-end computers especially. There are tons of changes we've made which will specifically help older hardware.

Highlights

  • This is the first part of The Legend of Pirates Online's multi-staged release of Pypperoni & the Capture the Chest expansion. Because of how much has changed, we are releasing the updates gradually.
    • Part 1: Pypperoni (This Update)
    • Part 2: CTC Part 1: Lobbies system (Upcoming)
    • Part 3: CTC Part 2: Capture the Chest game mode (Upcoming)
  • This update adds a massive performance improvement to the game: Higher FPS, faster load times.
  • The graphics in the game have been significantly improved -- to just call them amazing is an understatement, go check them out for yourself!

Features

  • Seagulls are back and functional! Check one out next to the Governor's Mansion for a test seagull.
  • We will add more down the line once we’ve fine-tuned this feature. But we were so excited that we wanted to place a single one in the game now for you all to enjoy.
  • “Resistance” skills are now fully functional!
    • These skills reduce damage taken by special attacks such as fire, ice, or poison.
    • Seen on weapons such as the Zombie Doll and the Kelpblade.
  • “Immunity” skills are now fully functional!
    • These skills make it impossible for certain special attacks to affect your pirate!
    • For example, if you have Stun Immunity, you won’t be able to get hit by Brawl or Cursed Ice!
    • Seen on weapons such as The Ruby Curse.
  • The Voodoo Reflect skill is now fully functional!
    • Venom Strike, Venom Shot, and Bane Shot are now fully functional and have their original damage-over-time-effects.
    • The Hex, Wind, and Spirit Guard skills are now fully functional!
  • Pirate name approval/rejection will now automatically update in-game without needing to re-log.

Maintenance

  • We are now compiling the game using the new Pypperoni Python Compiler.
  • The game engine and TLOPO application are now compiled in 64-bit.
  • Updated the Panda3D game engine to 1.11.
    • This brings massive performance improvements, improved graphics, crisper text, and so much more.
  • The client has been completely rewritten to support Panda3D 1.11 and Python 3.
    • This has been a full blown team effort for the past 2 years.
    • Various parts of the game had to be completely reengineered due to how old the code was.
    • Hard to believe that this stuff was all state-of-the-art in 2004; that’s now 16 years ago already! Boy time flies.
  • Textures are now written in a way that minimizes the number of seeks during reading operations. This results in significantly improved texture read speeds.
  • Optimized our encryption model to increase performance.
  • JPG and OGG resources are no longer compressed.
  • Increased the visibility distance of distributed objects on both land and sea.
    • Land visibility should now be exactly as it was on POTCO.
    • Go level up some grenades on Kingshead; you can finally see the crowd of navy soldiers from the fence again!
  • Sea visibility has been increased to a slightly larger range than it was on POTCO.
  • Major cleanup of the code responsible for loading and constructing character clothing and tattoos.
    • Most of our staff members are loading from the launcher to the Avatar Chooser in 10 seconds or less.
    • Computers with mechanical hard drives will see the most significant improvement. One TLOPO staff member's loading time went from 2+ minutes to just a tad over 30 seconds.
  • The way our resources are compiled has been completely refactor to pre-optimize load operations inside multifiles.
    • This is a very complex feature to explain, but it’s so darn cool so we want to talk about it for a second. This design change will breathe a whole new life of performance into older computers with mechanical hard drives and will result in an additional further boost performance on computers with modern SSDs! So, let’s explain what this feature is:
    • Mechanical hard drives work by having a physical arm move around on a spinning disk to read data off the drive. The process of the physical arm moving around to locate a section on the disk is called “seek”. This seek time results in massive frame-rate drops and other load delays in-game when you load different models and textures.
    • We developed an algorithm that will process the models in the resources folder, and intelligently place the textures that a model expects to load and place on itself immediately next to the physical location of the model on disk. In some instances, this can give SSD-like performance on a hard drive because we’re eliminating a large chunk of the bottleneck.
  • Nametags have been completely rewritten in C++.
  • Renamed several internal files for clarity.
  • Tunnels to access seasonal areas like Hollowed Woods will now spit you back out the tunnel entrance, instead of having you freeze on the area’s loading screen.
  • Rudimentary pathing for NPCs has been implemented. You may notice Crazy Ned walking around Raven’s Cove.
  • Crew matching from the crew tab of your Friends window has been removed, as matchmaking will be imminently moved to Lobbies.
    • Crew matching in the Crew HUD below your health bar has also been removed.
  • Modified dozens of world files to maintain Disney props that don't function within the TLOPO level editor export script.
  • Ships will no longer broadcast position updates across the server if no player ship is interested.
    • This is what caused the horrific pings the past few days. In a period of 15 seconds, there were over 500,000 position updates on the server. That’s open 2,000,000 updates every minute!
    • If a NPC ship fires a cannon on the high seas, but no player is around to hear it, does it make a sound?
  • Tweaked the health of Jolly Roger and wave enemies in invasions.
  • Removed vestigial tunnels from Pillager's Pass and Molten Cavern. They will no longer show up on the compass or have any tracked quests generate the ray of light while in PvP.
  • Added tons of new barriers in Molten Cavern to prevent shooting through rocks.
  • Adjusted the spawn points in Molten Cavern such that players no longer spawn up above the stairs.

Bugfixes

  • Mac players rejoice! The double backspace bug in chat has been fixed!
  • Bloodfire was not applying, and did not respect ranks.
    • Now adds upwards of 50% damage to a weapons base damage at max charge, and charges faster with higher ranks.
  • Bloodfire was not clearing when swapping to other swords, allowing players to apply its damage bonus to any sword type weapon.
    • Not like this mattered anyway, since it didn't actually boost damage until now.
  • Cleaned up battle code removing duplicate methods.
  • Fixed a bug which caused audio to take an extremely long amount of time to load from disk.
    • This is what caused the audio stuttering and frame-rate drops when changing audio tracks in-game.
    • This was also the reason why combat lagged so badly when engaging and disengaging - it was the audio swap!
  • Powerful was not applying the correct damage boost.
    • Now adds a 1.5% damage per rank to a weapons base damage, applied before any other bonuses or modifiers.
  • Skills were not accounting for ranks 2+ when calculating damage.
    • They now deal 10% increased damage per rank.
    • Don’t worry, we made sure to tweak weapons as much as possible such that they maintained a semblance of their old playability while still remaining balanced.
  • Various skills were lowering their damage due to an incorrect calculation for abilities without a skill rank.
    • They now just gain 0 bonus, rather than a negative bonus.
  • Implemented a temporary fix for the invisible water around Raven’s Cove and Padres del Fuego.
    • What we’ve done is rotated the actual islands such that they perfectly cover the “holes” in the sea that made the water look invisible. As such, Raven’s Cove and Padres are no longer in their original POTCO-accurate positions. This is temporary.
    • There is a particularly tricky bug that is preventing us from rotating the “sea patch” to fit how it did back in POTCO. We have every intention of getting there, but until then, we’ve put this band-aid fix on so it doesn’t break immersion in the game.
  • Fixed a crash related to the distributed object generation of battle characters.
  • NPCs which behave differently depending on the time of day now work properly:
    • Get back into your box, Crazy Ned.
    • Mr. Rage Ghost, you are not supposed to be here during the day time.
  • Fixed a client crash caused by the servers not fully preparing the land enemy NPC AI prior to object generation.
  • Fixed a bug in NPC battle movement AI which caused NPCs to not attack back.
  • Fixed an issue which caused NPCs to randomly walk around.
  • Fixed a bug in PvP causing all attacks to miss while Muertos Moon is active.
  • Fixed a crash when logging in on the Avatar Chooser with low graphics enabled.
  • Fixed French/Spanish Undead enemies attacking from large ranges.
  • Fixed monkey panic not healing the player.
  • Fixed dagger and sword combos not applying their slow in PvP.
  • Fixed a bug where enemies would be frozen still and wouldn't animate unless attacked and then disengaged.
  • Fixed a bug where enemies that used a special prop, such as a shovel, would not stow away their weapons after disengaging, and would instead try to shovel with a... sword.
  • Fixed a bug which caused Crew Days to run on incorrect days.
  • Fixed a bug which caused the FPS meter to appear stretched out.
  • Fixed a bug where guild chat would not clean up after using the Log Out button.
  • Fixed a bug which caused trees to be really fat and have incorrect LODs on islands.
  • Fixed a nasty bug which caused NPC enemies to corkscrew under the map when chasing in combat.
  • Fixed a bug where Life Drain Immunity specifically wouldn’t work.
  • Fixed a bug where Take Aim and Long Volley wouldn’t function in PvP.
  • Fixed a bug in Cannon Defense which caused ships to not send updates for their position.
  • Fixed a bug which caused cull distance to break after using /stuck.
    • In English: Sometimes, using /stuck would make a ton of fog appear in front of your player and it wouldn’t go away until you relogged.
  • Fixed a bug which caused gold being bid in Blackjack and Poker to show with a decimal.
  • Fixed an issue with shaders where the horizon line would turn lime green.
    • Sunrise sets… a flash of green!
  • Fixed an issue with shaders where the game couldn’t decide what lighting effects should be used on your pirate. This caused some freaky situations where an arm was bright red, while others were super pale.
  • Fixed an issue with shaders were some texture palettes would randomly generate on the floor in front of you.
  • Fixed an issue with the game engine where scroll bars in your friends list and elsewhere would be accidentally shifted off to the left.
  • Fixed an issue with the game engine where extra white horizontal scroll bars appeared in sea loot results and your quest journal.
  • Fixed a bug which caused pirate names to permanently show incorrectly in Guilds after having their name approved.
    • Thank you for your patience as we solved this issue.
  • Fixed a crash with Freeze Sweep and Silver Freeze that would occur if multiple enemies were hit at once.

Skill Balancing

  • General Note: We’ve spent a lot of time working on these skill balance changes, and have extensively tested them with our internal QA team and community members on the test server.
    • The list is so long that we could write a book on the logic for each of the tweaks. Instead of doing that, we’ll provide comments on a select few changes that we believe are especially critical.
    • We are willing to explain our rationale behind specific skill buffs/nerfs, and further tweak if necessary; but we think we did a good job balancing.***
      • 1. We are planning some extremely major content expansions in upcoming story quests, which would include a full expansion to weapons as a whole. We need to have a base to work from that is well-balanced or else adding anything new later on is just going to be impossible.
      • 2. There are significantly more skill buffs than there are skill nerfs.
    • Buffed the following skills:
      • Backstab
        • The skill, not the general dagger bonus.
        • This skill seemed to have always been intended to be a high-level threatening skill. Considering its long cast time, and the way it’s described in tooltips in-game, we believe that this buff is worthwhile.
      • Bayonet Rush
      • Coup
      • Cursed Fire DoT
      • Cursed Fire
      • Cursed Thunder
      • Dagger Rain
      • Dagger Whirlwind
      • Inferno Sweep
      • Maelstrom Charge
        • Considering Maelstrom Charge is only available on one weapon, and the fact that it’s only available during 1 month a year, we figured a buff was in order. We made sure to increase the amount of health taken from the player as well, as to not make the skill too overpowered. We don’t want folks to be able to wipe out entire groups of enemies over and over again without repercussions.
      • Rapid Fire.
      • Shock Sweep.
      • Skewer.
      • Soul Flay.
      • Wither
      • Desolation
        • Desolation has been redone to be much stronger, closer to the original POTCO design. In addition, we’ve modified the amount of health taken from the player so it isn’t overdone. Also reduced cast time from 12 to 10 seconds.
      • Pestilence
    • Tweaked the following skills for PvP:
      • Increased Adder damage at each rank.
      • Increased Maelstorm Charge damage by 20% and reduced self-damage to 425.
      • Decreased damage of Cursed Thunder by 20%.
      • Reduced recharge rate of Shock Sweep to 30 from 60.
      • Reduced recharge rate of Inferno Sweep to 30 from 60.
      • Reduced recharge rate of Freeze Sweep to 30 from 60.
      • Increased damage of Dagger Whirlwind by 20%.
      • Increased damage of Explosive, Fire Bomb, and Siege Charge.
      • Increased damage of Asp.
      • Decreased damage of Adder.
      • Lowered cooldown of grave shackles to 30 seconds from 1 minute.
      • Increased damage of Wither and Desolation.
      • Decreased damage of Banish.
      • Increased cast time of Wither to 5 from 4.
      • Reduced the cooldown of Scorch to 20 from 25.
      • Reduced the cooldown of Swarm to 8 from 10.
    • Added support for separate PvP skill recharge times and damage values. This allows us to really get detailed with balancing in all aspects of the game and listen to the PvP community’s feedback specifically when it comes to skills and weapons.
    • All sabres now have an innate chance to critically strike based on rarity.
      • We thought that Sabres got the short end of the stick with regards to damage. Without making them too overpowered, this critical strike makes them more relevant and on-par with Cutlasses and Broadswords in terms of unique benefits.
    • Increased damage dealt by Wound, Toxin, and Poison debuffs.
    • Increased damage of Hurricane Slash.
    • Reduced duration of Adder's DoT.
    • Reduced duration of Curse.
    • Slight optimization related to applying and removing skill effects on avatars.
    • Overhauled the freeze skill so it works properly and no longer breaks pirates - yay!
    • Overhauled the Dutchman’s Wrath and Triton’s Vengeance skills to actually function properly.
    • Reduced damage of all broadsword AoE combos and nerfed grenade damage for all unlockable ammo types.
      • We know this will be an unpopular nerf, so we'd like to take a moment to explain our thought process behind it.
      • It's our belief that Area of Effect attacks should be weaker than their single target counterparts. This means that if you were to attack a single target, you should naturally prefer a cutlass or pistol over a broadsword or grenade.
      • To help reflect this change, as well as make weapons such as Grenades easier to work with, we've opted to apply a nerf to both weapon types as a whole.
      • This will allow us to better plan future content as well, without having to worry about weapons such as Grenades being magnitudes stronger than everything else in the game.

Weapon Balancing

  • Changed Ripsaw Blade's required level from 26 to 23.
  • Buffed Moonstone Grenade
    • We’ve buffed Moonstone a bit in relation to the grenade nerfs. It should still be powerful without being so OP that it’s better than The Storm Sphere.
  • Tweaked the attack values for all weapon upgrade quest rewards, such as the Pirate Blade or the Harrow Staff
    • Considering we tweaked the actual Powerful skill, we have readjusted the values for these weapons such that they are not too OP or too weak given the fact that they’re awarded from quests.
  • Jack Sparrow’s Blade:
    • Removed: Powerful (Rank 3).
    • Added: Captain's Fury (Rank 3).
    • Something important to note here for anyone concerned about this change: Powerful has not been functional this entire time, and is fixed in this patch, so you won't feel its removal. This is important to note, because we don't want this change to feel like a nerf -- it's the opposite! JSB should now feel just a tad stronger than before.
  • Calypso's Radiance:
    • Life Drain Boost boosted to Rank 3 from Rank 2.
    • Added: Curse Boost (Rank 3).
    • Adjusted the resale value to 6,000 from 304.
  • The Soulweaver:
    • Poke Boost boosted to Rank 3 from Rank 2.

Known Issues

  • Any accented letters/characters are not displaying properly. Poor Señor Fantífico… :(
  • Lighting on the character selection screen is off and may make your pirates’ skin tones appear darker than they actually are in-game.
  • Nametags on Wasp enemies are slightly displaced
  • Ship masts may appear grey-blue/discolored from afar. This is a symptom of a larger issue with distance fog that we will fix shortly.
  • There is an occasional white screen bug that occurs when entering a cave and walking around in caves. We are hard at work to fix this.
  • Ocean and coastal water will occasionally turn black.
    • While this issue is cosmetic, we treat it as incredibly serious. This is one of our top priorities.

2020-3-18 tlopo-rc-v1.25.2

Bugfixes

  • Fixed various server resets from the 1.25.0 update.

Maintenance

  • Minor game configuration change.

2020-3-18 tlopo-rc-v1.25.1

Bugfixes

  • Fixed reputation potions not applying to fishing, the potion game itself (ironic yes), and quests.
  • Fixed the Double Reputation holiday multiplier not applying to quest reputation rewards.
  • Fixed various server resets from the 1.25.0 update.

2020-3-17 tlopo-rc-v1.25.0

Features

  • New Quality of Life Feature: Stuck Command
    • Players can type /stuck, /unstuck, and a variety of other similar commands to reset their pirate to the nearest spawn point in their current location.
    • This feature should help if you've gotten yourself caught between two rocks in a cave, for example. You won't have to teleport out back to the beach to unstuck yourself.
    • The command can only be used every 2 minutes, and has restrictions under the same logical conditions as general teleportation.

Bugfixes

  • Fixed a major issue where enemy ships would not return to their original patrol point after disengaging with a player's ship.
    • This is what has been causing ships to pile up on top of each other.
    • We know that ship enemy AI has a ways to go before being POTCO identical, and we're still working on that. Enemy AI is the most complex part of the game, and we're inching ever closer to our goal. Thanks for your patience!
  • Fixed a bug where the Padres del Fuego minimaps for Las Pulgas and Fort Dundee would not load in if you were previously inside a building or cave during your login session.
  • Reworked how location tags on the player card function to achieve the following:

Additional functionality for some unannounced CTC-related features.

  • Fixed a bug with the name selection tool in Create a Pirate.
  • Fixed a crash with grappling hooks when attaching to flagships.
  • Fixed a district reset that occurred when someone attempted to leave a Welcome Ocean before they were supposed to.
  • Fixed a game crash related to unloading objects in the world that have AI (NPCs, searchable objects, doors, etc.)
  • Fixed a nasty district reset related to loading NPCs in their set locations.
  • Fixed a district reset that would occur when an enemy ship's potential plunder drops were loaded in before the ship itself.
  • Fixed a bug where holiday messages would display on Welcome Oceans.
  • Fixed a bug where invasions would occur on Welcome Oceans.
  • Fixed a bug where event-related atmosphere changes, such as the Muertos Moon sky, would appear on Welcome Oceans.
  • Fixed a bug with the Raven's Cove mining elevator that would cause players to be stuck on a black screen occasionally.
  • Fixed a Disney bug where a player in Mayhem PvP would not be assigned a team color, thus making their team coin appear black.
    • Also added a few extra team colors for larger Mayhem matches.
  • Fixed a Disney bug where team colors on the scoreboard and on the coins above players' heads would be mismatched in Mayhem PvP.
  • Fixed a rare crash when exiting Deaf Gunny's Weapons Shop or the Ratskellar tavern.
  • Fixed a bug with loading screens where tutorial loading images would be displayed well after a pirate had finished the tutorial.
  • Fixed a bug where the name of a location would not appear on the loading screen when entering a building.
  • Fixed a bug where the Cave of Lost souls would not display its own custom loading screen.
  • Fixed a bug where, more often than not, the game would not load the proper loading screen for the incoming area, and instead would use the last properly loaded image.
  • Fixed a bug where the loading screen image dictionary would fail to find the proper image, and thus display a random image from another location.
    • Note: This may still happen if a specific location does NOT actually have a set loading screen.
  • PvP maps & buildings can now have custom loading screens.
  • Fixed a bug where holiday loading screens would not display properly when active.
  • Fixed an issue where loading screen hints would not display properly in specific situations.
  • Fixed an issue where the progress bar on loading screens would not display in certain situations.
  • Fixed a crash related to holiday-themed NPC dialogue bubbles.

Maintenance & Adjustments

  • The Royal Anchor (Port Royal), Skull's Thunder (Padres del Fuego), and Clubheart Tavern (Raven's Cove) have been given brand new interior models that do not include that useless 2nd door.
  • Added 4 new random bosses for Traitor Ghosts.
    • In the past, we accidentally mislabeled Devious Ghost bosses as Traitor Ghosts. Now... resolved!
  • Modified T-Bones the Bouncer on the back-end, in connection with a new Lobby feature.
    • His name will now show up as "T-Bones" with the subtitle "Bouncer," much like with Bartenders.
  • There will no longer be a loading screen when you use the mining elevator on Raven's Cove. It should just fade in/out of black. That should save you some time!

Adjusted the position where the player spawns at the top of the Raven's Cove mine elevator. Code cleanup.

  • Lots of model adjustments behind the scenes to assist our level designers. You may notice a larger download for this update, but it should not affect anything major in-game.
  • Renamed several internal files for clarity.
  • Tons of localizer and quest typo fixes.
  • Whitelist and blacklist updates.

Known Issue

  • The fade-in/fade-out effect when using the Raven's Cove mining elevator or the /stuck command may look a little spazzy. This is an issue with the current version of Panda3D that the live game runs on. It'll be resolved with the Pypperoni update.
  • There are still tunnel connectors visible at the wrong times on the Padres del Fuego minimap.

Developer Notes

  • You may notice a red background on some, but not all of the Lookout menus. This is due to changes we've made in preparation for the Lobbies update.
  • While we're here, we also wanted to address the issues with The Black Pearl Boss Battle, Team PvP, and other Lookout features.
  • All of these bugs are due to internal conflicts with the lobby system within our codebase. We're working hard to get lobbies out as fast as possible. Thanks for your continued patience!
  • Pypperoni and Lobbies are extremely close to being released, we need you all to just hang on a tad longer.

2020-3-12 tlopo-rc-v1.24.10

Maintenance

  • Some adjustments to make sure that the Muertos Moon event this weekend goes smoothly!
  • Check the blog for more details!

February

2020-2-26 tlopo-rc-v1.24.9

Announcement

  • The Mardi Gras Carnival is live once again!

Maintenance

  • Adjusted holiday dates for Mardi Gras and several other upcoming events.

Developer Note

  • More stuff is coming! We're working on bugfixes and features in the background. Thanks for your patience!

2020-2-14 tlopo-rc-v1.24.7

Features

  • New Song: Red is the Rose
    • Visit a Musician in any tavern to listen to this new Valentine's Day-themed track!

Bugfixes

  • Fixed a bug that caused the Krakenslayer (and other weapons in that group) sword model to appear black.

Maintenance & Adjustments

  • Code cleanup.
  • Quest grammar/typo fixes.
  • Lots of model adjustments behind the scenes to assist our level designers. You may notice a larger download for this update, but it should not affect anything major in-game.

Developer Notes

  • We've noticed a lot of chatter about the lack of updates recently. Please don't be concerned.
  • We're still working on stuff behind the scenes. Expect a larger update soon, with a new quality of life feature and highly-requested bugfixes.
  • Outside of that, we're plucking away at our new Pypperoni overhaul on the Test Server, and look forward to opening up the Test Server to a wider range of players when it's more stable.
  • As always, thanks for your patience and support. See you in the next update!

2020-2-6 tlopo-rc-v1.24.6

Maintenance

  • Major cleanup of the code responsible for constructing character clothing and tattoos.
    • Players who have computers with mechanical hard drives will see the most significant improvement.

2020-2-3 tlopo-rc-v1.24.5

Bugfixes

  • That awful random crash in caves and at sea, caused by fishing spots not cleaning up properly, has now been properly fixed.
    • Our previous fix was an emergency patch to stop the crashing, not a true solution to this issue.
    • The root of the problem should now be resolved.
    • This should also fix the issue where land enemies were randomly spawning as fishing boats.
    • As always, please let us know if this keeps happening.
  • Fixed a bug where buffs from a previous login session would remain stuck on a character during their next login.
    • This bug was introduced in a previous patch when we were trying made to make specific reputation boosting potion effects persist after logout. Everything else was an unintended consequence.
    • We hope to have a proper fix for this out in the future, so you can use reputation potions and other boosters without fear of them being wiped on logout. Thanks for your patience!
  • Fixed a bug where the chairs at the poker table in the Faithful Bride were super fancy. **This is Tortuga, not the Governor's Mansion!
  • Fixed a bug with the /flirt emote that's available during the Valentine's Day event.

January

2020-1-24 tlopo-rc-v1.24.4

Bugfixes

  • Fixed a district reset with sailing.

2020-1-23 tlopo-rc-v1.24.3

Features

  • Added a back-end feature to how parlor game tables function, allowing for greater variation in styles of tables and chairs.
  • Added back an old /flirt pick-up line from 2008 POTCO. You'll see what this is during next month's Valentine's Day event.
  • Added Winter Festival loading screens for Cuba, Rumrunner's Isle, and Devil's Anvil. Obviously, these won't be out for quite a while, but they're ready for the next holiday season.

Bugfixes

  • A quest will no longer incorrectly tell you that Governor's Garden is BEHIND the Governor's Mansion.
  • Big Phil on Tortuga no longer waves at you with a basket stuck to his hand. Thank goodness - that was getting weird!
  • Fixed a back-end server problem with logging, causing shards to not come back up after a district reset.
  • Fixed a crash with fishing spots.
  • Fixed a crash with sailing.
  • Fixed an issue where potion effects would be removed when changing shards or when logging off. Reputation potion users, rejoice!
  • Fixed a GUI bug where the ship customization screen would get cut off if the player had set a custom GUI scaling.
  • Fixed some crashes related to loading screens.
  • Older pirates who are eligible for the Raven's Cove teleportation quest and didn't receive it should now have the quest in their Quest Journal.
  • Older pirates who have completed the Black Pearl quest and didn't receive Leadership should now have their Leadership skill.

Maintenance

  • Code cleanup.
  • Localizer typo and grammar fixes.
  • Modified a task in the Grand Pistol Upgrade quest. It will now properly direct you to Cutthroat Jungle specifically when tasked with defeating Spanish Undead Capitans.
  • Modified how loading screen images appear on the back-end for better ease in future implementation.
  • Modified 100+ models for internal ease and use within our level editor. You should not notice any differences in-game, but you might have a large resources download from this patch.
  • Whitelist and blacklist updates.

2020-1-1 tlopo-rc-v1.24.2

Bugfixes

  • Fixed an internal issue where name approvals and other staff commands did not work after our server migration.
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