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This Release Notes page will list major updates in the world of The Legend of Pirates Online during the year of 2020. But, for the latest information - also check The Legend of Pirates Online.

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Release Notes
2007
(POTCO)
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2008
(POTCO)
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2009
(POTCO)
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2010
(POTCO)
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2011
(POTCO)
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2012
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2013
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2015
(TLOPO)
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2016
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2017
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2018
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2019
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2020
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2021
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2022
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Release Notes
2023
(TLOPO)
Newsletters Pirates Online News Archive


December[]

2020-12-21 tlopo-pyp-v1.3.3[]

Announcements

  • The Twelve Days of Celebration event is back! We will be releasing new content to the game every single day from now until December 25th!
    • Today is Day 8: Double Loot!

Bugfixes

  • Fixed a bug where bribing quest tasks couldn't be completed.
  • Fixed a bug where the lighting in the "Recover the Black Pearl" Treasure Map was pitch black, preventing completion of the mode.
  • Fixed a crash related to enemy resistance to certain player skills.
  • Fixed a district reset related to loot drops.

Maintenance

  • Made some back-end changes in preparation for the remaining Twelve Days events.
  • Tweaked the Winter Festival holiday news message to mention that you can purchase tattoos as well as weapons in the Yuletide Manor.
  • Tweaked some other holiday text.
  • Whitelist and blacklist updates.

2020-12-19 tlopo-pyp-v1.3.2[]

Announcements

  • The Twelve Days of Celebration event is back! We will be releasing new content to the game every single day from now until December 25th!
    • Today is Day 6: Tattoos & Decorations!

Features

  • Nikolaus Frost is now selling exclusive new holiday-themed tattoos in the Yuletide Manor!
    • Trade in Moonstones for festive stocking designs, snow globe designs, and more!
  • Various shops and homes around the Caribbean are now decorated for the holiday season!
    • Almost every building from our Caribbean Renovation Project from our Fall Update, as well as Meetups & Parlor Games locations now are festively decorated!
  • Yuletide Manor now has a custom loading screen.

Bugfixes

  • Fixed a bug with the filter options list in the Lobby panel.
  • Fixed a crash when logging out to the character selection screen.

Maintenance

  • Temporarily disabled the ability for animal NPCs & enemies to walk around, as they were floating up into the air or wedging themselves behind walls.
    • It would NOT be fun to hear a Skull Chest drop behind a wall, methinks...
    • This does not affect combat. Once you have the attention of an animal, it will still follow/attack you.
    • We will revisit this once we have a better navigational mesh for enemies to traverse.

2020-12-17 tlopo-pyp-v1.3.1[]

Announcements

  • The Twelve Days of Celebration event is back! We will be releasing a new update to the game every single day from now until December 25th!
    • Today is Day 4: Find a Crew in Lobbies and Walking Toggle!

Features

  • The Find a Crew system finally arrives in all its glory!
    • Enabled through the Lobby system, Find a Crew allows you to make and join crews from across the game for a variety of activities.
    • We've really gone in-depth to make sure everything you'd want to do as a crew is included.
    • Want to farm Cursed Blades? There's a mode for that! A material run while sailing? That too!
    • You get a mode, you get a mode! You ALL get crew modes!
  • New Quality of Life Feature: Walking Toggle
    • Press the backslash key "\" on your keyboard to toggle walking and running.
    • It's nice to take a break from jogging everywhere, isn't it?

Bugfixes

  • Fixed a bug where brewing Combustion Cocktail III would have a chance to give you a super unfinished/unreleased potion with no name.
    • Don't worry, drinking it would have just done nothing. We've also taken the liberty to replace it from your inventory if you had it... just in case!
  • Fixed a bug where any skills referencing max HP in the skill page were displaying incorrect values. VERY incorrect values.
  • Fixed a bug where Leadership was appearing with skill boosts from the Luck of the Seas charm, even if the Black Pearl quest wasn't complete.
  • Fixed a district reset with Invasion barricades.
  • Fixed a miscellaneous district reset.

Balancing

  • Reduced damage taken from hitting yourself with Grenades and Desolation.
    • This is pretty self-explanatory. Damage was too much, you'd die too quickly. No longer!
  • Increased Storm Sphere's Maelstrom Charge from Rank 3 to Rank 6.
    • This was so it can consistently one-shot high-value areas like the Gold Room.
  • Increased Musket and Blunderbuss damage.
    • This is so these two gun subtypes are now on par with Pistols and Repeaters. Now everything's on an equal playing field.
  • Increased Bladestorm's damage.
    • The damage Bladestorm was previously dealing felt lackluster compared to combo damage from skills like Thrust.
  • Improved Mojo Doll aggro generation.
    • Previously, Mojo Dolls couldn't hold enemy aggro as well as intended.
  • Lowered the debuff time for Sword's Taunt skill.
    • In our last update, the debuff was lasting SUPER long, making enemies essentially miss most of their hits.
  • Improved Doll's attune in crowds of enemies or players.
    • Now it should be a bit more intuitive how attunement functions.

Maintenance

  • Tweaked descriptions and icon GUI placements for a few different lobby modes.

Known Issues

  • We're aware of the issues with Firebrand stacking its DoT every time the skill is used. As a temporary fix, we've disabled Firebrand's damage-over time.
    • When we have a full fix, we will re-enable its DoT. The skill is now back to as it was before our recent change adding the DoT.
    • Firebrand as a skill is still usable of course, you just won't be burning down the health slowly as the target is on fire.
  • There may be issues with joining some lobby modes if you're on a different ocean than the lobby host.

2020-12-16 tlopo-pyp-v1.3.0[]

Announcements

  • The Twelve Days of Celebration event is back! We will be releasing a new update to the game every single day from now until December 25th!
    • Today is Day 3: The Winter Update!
    • We have more bigger and grander updates coming up in this year's holiday event. Be sure to check back every day for more fun surprises!
  • Welcome one, welcome all to Day 3 of Twelve Days and the introduction of our new Winter Update & Doll Rework Update!
  • Well folks, we've managed to exceed the character limit of the release notes page once again. For this reason, we have split the release notes up into two parts.
    • See Part 1 for features and bugfixes: https://tlopo.com/releases/tlopo-pyp-v1.3.0-part1
    • See Part 2 for maintenance: https://tlopo.com/releases/tlopo-pyp-v1.3.0-part2

2020-12-16 tlopo-pyp-v1.3.0-part1[]

Announcements

  • The Twelve Days of Celebration event is back! We will be releasing a new update to the game every single day from now until December 25th!
    • Today is Day 3: The Winter Update!
    • We have more bigger and grander updates coming up in this year's holiday event. Be sure to check back every day for more fun surprises!
  • Welcome one, welcome all to Day 3 of Twelve Days and the introduction of our new Winter Update & Doll Rework Update!
  • Well folks, we've managed to exceed the character limit of the release notes page once again. For this reason, we have split the release notes up into two parts.
    • This section of the release notes talks only about the new features and bugfixes.
    • See Part 2 for maintenance: https://tlopo.com/releases/tlopo-pyp-v1.3.0-part2

Features

  • Bane, Spirit, and Mojo Dolls have been rebuilt from the ground up with each now having their own unique set of skills optimized for brand-new styles of gameplay.
    • All 8 original POTCO Voodoo Doll skills are still available in-game on other weapons. We have reclassified multiple existing Bane, Mojo, and Spirit Dolls as the original set to not disrupt anyone's gameplay.
    • Dolls that were already classified as "Voodoo Dolls" or were otherwise in a spot to be unchanged have also taken on this role, such as the Cloth Doll, Voodoo Doll, Taboo Doll, Pirate Doll, and Calypso's Radiance.
    • The Domination Doll, Gorilla Doll, and Black Magic Doll and their predecessors have all been reclassified as classic voodoo doll sets, known as "Voodoo Doll", featuring the original 8 POTCO skills that players know and love.
    • Additionally, a plethora of lower level dolls found earlier on in the leveling process for Voodoo Doll have also been reverted to “Voodoo Dolls”, giving more of a variety to the earlier levels of gameplay.
  • Bane Doll is optimized for a DPS stat build.
    • Dolls of the Bane type deal heavy amounts of damage, effectively taking down groups of enemies.
  • Mojo Doll is optimized for a Tank stat build.
    • Dolls of the Mojo category are designed to hold aggro and absorb large amounts of damage. This is a style of gameplay commonly used at bosses in most modern MMOs. A tank's purpose is to hold aggro and absorb as much damage as possible, "tanking", while a DPS player damages the boss and an additional healer player heals everyone.
  • Spirit Doll is optimized for a Healer stat build.
    • Dolls of the Spirit category are designed to introduce new ways to help your allies in combat. Spirit dolls can instantly revive defeated players, heal yourself, restore other's voodoo, leech off other player's healing, and more.
  • We have also added persistent attunement to Voodoo Dolls!
    • When putting away your doll, swapping to other dolls, or swapping to and back from other weapons, your old doll attunements are always kept.
    • This will make it more enjoyable to utilize multiple weapons alongside your doll or using other dolls with each other.
    • Range checks still occur, if you put your doll away and walk out of range, your attunement will be shattered.

Bane Voodoo Doll

  • Each attuned enemy increases Doll damage by 5% per enemy, maxing at 25%.
  • Introducing 8 brand-new tray skills:
    • (1) Lacerate: Deals sufficient damage to an opponent and restores 5% of a player’s voodoo.
    • (2) Entangle: Vines rise from the Earth, binding opponent movement while dealing damage.
    • (3) Smite: Strike opponents from the sky above with a vicious lightning bolt, stunning them and dealing damage.
    • (4) Bloodlust: 10% of Voodoo Doll skill damage done while this ability persists acts as healing toward the user.
    • (5) Bitter Touch: Pierce the opponent with heart stopping cold, applying frostbite stacks on a cast, freezing the opponent at 5 stacks.
    • (6) Plague: Force your attuned foe to become stricken with ailment, dealing damage and spreading to any aggroed opponents nearby after the DoT falls off.
    • (7) Maw: Lash at your opponent with venomous fangs, striking them harshly and applying a vicious DoT.
    • (8) Firestorm: Cast upon your foes flames from below, igniting them in a ball of flame and dealing immense damage along with a DoT.

Spirit Voodoo Doll

  • Each attuned friendly target increases outgoing healing by 10% and increases Voodoo Regen by 5 per attuned, up to 50% extra healing and 25 Voodoo Regen.
  • Introducing 8 brand-new tray skills:
    • (1) Renew: Regenerate your own health, increasing in potency per level.
    • (2) Mend: Heal attuned players for a flat amount plus 10% of their maximum HP.
    • (3) Wellspring: Restore 5% of all attuned players’ mojo per second over 10 seconds, including the caster.
    • (4) Vampiric Leech: Feed on your attuned targets’ healing, restoring 30% of their healing received to the caster for 2 seconds per rank.
    • (5) Enthrall: Force your opponent to lose interest in you as their target. (Doesn’t work solo)
    • (6) Life Link: Heal all attuned allies for 20% of your max health per rank over 10 seconds.
    • (7) Obviate: Heal an attuned player for 4% of their max health per rank, and clear all active negative status effects of your attuned targets upon casting.
    • (8) Resolve: Expend 125 voodoo per targeted downed ally to revive them and restore them to max health.

Mojo Voodoo Doll

  • Each attuned enemy reduces the amount of damage taken by the user by 5% each, up to a maximum of 25% reduced damage.
  • Introducing 8 brand-new tray skills:
    • (1) Exhaust: Attuned enemies will deal 20% less damage to the caster for 2 seconds per rank.
    • (2) Safeguard: Casting applies a shield worth 50% of the caster’s max health to themselves for 1.5 seconds per rank.
    • (3) Enrage: Increases opponent damage by 7.5% per rank while forcing them to attack the caster exclusively.
    • (4) Absorption: 10% of damage done to the caster during this duration is returned as Health.
    • (5) Black Aegis: The caster places an aegis on themselves for the next three seconds, making the next incoming attack do no damage. If the aegis is broken by an attack, the caster becomes immune to Voodoo damage for the next 5 seconds.
    • (6) Stagger: The caster reduces incoming damage by 30% for 2 seconds per rank, and staggers the remaining 70% of incoming damage out over the next 5 seconds.
    • (7) Pain Link: Damage done to the caster is reduced to 25%, returning 150% of the incoming damage to their attuned opponents.
    • (8) Haven: The caster can expend 125 voodoo per rank to make themselves immune to all incoming damage for 2 seconds per rank.

Features - Continued

  • We've added a new "Take Small Items" button to loot panels, which replaces the "Take All Items" button until clicked once.
    • This button will add all consumables, gold, cheat cards, and ammo to your inventory.
    • Upon clicking the button, it will transform into the regular "Take All Items" button if clothing or weapons remain.
    • After which will work as normal.
  • A new loot timer to let players know how long they have to loot a container.
  • All bosses in the game now display a special boss icon on the minimap.
  • All weapon unlock quests and story quests now have proper finale reward windows and animations like in POTCO.
  • Loot containers play a unique opening sound effect when a legendary is in the container.
  • Players can now leave a lobby through the Lobby panel itself instead of needing to go to a doorway.
  • Random bosses now always drop a skull chest when killed.

Bugfixes

  • Adjusted the position of the door to El Patron's ship to fix clipping.
  • Any quest that requires you to visit someone now specifies the exact location in which they are located (unless they're hidden for the sake of the story.)
    • This also fixes a bug where sometimes the yellow quest icon would not appear on the world map on the island you're supposed to go to.
  • AoE skills weren't applying their effects.
  • Buff timers in the status tray weren't updating over time (both text and ring), and sometimes didn't display a duration.
  • Concentration was lowering your voodoo regen, rather than raising it.
  • Conservation wasn't being taken into account when trying to cast a skill, preventing players from using anything below the skill's base cost.
  • Enemies would attack while chasing the player, despite being out of range.
  • Enemies would pause for a few seconds when attacked by a player, before beginning their chase.
  • Enemies would respond to calls for help while they had a spawn bubble. This would lead to players being swarmed in tightly-packed areas, with no chance to escape combat and take a breather.
  • Firebrand was stacking when multiple different sources hit the same ship, this is potentially fixed.
    • If it isn't, we will remove the DoT ability next update until we can confirm it is truly fixed.
  • Fixed "Targets are close by!" and its glowing ring not cleaning up upon quest completion.
  • Fixed a bug that caused cursed pirates to be unable to attack living pirates during Muertos.
  • Fixed a bug that caused improper Invasion reputation awards.
  • Fixed a bug that caused the badge icon to be positioned incorrectly above your nametag.
  • Fixed a bug that caused the game camera to be misaligned when returning to the Avatar Chooser.
  • Fixed a bug when trying to join regular lobbies, where the player was being treated as if they were on a ship.
  • Fixed a bug where a specific lava stream model in Lava Gorge and elsewhere was flowing the wrong way.
  • Fixed a bug where part of the wrong music played during the Black Pearl Boss Battle.
  • Fixed a bug where players using the Muertos Mojito wouldn't respawn inside a building if the building had 1 door instead of 2.
  • Fixed a bug where some enemies with attack animSets were not showing weapons.
  • Fixed a bug where the green selector circle wouldn't show up on top of Oriental Rugs.
  • Fixed a bug where the reward panel for the Raven's Cove Story Quest would show up at the improper time (usually the first time you talk with any NPC after you finished the quest)
  • Fixed a bug where tons of quest tasks would erroneously have a pop-up saying they were completed when you first received the quest.
  • Fixed a bug which caused weapon damage to not use the damage ranges as described in the skill page. Previously, each weapon only used the max-range damage. Skills now deal random damage within their ranges.
  • Fixed a bug where specific crate/barrel searching quests wouldn't have a ray of light to track you to the island you need to search on.
    • It is intentional that the ray of light doesn't take you to specific barrels or crates.
  • Fixed a bug with code redemption crashing on redeeming stackable items, such as materials.
  • Fixed a crash from pre-Lobbies code when using the Lobby panel.
  • Fixed a crash relating to transformation potions on avatars outside of render view.
  • Fixed a critical issue with lobbies that caused players to be trapped in the "quiet zone" on exiting, requiring them to reboot the game to fix the issue.
  • Fixed a few different quest tasks that had improper ray of light tracking.
  • Fixed a number of issues with the Kudgel battle in the Raven's Cove quest.
    • This issue was preventing players from finishing the RC quest, it should now be fully functional.
  • Fixed a random district reset when docking your boat.
  • Fixed a rare server issue that occurred when two players requested the same player card at the same time.
  • Fixed a typo with Barbossa's Grotto's internal name.
  • Fixed an issue where players couldn't attack enemies with AoE attacks if someone using the pvp potion were standing next to the enemies.
  • Fixed an issue where players were unable to use any potion on ships. Now, it only disallows the PvP Potion.
  • Fixed an issue where shrapnel was applying on every grenade throw, regardless of the passive cannon skill rank.
  • Fixed an issue where you couldn't use take-aim with only 1 skill point.
  • Fixed an issue where you'd sometimes appear as human while using the pvp potion after teleporting.
  • Fixed an issue with skill rank scaling, where the difference between skill ranks was barely noticeable to the point players could leave skills such as Desolation at Rank 1 with little to no change in overall damage.
    • Now, skills scale at a much steeper value from 1-5, with diminishing returns at ranks 6+.
    • This also causes the lower-mid levels of the game to feel a lot stronger, while still maintaining the same end-level gameplay.
  • Fixed bayonet stab not working for break attacks.
  • Fixed bug where players would randomly enter a state where they only gained 1 voodoo per tick.
  • Fixed bugs with Kudgel fight (disappearing, being un-targetable, not returning to spawn).
  • Fixed crash from joining Poker Tables as the river card is dealt.
  • Fixed crashes from random quest props (specifically noticed in Hollowed Woods).
  • Fixed district reset with friendly traitor ghost attacking enemy traitor ghosts.
  • Fixed El Patron door interaction not enabling until you leave the zone.
  • Fixed El Patron not spawning at all in certain cases.
  • Fixed El Patron spawning twice.
  • Fixed fishing ships never being cleaned up after they are empty/docked.
    • Whoever is the owner of the white sedan, you left your lights on.
  • Fixed grenade prop being enlarged and misplaced in the grenade reward panel animation.
  • Fixed incorrect dialogue after turning in voodoo doll quest.
  • Fixed last seen time not updating on window close.
  • Fixed loot chests and skulls not displaying their opening animations.
  • Fixed Muertos Mojito not properly respawning players under its effects.
  • Fixed Muertos Mojito potion not updating player state upon consumption.
  • Fixed multiple crashes related to combat animations, skill effects, and their actors.
    • Notably Wither, Thunder, Ice skills.
  • Fixed NPC interactives not resetting on brushoff/cutscene skip.
    • Previously, you would have to press escape to re-interact.
  • Fixed quest unlock animations not showing at all.
  • Fixed random district resets related to SvS and enemies.
  • Fixed Take Aim's multiplier from capping out at around 60% on the animation bar. It now properly takes a full charge to apply double damage.
  • Fixed the grenade unlock quest pointing to the wrong NPC when it was fully completed.
  • Fixed the remaining skills that caused BattleRandom desync. These were namely self-buff skills such as Captain's Resolve, or Dark Curse.
  • Fixed tons of typos and errors in quest journal text.
  • Fixed voodoo reward panel animation not working.
  • Fixed Voodoo Staff animations getting stuck on loop.
    • This was caused by the skill being used continuously while charging.
  • Fixes issues with some quest parts showing "Return to Unknown Townfolk".
  • Fixes Ray of Light icon not showing up on islands on the world map.
  • Fixes Ray of Light tracking of quests with an AllOf goalLocation.
  • Fixes stowaway not showing the loading screen for the island chosen.
  • Garb of the Undead will now properly be for sale during the Muertos Moon event.
  • Increased how much voodoo MP players regen over time.
  • Nerf Adder duration.
  • Not In the Face now clears user's aggro in target enemies table.
  • Players now display an "Immunity" message when hit by a skill they're currently immune to.
    • This can be seen when using a weapon like "Assassin's Cutlass" and being hit by a poison or acid attack such as Adder or Pestilence.
  • Players were getting quest credit for dying to an enemy.
  • Players were having their points assigned incorrectly on initial Grenade unlock. This would force them to start at 3 skill points in Standard Bomb, and not gain any skill points for the first few levels. Now, they start with the normal amount of skill points.
  • Potentially fixed issue with ROL not updating when you defeat a ship that is a part of your quest.
  • Rework concentration to now increase the rate at which you regenerate voodoo, as well as the amount of voodoo regenerated.
  • Ship docking will now put you on a ship docking spawn point, rather than a random island one.
  • Skill boosts now temporarily unlock untrained skills.
    • For example: If you have no points in Cleave, but use a sword with Cleave Boost 2, you will gain a Cleave of rank 2 while the weapon is equipped. This also applies to passive skills and active skills, such as Brawl.
  • Skills below rank 2 were not showing up in the skill tray.
  • Skills now always show their icon, to give low level pirates a glimpse of what's to come as they level.
  • Spirit Mastery was not applying to Doll skills, or in PvP.
  • Tracking a quest to defeat an enemy while being on a ship will now track you to the closest island that has an enemy of that type.
  • Venom Shot was not applying its DoT.
  • Voodoo Doll using NPCs were casting "Scorch" when using "Curse".
  • Voodoo regen wasn't being raised correctly while in combat.

IMPORTANT NOTE

  • Voodoo Doll skill points are shared across all Voodoo Doll types.
  • To see your skills for each Doll in the Skill Page in the Sea Chest (K), you must equip a Voodoo Doll that has the skills you'd like to see.
    • If you are holding a Bane Doll, you will see your Bane Doll skills.
    • If you are holding a Spirit Doll, you will see your Spirit Doll skills.
    • If you are holding a Mojo Doll, you will see your Mojo Doll skills.
    • If you are holding an original Voodoo Doll, you will see your nostalgic Doll skills.
  • We know the GUI for this isn't the most intuitive right now. In a future update we will simplify this page to make it easier to use and understand.
    • GUI is unfortunately quite difficult to program in our game and this system was not originally designed for a weapon to behave in this way.
    • Lots of bugs appeared when we tried to code this and we had to make our deadline for the 12 days event, considering many changes in today's update also prepare the servers for updates coming later in the event.
  • Lastly, the new Voodoo Doll weapons do not have all of their proper SFX yet.
    • We have them already composed and will be adding them next update!


2020-12-16 tlopo-pyp-v1.3.0-part2[]

Announcements

  • The Twelve Days of Celebration event is back! We will be releasing a new update to the game every single day from now until December 25th!
    • Today is Day 3: The Winter Update!
    • We have more bigger and grander updates coming up in this year's holiday event. Be sure to check back every day for more fun surprises!
  • Welcome one, welcome all to Day 3 of Twelve Days and the introduction of our new Winter Update & Doll Rework Update!
  • Well folks, we've managed to exceed the character limit of the release notes page once again. For this reason, we have split the release notes up into two parts.
    • This section of the release notes talks only about maintenance
    • See Part 1 for features and bugfixes: https://tlopo.com/releases/tlopo-pyp-v1.3.0-part1

Maintenance

  • Add support for persistent potions while in-game.
    • These potions won't vanish when teleporting cross-shard, but will still disappear if you logout to the Avatar Chooser or reboot the game.
    • Right now, this should apply to reputation potions, damage/accuracy potions, and gold boosting potions.
  • Added a back button to the lobby category select screen.
  • Added a confirmation button when typing /logout and /quit.
  • Added additional logging on the server to help debug flagships.
  • Added support for resizing door locator nodes.
    • This can be seen with Fort Charles, which is now smaller so players don't accidentally enter it while fighting and looting the Cadets.
    • Fixed door locator for Ferrera's Blacksmithing.
  • Added support for skills that do not cap out at five points, as seen during the doll update. This will help us later deprecate the need for skills that do not have a purpose of receiving 5 points.
  • Added three new commands: /logout, /quit, and /exit. All of these send you back to the Avatar Chooser.
  • Adjusted Damage-over-Time values to have a reduction in PvP to make them less oppressive.
  • Adjusted the texture of the Oriental Rug prop to look more finished.
  • Bane, Spirit, and Mojo Doll items have all been reworked from the ground up to match their new skill sets and match the gameplay outlined and designed to work with each doll.
  • Break attacks now charge from both damage dealt and damage received, previously it was only the latter.
  • Buffed Leviathan's Curse.
  • Buffed the innate Critical Strike chance on Sabres.
  • Changed taunt to now stack with blind.
  • Changed taunt to scale with skill rank.
  • Cleanup anything related to MinimapAvatar.
  • Copperhead damage has been reduced per community feedback.
  • Corrected a grammatical error in the RC quest.
  • Damage Modifiers have been altered to take a weapon’s Attack Power into greater consideration when calculating a player’s damage output. This left most weapons largely unchanged, though with the exception that high attack weapons like Cursed Blades, Famed, and Legendary weapons should all feel overall more powerful.
    • The above change allowed us to balance grenades and gun ammunition thoroughly, since the original damage values were based on a near-static damage climb that did not change much.
    • Grenades and guns should now feel far better than they have in the recent past and should become much more viable than their previous endgame iterations.
  • Damage-over-Time effects now do less damage and can no longer kill players in PvP.
  • Jumbee Fire's impact ring hue was changed to green to match the color of the fire.
  • Implemented a proper shard cap.
    • Players preferred shard will be overwritten and removed in AvatarChooser if their preferred shard is full
    • Players will be able to teleport in via friend or lobby when district is lower than (max pop + 50)
    • After max pop + 50 is reached on a singular shard, players will no longer be able to teleport into it until someone leaves/disconnects/crashes (Players are informed that the ocean is full).
  • Leviathan's Curse animation was changed to a Sweep to help make more sense with its Area of Effect attack.
  • Moved Tori in the Decrepit Shop just slightly to fix a visual issue when previewing items in her shop.
  • NPCs no longer broadcast their positions if there are no players with interest on the NPC distributed object.
    • This relieves an immense amount of pressure from the Message Director role within the Astron cluster.
  • Reduced Kudgel's team switch delay to 0.25, making him turn into an enemy faster.
  • Refactored our server world creation manager to now asynchronously load all objects on the server startup.
    • This process is responsible for generating over 56k distributed objects, such as NPC enemies and potion tables.
    • Server startup time has been decreased significantly, which helps make development easier (approx. 40% faster).
  • Removed max health from the attune menu to prevent overflow with larger HP values and added "HP" and "MP".
    • This is not finished yet, we're still in the process of cleaning it up.
  • Renamed "Madam Zigana's Gypsy Shop" to "Madam Zigana's Voodoo Shop." It's a shop that sells voodoo items, not a shop that sells gypsies. Semantics.
  • Renamed all Quest Rewards and Event Rewards vendors so it is more clear what each individual vendor sells. (Ex: "Event Rewards" > "Anniversary Weapons")
  • Replaced the Critical Strike weapon skill on Sabres with Critical Damage.
    • Sabres innately have the Critical Strike ability by just being a Sabre, so including Critical Strike on the weapon card is redundant.
    • The card skill has been replaced by Critical Damage, which makes the critical deal more damage.
  • Sabre innate parry chance now applies even without taking the parry skill.
    • Sabres have had this ability since POTCO - surprise! Now the ability works without taking the parry skill at all.
  • Skills that the player has yet to reach the required level for now show a lock icon, rather than a key icon.
    • The key icon will remain on the actual skill description.
  • Some enemy attacks, such as Sweep, Grenades, and other weapons, are now properly Area-of-Effect (AoE) and will hit all players who've attacked the opponent who are in the radius.
    • Windshadow's damage was reduced to compensate.
  • The compass location label now says "Black Pearl Bay" when playing in the Black Pearl Boss Battle.
  • Thomas Fishmeister's Shack on Raven's Cove will no longer have decorative bows hanging outside during the Winter Festival. This is supposed to be bleak and dreary here.
  • To compensate for the overall increase in damage with this update, enemy health was increased as well, ensuring that no new balancing work needs to be done with this change.
    • While this means enemies do have more health, you still kill them in the same amount of time or faster than before the change because you deal more damage.
    • We were careful to not add too much health to enemies. Please tell us if something is weaker or stronger than it should be so we can investigate.
  • Tweaked the notorious "Lump Fish" task in the "Crystals in Hollowed Woods" quest.
    • You now only need to retrieve 2 Lump Fish!
    • Added a bonus task that requires 4 Lump Fish. This awards a fancy new Black Silk Bandana.
    • NOTE: If you already completed this task in its old format, don't worry we thought of this: you still qualify for the Bandana! Visit a Quest Rewards vendor to pick it up. It will be free for until our next update, but will thereafter cost a lot of gold.
    • If you were mid-way on your Lump Fish task, it has been autocompleted to prevent any strange bugs that might occur when switching over to this updated task data.
  • Tweaked the position in which El Patron spawns.
  • Tweaked Treasure Sense tooltip (again) to make sense with how the skill works.
  • Tweaked values for aggro. Damage dealers now generate a tad more aggro, and healers generate a fair amount less.
  • Tweaked voodoo regen. It will now regen faster outside of combat instead of when in combat.
  • Updated the cancel button in lobbies to be more obvious with its intentions.
  • We have rewritten how the Skill Page GUI under the hood shows the damage it calculates.
    • Previously, the Skill page GUI had been hard-coded by Disney to calculate your damage based on a phantom NPC that had incomplete stats. Now the page uses a mock enemy of equal stats to your current character.
    • As such, it should now properly show correct damage values.
    • Additionally, we have added support for live updating the GUI. Skill points from your currently equipped weapon or weapon passives will automatically update damage values within the skill page GUI.
  • Weapons now display their innate abilities on the weapon cards.
  • When using a Voodoo Doll, the attune menu now properly displays an attuned person's Health and Voodoo values respectively.

Known Issues

  • Buffs for other players/NPCs don't appear with the correct time if they were loaded in before you. This can be clearly seen when logging in or teleporting to a new island while a player already there has a buff.
  • Enemy ships don't display buffs, such as Firebrand.
  • Player ships don't smoothly update their status effect duration ring.
  • Some visual effects still a WIP with the new Voodoo Dolls.


2020-12-14 tlopo-pyp-v1.2.4[]

Announcements

  • The Twelve Days of Celebration event is back! We will be releasing a new update to the game every single day from now until December 25th!
    • Today is Day 1: Better Moonstone Drops!
  • We have a lot more bigger and grander updates coming in this year's holiday event. Be sure to check back every day for the next 12 days for more fun surprises!

Maintenance

  • Buffed Moonstone drop chances and quantities.
  • Enchanted Moonstones now drop in both chests AND skull chests.
  • Large Moonstones now drop in both pouches AND chests.
  • Moonstones can now drop from Ghosts.

October[]

2020-10-31 tlopo-pyp-v1.2.3-hollowed[]

Announcements

  • Welcome to the third annual Hollowed Woods Anniversary Event, running from October 31st to December 6th! This has possibly been the most fun Hollowed Woods event to plan thus far! We have a lot of content packed into the event this year. We hope you enjoy!

Features

  • New Quest: Crystals in Hollowed Woods
    • The Hollowed Woods storyline continues with a new quest this year! Something strange is going on. A Jumbee has dug himself out of the collapsed mines and is behaving erratically. You can find him up the hill behind Myrna in Hollowed Woods itself!
    • Earn 3 new exclusive tattoo designs for completing the quest!
  • New Cave: Crystal Caverns
    • The crystal mines of Hollowed Woods have been reopened by Windshadow's jumbee army. What nefarious plans does his First Mate have for the mines?
    • Before you ask: Yes, it is intentional that the cave doesn't have a minimap! We wanted the cave to have an air of mystery for the initial launch. The minimap will come later!
  • New Legendary Voodoo Staff
    • After completion of the new quest, you can loot a new legendary voodoo staff from Jumbees in Hollowed Woods & Crystal Caverns!
    • You can also purchase the staff from April May for a hefty set of bones!
  • 1 new sword, 1 new staff, and 2 new dolls are now available from April May's Event Rewards weapons shop. Some of these also drop in loot!
  • 4 additional new event-exclusive weapons are also available in loot from Jumbees (and others can be found anywhere!)
  • A variety of new tattoos and scars are for sale in the Event Rewards tattoo shop in Hollowed Woods!
  • Pillager's Gemstone, a new outfit, is now available at the Hollowed Woods Event Rewards clothing shop!
  • There are now Dark Zombie Pirate boots for sale, to go with the rest of the outfit. It only took 3 years!
  • New Haunted Pouches, Chests, and Skull Chests drop during the Hollowed Woods event to better denote the special weapons and bones that could drop!
  • New Enemy Types: Jumbee Miner & Jumbee Demolitionist, exclusive to Crystal Caverns!
  • New Bosses: First Mate Zigana, Jumbee Kane, and Jumbee Abel
    • These bosses are for the new quest exclusively and are not intended to be looted. They should not drop any chests or anything of quality at all.
    • If you want to loot, try all the other enemies in the mines!
  • New Building Interior: Windshadow's Plunder Room
    • This location is where Captain Windshadow kept his riches keenly locked away from the rest of the citizens of Hollowed Woods.
    • If the Undead Poker table in the Decrepit Shop is packed, you can come here for an additional table to play at.

Changes

  • You can now play any Hollowed Woods quest in any order, regardless of your notoriety level or completion of previous Hollowed Woods quests.
  • There are now fancy warning pop-ups that display when picking up a Hollowed Woods quest warning you if you're playing a quest out of order or if you're below the recommended level.
  • There are now pop-ups at the end of "Storms in Hollowed Woods" and "Crystals in Hollowed Woods" notifying you that you can loot special weapons now.
    • These function exactly like the pop-up at the end of the Raven's Cove Story Quest with the unlocking of Cursed Blades.
  • You can no longer drop Hollowed Woods quests from your quest journal.
  • Hollowed Woods quest-giving NPCs will now only appear in-world if you've gotten your ship and have left Port Royal for the first time.
  • All Hollowed Woods building interiors now have custom loading screens.
  • As announced in our 1.2 patch notes, the Charred Staff and the Spirit Burner Staff are no longer being sold in the Hollowed Woods Event Rewards weapons store, and now drop in loot even when the event isn't active.
  • Jumbee Officers now spawn between levels 35-45, up from 33-40.
  • The Dragon Pistol and Navigator's Staff now drop in loot during the Hollowed Woods event in addition to being sold in the weapons shop.
  • There are now Quest Rewards vendors in the Hollowed Woods tailor and tattoo shops.

Bugfixes

  • Fixed a bug that caused a singular famed Cannon Ram to drop super frequently during the Hollowed Woods event because it shared an internal ID with Small Bones.
  • Fixed a bug where collisions on the tunnel entrance into Hollowed Woods from King's Run wouldn't function when the Hollowed Woods Holiday is active.
  • Fixed a bug where quest tracking to Gunner's Shack in the "Crystals in Hollowed Woods" quest would fail.
  • The Ghastly Visage brewing task during "Haunting in Hollowed Woods" should now track to Cuba.
  • Hollowed Flame and Maelstrom Charge now have proper special weapon skill borders.

Maintenance & Tweaks

  • Added a bunch of regular player spawns for Crystal Caverns for moderator use and the /stuck command.
  • Added a good bunch of Muertos Mojito PvP spawns to Crystal Caverns.
  • Adjusted April May's position in the wagon to prevent the player from clipping through the wall during quest dialogue.
  • Adjusted the label for Crystal Caverns on the Hollowed Woods minimap.
  • All enemies in Crystal Caverns should now despawn when the Hollowed Woods Anniversary event ends.
  • All regular enemies, NPCs, and buildings in Hollowed Woods should now despawn when the Hollowed Woods Anniversary event ends.
  • All torches and bonfires in Hollowed Woods and the Hollowed Woods Town Hall now have green fire.
  • Clarified language for the Ghastly Visage brewing task during "Haunting in Hollowed Woods."
  • Fixed a group of barrels that were clipping with rocks near the entrance to Hollowed Woods. Also added some new barrels to that same area to make it look a little more lively.
  • Fixed an issue with Pypperoni that caused the new Hollowed Woods quest GUI to appear incorrectly.
  • Fixed some localizer typos.
  • Fixed some miscolored mounds of dirt underneath a mining track in Hollowed Woods.
  • Moved a torch near the little bridge in Hollowed Woods so it doesn't have the flame clipping with the fence... that's a fire hazard!
  • The scaffold stairs in Crystal Caverns and elsewhere in-game will no longer look terrible from afar.
  • Tweaked the loading screens for Hollowed Woods to reflect the new green fire effects.
  • Updated mine carts in the main Hollowed Woods area such that the rocks inside them match the rocks inside Hollowed Woods. It also shouldn't be possible to clip inside them now. Yay?

2020-10-30 tlopo-pyp-v1.2.3[]

Bugfixes

  • Fixed a bug where the feather on the Rogue Privateer Cavalry Hat wasn't loading, causing the game to choose a random other feather color.

Balancing

  • Significantly adjusted our reputation values from the last update. They shouldn't be too excessive now with lower level enemies.

Maintenance

  • Finalized preparations for this year's Hollowed Woods event! Details soon...

2020-10-30 tlopo-pyp-v1.2.2[]

Feature

  • Changed the way reputation is calculated to make a more smooth leveling curve at the higher levels. Lower levels should be slightly easier, though largely unaffected.
    • Our intention is to make the overall leveling experience less punishing. Not TOO easy, but smoother, especially after level 30 or so.
    • Please provide as much feedback as possible for the reputation value changes. We want to hear from you, thanks!

Bugfixes

  • Fixed a bug where enemies wielding grenades were not using the correct cooldowns for their skills.
  • Fixed a bug where enemy ship Firebrand was not applying damage to player ships.
  • Fixed a bug where Firebrand DoT was able to sink a ship.
  • Fixed a bug where Fly Traps were stuck in disengage mode, becoming immortal.
  • Fixed a crash related to store GUI.
  • Fixed a crash with Daily Quests.
  • Fixed a crash with some of our debug logging systems.
  • Fixed a district reset related to dinghies and quests.
  • Fixed a rare crash when logging back out to the avatar selector screen.
  • Fixed several crashes with cross-server functions. This is most likely what's been causing the weird behavior on the game recently.
  • Fixed some back-end issues with loading screens.
  • Fixed an exploit where players using the Muertos Mojito were able to kill non-undead players while on ships.
    • Now, the Muertos Mojito no longer functions on ships. The buff will clear upon boarding one.
  • Fixed a bug where sailing awarded WAY too much reputation.
    • Think of these last few days as a fun little double (or more?) reputation event!
  • Modified loot containers such that now they always drop gold.
    • This should completely eliminate the (small) chance of you ever getting an empty loot pouch, chest, or skull chest.
  • Potentially fixed a bug where messages printed in chat during a poker game were spammed multiple times.
  • Tia Dalma will now be properly despawned after the compass tutorial like back in POTCO.
    • No longer will she be crouching in the bushes to the right of the tunnel, hoping you won't notice her.

Balancing - PvE & PvP

  • Grave Shackles voodoo cost has been lowered.
  • Nerfed Firebrand DoT.
  • Scorch base damage was buffed.
  • Scorch DoT was lowered.
  • Scorch voodoo cost was lowered.
  • Lowered tonic cooldown from 25 seconds to 15 seconds.
  • Lowered the max level of Navy Cadets from 4 to 3.
    • This should make the tutorial a tad easier for beginning players.

Balancing - PvP Only

  • Banish base damage was nerfed.
  • Life Drain base damage was buffed.
  • Poke base damage was buffed.
  • Scorch base damage was buffed.
  • Swarm base damage was buffed.

Maintenance & Tweaks

  • Added several new debug logging systems to help diagnose some crashes behind the scenes.
  • Made "Hallowed Woods" autocorrect to "Hollowed Woods" in chat because it's hilarious.
  • The PvP Infamy Rewards vendor in Barbossa's Grotto will now not appear until after you've finished the Gun tutorial.
  • Tweaks to holiday date ranges. (What EVER could this be about? Hmmm.....)

2020-10-25 tlopo-pyp-v1.2.1[]

Features

  • The new sail emblems are ACTUALLY enabled now... we promise!

Bugfixes

  • Fixed a bug with loading screens.
  • Fixed a crash with Monkey Panic.
  • Fixed a crash with the Black Pearl Treasure Map.
  • Fixed a rare crash when tracking an enemy with the Ray of Light.
  • Fixed a rare crash with the Ray of Light during the tutorial.
  • Removed all Daily Quests from player quest journals.
    • This was the only way to prevent some crashes with daily quests left over from before our previous update.
    • You should be able to pick the daily quests back up and have no issues.
  • Zombie and Jumbee hair should now actually properly be gray. This was accidentally not enabled in our last patch.

Maintenance

  • Added logging to help debug a ship repair crash.
  • Added logging to help debug an issue with poker.

2020-10-25 tlopo-pyp-v1.2.0[]

Announcements

  • Ahoy, everyone! This is one of our biggest updates with a lot of changes under the hood. We've tested extensively both with our internal quality assurance testers and community members like you on our test server! We've done our best to squash as many bugs as possible, but as with any complex program, a few are likely to slip through the cracks. We appreciate your patience as we patch these up. We'll try to get them fixed as soon as they appear on the live game. Thanks!
  • This update features a heavy cleanup of Disney code throughout every aspect of the game. This is a massive undertaking, but well worth it. Thanks to this, some parts of the game will now run a touch more faster and efficiently. Also, it'll make our jobs a lot easier going forward when making adjustments or adding new features. We have also completely removed all old Disney code surrounding the Lookout system, which has now been replaced by Lobbies. This is also to improve efficiency and reduce lag.

Features

  • Beware of Jolly Roger, for he plans to INVADE Padres del Fuego! His ship has been sighted near its shores!
    • When he attacks the town, defend the Barricades and the Padres del Fuego Town from his vile skeleton army!
  • Introducing the Muertos Mojito and the Mejor Muertos Mojito!
    • These two potions grant you the ability to PvP almost anywhere in-game for 10 and 20 minutes respectively.
    • We've added over 500 brand new Muertos Mojito exclusive PvP-potion spawns across the entire game to ensure that YOU can PvP (just about) wherever you want!
  • Introducing the Caribbean Renovation Project!
    • A few months ago, we brought on a slew of new level designers in preparation for some other upcoming content. As practice, we had them redesign some of the more... lackluster building interiors in the game. These practice areas turned out so well that we had to release them to the public! We've taken special care to make each location unique, to draw on the story of the building or its owner.
    • Don't worry, the old interiors have been archived and saved. While they may be gone for now, we might bring them back as a time capsule down the road. Plus, many of the interiors were copy-pasted duplicates of each other, and we have many the way they were originally still in-game.
    • The following areas have been completely redesigned:
      • Blakeley Residence (Port Royal)
      • Graham Marsh Imports (Port Royal)
      • June Greer Residence (Port Royal)
      • Boatswain's House (Tortuga)
      • Bonita's Tattoo Parlor (Tortuga)
      • Bowdash "Mansion" (Tortuga)
      • Cutts Cottage (Tortuga)
      • Daniel Vallance Weaponry (Tortuga)
      • Flatts & Flatts, Importers (Tortuga)
      • Trading Co. Office (Tortuga)
      • EITC Outpost (Tortuga, Thieves Den)
      • Jack Redrat's Shack (Tortuga, Wildwoods)
      • Cesar's Barbershop (Padres)
      • Dolores Tailoring Shoppe (Padres)
      • Garrett's Imports & Exports (Padres)
      • Gunner's Shack (Padres)
      • Bronze John's Shack (Driftwood)
    • A Gunsmith, Blacksmith, and Trainer are now on Cuba. Take a special look, some of these NPCs have returned from the great beyond...
      • You can now play the ship repair minigame on Cuba as well, but you might have to look a little harder to find the repair stations...
    • A new series of potions to increase damage for grenades and voodoo staves are now available in potion brewing!
      • Pantano Silver Spirit I-III will increase your voodoo staff damage.
      • Combustion Cocktail I-III will increase your grenade damage.
    • Singed, Charred, and Cajun Staves now drop from Ghosts in El Patron's Mine.
      • This does not require completion of the Raven's Cove Story Quest.
      • The Charred Staff is longer being sold in the Anniversary Event Rewards store.
    • The Spirit Caller, Burner, and Shredder Staves now drop anywhere in the Caribbean.
      • The Spirit Burner Staff is no longer being sold in the Anniversary Event Rewards store.
    • 16 new sail emblems are now available for purchase!
    • New pirates are now given the following items by default after finishing the tutorial:
      • 1x Rusty Cutlass
      • 1x Faded Sea Chart
      • 1x Old Cannon Ram
      • 2x Holy Water
      • 3x Tonic
      • 1x Clap o' Thunder
      • 1x Flatulent Fizz
      • 1x Chicken Soup
      • 1x Belchin' Brew
      • 1x Swashbuckler Stew I
      • 1x Cannoneer Draft I
    • Fort Charles now has a custom loading screen.
    • There is now a special yellow arrow that shows up on the ground to help new players better navigate through the tutorial.
      • This feature was around in 2007 and in Beta versions of POTCO.
      • As it is now, the arrow will automatically turn off after you've visited Jack Sparrow in the Faithful Bride to start the Black Pearl Story Quest.
      • We're thinking about adding this arrow as a toggleable option in your settings for additional quests down the road, but doing so now would be a large undertaking and may possibly break a lot of the Ray of Light fixes you will see listed below, so for now, it turns off after a certain point.

Balancing - General

  • Added proper bounding to the maximum point values of voodoo.
  • Balanced enemy damage, see the enemy aggression section.
  • Balanced enemy voodoo usage.
  • Changed health regeneration rate to be faster.
    • Also changed health regeneration delay after battle to start sooner.
  • Changed more enemy skills to use unique enemy-only variants, rather than player skills.
  • Pirates under a certain max health threshold now take reduced damage.
  • Rebalanced all forms of DoT (damage over time) in the game for both enemies and players.
    • Enemy and player DoT is now separated and able to be individually tweaked.
  • Rebalanced the cost of skill retraining.
    • They now progressively scale at a slower rate and cost less money overall.
  • Tweaked voodoo regeneration in combat.
  • Jack's Brew is now famed and has a significantly higher resale price.

Balancing - Enemy Aggression

  • Enemies now have the concept of an "aggro table". This will allow the enemy to individually prioritize the player with the most aggro.
    • Added a default aggro radius for any enemies who don't have one.
    • Fixed red/yellow/green tag enemies not aggro'ing.
    • How much aggro you generate depends on the type of skill you're using, and how much healing/damage it does.
    • Queen's Nest enemies will always aggro regardless of tag color.
    • Taunts now hold absolute priority. While an enemy is taunted, they will be forced to attack that player for x seconds.
  • Changed the level nerf modifier.
    • This modifier controls the damage calc between a higher level and lower level entity.
    • If two entities share the same level, damage is unmodified.
    • This change also makes it a lot easier to adjust damage values going forward.
    • This should fix the gun damage issues that some players on the test server reported.
  • Enemies will now chase the player they're aggroed to if that player walks out of range, instead of just picking a new target.
  • Land enemies now disengage based on distance from their spawn point, not current distance from player.
  • Rebalanced enemy damage. Enemies now do significantly more damage and pose a challenge to players.
  • Refactored enemy aggro to prevent too many enemies from ganging up on pirates.
  • Refactored enemy logic such that if an enemy is out of range upon arriving to a point, it will now choose a new point and immediately begin walking toward it.
  • Reworked how enemies disengage from the player.
  • Slightly increased enemy walk speed to match player walk speed.
  • Tonics now recharge faster.
  • Voodoo enemy skill attack frequencies have been modified to nerf the speed at which they occur.
    • Some skills will allow the NPC's next attack to occur slightly faster.
    • This is so the NPC's next attack has the potential to benefit from the previous skill's buffs/perks, such as Curse's damage buff.

Balancing - Sword, Dagger, & Knives

  • Broadswords no longer apply an AoE slow buff effect when using the Muertos Mojito potions.
  • Regular Dagger combos now only apply wound.
    • The slow effect has been removed.

Balancing - Voodoo Staff

  • Banish now deals less damage.
  • Blast now restores 10 voodoo per rank each time you deal a hit.
  • Buffed Nature Aura heal amount.
  • Desolation now deals slightly less damage.
  • Desolation Resistance half-damage now also applies to damage inflicted to yourself.
  • Reduced the cast time of Banish, Soul Flay, Flaming Skull, and Desolation.
  • Soul Flay no longer costs voodoo.
  • Wither now deals 5% of the attack damage to the caster.

Balancing - Voodoo Doll

  • Doll voodoo usage now scales with rank.
  • Poke now restores voodoo, instead of taking it.
    • Still does a minor amount of damage.

Balancing - Sailing

  • Copperhead ship armor no longer fires a max of 1 explosive per broadside, but each shot now does less damage.
  • Rebalanced ship repair cost.
    • Ship repair costs now scale based on your ship's upgrades.
    • Different upgrades cost different amounts to repair.
  • Rebalanced the gold reward from Cargo Crates, Treasure Chests, and Royal Chests.
    • They now reward significantly higher amounts of gold.
    • They also reward gold within ranges, previously they were just static values.

Balancing - Invasions

  • Attacks against Jolly Roger will now hit 100% of the time.
  • Which island Jolly chooses to invade is now determined using POTCO's original weighted randomized chance.

Balancing - Parlor Games

  • Reworked Poker and Blackjack cheating to be more inline with POTCO rules.

Bugfixes - General

  • Fixed a bug where page numbers had decimal points on Event Rewards vendor pages for Hollowed Woods and the Winter Festival.
  • Fixed a bug where the loot trash button would overlap with text when holiday chests were dropping.
  • Fixed a bug with cross-shard teleportation.
  • Fixed a bug with moving items & clothing around in the inventory.
  • Fixed a crash when damage exceeded a certain amount.
  • Fixed a crash when increasing or decreasing the quantity of an item you are buying at a store.
  • Fixed a crash when logging back out to the character selection screen while on a ship.
  • Fixed a crash with exterior doors.
  • Fixed a crash with the /stuck command.
  • Fixed a random issue that caused some pirates in jail to crash the server on login, preventing them from playing that character.
  • Fixed a very rare district reset when an area was loading.
  • Fixed an issue where '/stuck' would crash players on flagships or in building interiors.
  • Fixed an issue where HP was being set to 0 upon finishing the tutorial.
  • Fixed an issue where players could take damage while teleporting.
  • Potentially fixed a random sound effects crash.

Bugfixes - Land Skills

  • Endurance and Focus boosts from weapons were not being calculated, they are now.
  • Fixed a bug where Desolation Resistance wasn't being applied while out of combat.
  • Fixed a bug where Endurance and Focus boosts would not properly scale up if the skill points were higher than 5.
  • Fixed a bug where Life Drain's buff wouldn't go away.
  • Fixed a bug where max health was not updating correctly on login, or when retraining skills, when a player had endurance boost.
  • Fixed a bug where staff auras were not applying to the caster.
  • Fixed a bug where the ghost effects of Dark Curse, Ghost Form, and Watcher's Visage would still appear while the player was using an animal transformation potion.
  • Fixed a bug where you couldn't attune friendly pirates.
  • Fixed a bug which caused all voodoo guard skills to apply to enemies.
  • Fixed a bug which caused staff to say skills were not done charging, when they really were.
  • Fixed a crash when hovering over Life Drain in the skill page.
  • Fixed a crash with Captain's Resolve.
  • Fixed a district reset with the acid skill.
  • Fixed an issue where ammo wasn't lowering correctly.
  • Fixed an issue where Bayonet Disable only triggered on the first use.
  • Fixed an issue where Point Blank didn't do damage past the first shot.
  • Fixed an issue where Stun Shot wasn't stunning.
  • Fixed an issue which caused Life Drain's skill effect to not clean up.
  • Fixed Damage over Time effects not applying boosts from weapons correctly.
  • Fixed Desolation dealing double damage outside of combat with weapons that had Desolation Resistance.
  • Fixed issues with Voodoo Doll attunement range being incorrect.
  • Fixed the infamous Grenade swap exploit that caused increased damage.
  • Players now take damage from Desolation if used outside of combat, like back in POTCO.

Bugfixes - Enemies

  • Fixed a bug where enemies would ignore aggro tables and instantly swap their target on the first hit.
  • Fixed a bug where Fire Bat death sound effects would be played by every enemy creature.
  • Fixed a bug where Spanish and French Undead enemies would not count toward quests that require killing any skeleton type.
  • Fixed a bug with how names were displayed on health bars for Captain Windshadow and random Jumbee bosses.
  • Fixed a crash at sea when enemies attacked you.
  • Fixed a crash when defeating the Watcher.
  • Fixed a crash when the HP for an enemy was trying to be fetched by the game after said enemy was cleaned up and despawned.
  • Fixed an issue where the 'Disengage' string didn't appear above enemies heads on disengage.
  • Fixed enemies freezing when fighting from a ranged distance.
  • Fixed a crash with training dummies.

Bugfixes - Invasions

  • Fixed a bug where invasion fog showed in caves and on non-invaded islands.
    • This caused the pitch black lighting commonly seen in places like Cursed Caverns, Isla Tormenta, or the Watcher's Hovel in Hollowed Woods.
  • Fixed a crash when when barricades were attacked or destroyed in invasions.
  • Fixed a district reset at the start of Invasions.
  • Fixed a district reset when spawning Jolly Roger in invasions.
  • Fixed a district reset with Invasions and the new aggro table.
  • Fixed enemies disengaging at the wrong time in Invasions.

Bugfixes - Quests

  • Fixed a bug where enemies defeated in Hollowed Woods would not count toward quests that required enemies to be defeated in any area on Port Royal.
  • Fixed a bug where Ghastly Visage would be added to your inventory while brewing it for the Haunting in Hollowed Woods holiday quest.
  • Fixed a bug where potions like Staff Enchant I & II were brewable all the time, not just during the relevant task in the Raven's Cove Story Quest.
  • Fixed a bug where scrapped Disney EITC enemies started appearing in quest tasks.
    • Apparently, these unreleased enemies were always set to be in the quest tasks, but because they had no data weren't in-game, it deferred to another EITC track with the intended enemy types with the same subcategory ID.
    • REALLY veteran POTCO players may remember a similar issue with Sea Serpents and unreleased Davy Jones enemy types back in 2009. Same problem exactly. Now it won't happen ever again (we hope!)
  • Fixed a bug where Staff Enchant I & II would be added to your inventory after brewing them.
  • Fixed a crash with interactive quest props.
  • Fixed a crash with quests referencing an old internal name for the Hollowed Woods holiday.
  • Fixed a district reset that occurred if you fished while having a fishing quest that didn't have a bonus portion in your journal.
  • Fixed quest descriptions that said Edward Stormhawk was on Port Royal beach. This is left over from Old Port Royal.
  • Fixed various crashes on startup related to quests.
  • Ghastly Visage will now have the "Quest!" icon next to its name in the recipe list when the player has the applicable Haunting in Hollowed Woods task.

Bugfixes - Ray of Light & Quest Tracking

  • Fishing quests will now track to an island with a fishing spot.
  • Fixed a bug where fishing quests that required a fishing boat would not track to the nearest Fishmaster to rent a boat.
  • Fixed a bug where Gunner's Shack would not be tracked by the Ray of Light.
  • Fixed a bug where Las Pulgas enemies would track while on Padres del Fuego town. They will now properly track you through the cave system.
    • Don't worry, if you still want to access Las Pulgas by less... conventional means, the tracker should notice and adjust accordingly.
  • Fixed a bug where rays of light going into Pantano River to visit Tia Dalma tracked to the tunnel further away from her.
  • Fixed a bug where searchable crates, desks, and barrels would not track you to the proper island. The Ray of Light intentionally goes away once you reach the target location.
  • Fixed a bug where the "Sail to Raven's Cove" task would not track.
  • Fixed a bug where the "Visit Hollowed Woods" task would not track.
  • Fixed a bug where the quest rays would track incorrectly while inside an interior or Fort Charles.
  • Fixed a bug where the quest tracker would take you to enemies in Hollowed Woods when the Hollowed Woods Anniversary event is not active.
  • Fixed a bug where the Ray of Light would track to an enemy spawn node even if the required enemy currently wasn't spawned there.
  • Fixed a bug where the Ray of Light would track to the center of a jungle when looking for an NPC to visit.
  • Fixed a bug where the Ray of Light wouldn't appear if you tracked an NPC to visit that was on another island while you were in a cave.
  • Fixed a bug where you couldn't track an enemy not on your current island.
  • Fixed a bug which caused Hollowed Woods' gypsy wagon quest to not track.
  • Fixed a crash when teleporting to the Port Royal mainland when a Hollowed Woods quest is tracked.
  • Fixed a Disney bug where only a single Navy Cadet would be tracked on the compass during the "Recover Release Orders" task early on.
  • Fixed several Hollowed Woods tracking showing a massive quest icon on the compass if you were on Port Royal.
  • Poker and Blackjack quests will now track to the closest tavern with an applicable table.
  • Potion Brewing quests will now track to the nearest island with a potion brewing table.
  • Potion Brewing quests will now track to the nearest potion brewing table on a given island.
  • Properly fixed the issue causing some players on Test to receive a disconnected message on logging into Test.
  • Ships and Land Enemies no longer need to be in the player's immediate zone to be tracked.
  • The "Closest Targets" tracking system should now work.
  • The light now points at Navy Cadets/Skeletons for the two initial quests, it previously did not do so on POTCO.
  • The light now points at the cave connector (with the visit Barbossa task) when standing on Devil's Anvil instead of pointing at miscellaneous islands and locations.
  • The light now points to the ship Bo Beck is standing on waiting for you.
  • The light now properly points to the Old Warehouse door on Rambleshack.
  • The light now should now properly track building interior's exit doors.
  • The light now should will now properly track other tunnel connectors while inside caves/jungles.
  • The light now will now show on the jail exit door upon finishing the second make-a-pirate cutscene.
  • Tracking individual ship types for quests should now be fully functional.
  • Undead Poker in Haunting in Hollowed Woods & Storms in Hollowed Woods will now properly track to the Decrepit Shop in Hollowed Woods.
  • Undead Poker in the Raven's Cove Story Quest will now properly track to the Undead Poker Shack in Rat's Nest on Tortuga.

Bugfixes - Lobbies

  • Fix a bug which caused the lobby leave button to magically vanish Houdini style.
  • Fixed a bug where players around you would go invisible a few seconds after exiting a PvP, Meetup, or Parlor Games lobby.
  • Fixed a bug where the "Leave Lobby" button would appear while you're in a lobby instance. It of course, doesn't remove you from the lobby location. That button was only supposed to show up before the lobby actually started. It is now back to this intended behavior.
  • Fixed a bug which caused lobby sorting preferences to be reset its default setting every time the lobby list was refreshed.
  • Fixed a bug which caused max player counts to not properly update on the Lobby list for a Lobby when a map is selected with a different maximum requirement.
  • Fixed a crash when starting the Black Pearl Treasure Map.
  • Fixed various semi-common crashes related to the lobby menus.
  • Names in the lobby list are once again clickable to open a player's profile card.
  • The cancel button now actually cancels the lobby. It's nice when buttons do what they're supposed to.
  • The lobby filter scrollbar no longer lingers on other pages.
  • The public/private checkbox now appears at the correct time.

Bugfixes - Sailing

  • Fixed a district reset when sinking at sea.
  • Fixed a random crash that would occur on flagships.
  • Fixed a random district crash when obtaining loot from ships at sea.
  • Fixed a rare bug where the names of ships in the Dinghy menu would all display as "DistributedSimpleShipAI."
  • Fixed Firebrand not applying damage over time.
  • Fixed the Grappling Hook skill appearing on the skill page.
  • Take Cover now works in PvE sailing.

Bugfixes - Parlor Games

  • Fixed a bug where poker hands were not updating their visuals until the end of a round, often showing a different hand than what you actually had.
  • Fixed an issue where a Poker (or Undead Poker) game would freeze if a player logged out, crashed, or died while playing.

Bugfixes - Potions

  • Fixed a bug which caused weapon damage potions to not properly apply damage buff.
  • Fixed a crash when creature transform potions would finish their duration.
  • Fixed a crash when drinking a transformation potion.
  • Fixed a crash with drinking potions.

Bugfixes - PvP & Muertos Mojito

  • Fixed a bug where players couldn't leave lobbies while using the Muertos Mojito.
  • Fixed a bug where the Muertos Mojito was not cleaning up in certain instances.
  • Fixed a bug which caused the Muertos Mojito to show miss at the wrong times.
  • Fixed a crash at the end of PvP games.
  • Fixed a crash with the Muertos Mojito on flagships.
  • Fixed players being able to drink the Muertos Mojito on flagships and in the Black Pearl Treasure Map.
  • Fixed the Muertos Mojito buff disappearing when leaving interiors, or entering new lobby instances.
  • Fixed tons of issues with new Muertos Mojito PvP spawns.
  • Fixed players being able to enter a flagship or the Black Pearl Treasure Map while using the Muertos Mojito.
    • Now, it just sets you back to a regular player once you load into these areas.
  • Fixed players being unable to enter jail while using the Muertos Mojito potion.
    • Now, you'll respawn as an undead and can die safely.
    • This would happen when sinking a ship while using the Muertos Mojito.

Bugfixes - Looting

  • Fixed an issue where Jumbees would sometimes spawn with empty loot containers due to incredibly bad luck. Now, they will always contain at least a little gold.
  • Fixed Davy Jones Crew enemies not dropping gold.
  • Fixed Ghost enemies not dropping gold.

Bugfixes - Visual

  • Adjusted the /cheer & /celebrate emote animations.
  • Adjusted the handheld pickaxe model so the pick part is what hits rock when using the mining animation.
  • Adjusted various models on the back-end so they better function within our level editing program.
  • April May is no longer wearing a belt that unattractively clips with her shirt and skirt.
  • Bronze John is no longer floating above the ground on Driftwood Island.
  • Edited the Meeting Hall building interior model to fix a plethora of issues.
  • Fixed a bug where PvP zombie pirates and Jumbees had brown hair instead of gray hair.
  • Fixed a bug where the edges of the Cannon Defense gold piles flickered odd colors.
  • Fixed a visual glitch with displaying max Infamy rank.
  • Fixed an issue where the glow around the crew icon looked square.
  • Fixed broken creature idle animations (Chickens, Roosters, Pigs, etc).
  • Fixed bugginess with the Arctic Cutlass sword model.
  • Fixed overly rushing water effects in some cave models.
  • Fixed some visual issues with crane models seen on piers on Port Royal and Tortuga.
  • Fixed some visually broken unused Disney cave models. Now they can be used in future TLOPO projects! Yay!
  • Fixed texture issues with a new interior building model.
  • Fixed the placement of various pre-existing props on Cuba that were either clipping into other items or causing issues with player movement.
  • Fixed the transparency issues with feathers on hats.
  • Fixed various issues with models that prevented green selector circles and shadows to display properly.
  • Import & Export buildings on Port Royal, Tortuga, and Padres del Fuego now have store signs that Disney intended to use for these locations but never actually implemented.
  • Overhauled the Port Royal docks model to fix various issues.
  • Peddler Phillip is no longer standing behind a pole.
  • The Sword of Triton is now larger and has proper red gems to reflect movie accuracy.
  • Tweaked GUI display for swords in the Anniversary and Winter Event Rewards vendors.
  • Tweaks to misplaced or clipping models in Hollowed Woods.
  • Removed anti-aliasing from game settings on macOS.
    • It will now default to disabled.
    • This was the source of almost all visual issues macOS players were experiencing.
  • Reworked hundreds of item cards, most notably with staves, daggers, repeaters, blunderbusses, and swords.
    • Models on the item cards should now be more centered, closer to the camera, and facing the proper direction.

Maintenance & Tweaks

  • Added an internal logging system related to emotes.
  • Completely rewrote how Davy Jones enemies are organized on the backend.
    • This was a necessity to allow for proper functionality of other Undead enemies.
    • Ideally, you shouldn't notice any difference when playing the game.
  • Fixed some incorrect internal ID names for tons of items dating back to POTCO days.
  • Huge reorganization of hundreds of weapon and items in our back-end item database.
  • Internal fixes for some of our weapon data (no stat changes, just syntax fixes to prevent any rare errors)
  • Internally re-organized and renamed some files related to Forsaken Shallows.
  • Lots of backend organization of resources files for consistency and cleanliness.
  • Nerfed the damage of Soul Flay and reverted its voodoo cost to the original cost.
  • Overhauled Nametag system to fix crashes.
  • Removed a Disney system that checked if you had 2007-era inventory (to convert it to the modern inventory system).
    • This was running every time you were logging into any pirate, slowing down our loading times.
    • Since all TLOPO characters were created with the new system, this isn't necessary.
  • Renamed the grenade "Explosive" skill to "Standard Bomb" as to not be confused with the "Explosive" cannon ammo.
  • Reorganized a variety of things in our localizer text file.
  • Tons of localizer typo fixes and adjustments.
  • Tweaked some back-end functions with how islands are generated.
    • This should make it slightly faster for Oceans like Abassa to restart after a district reset.
  • Updated the game engine to the latest version of Panda3D 1.11.
  • Various internal name changes for consistency.
  • Whitelist and blacklist updates.


August[]

2020-8-1 tlopo-pyp-v1.1.8[]

Features

  • The Frost Family is back in town and has set up shop on Tortuga for a limited time!
    • Exclusive items, such as the elegant Legendary Silver Striker, can be purchased by obtaining moonstones around the Caribbean!
    • The Frost Family will have their shop set up until August 14th at 11:59PM EDT.

Bugfixes

  • Fixed a crash caused by improper class inheritance while sailing.
    • This was a prominent issue in 1.1.7, over 1k crashes were reported from this alone.
  • Fixed a crash related to island nametags sharing a variable reference which is now reserved for an inherited class constructed from within the game engine.
  • Fixed a typo in the Mystic Mixture's effect description.
  • Fixed a bug where Plunder Potions rewarded improper values.
    • They should now properly reward their 15%, 30%, and 45% bonuses respectively.
  • Fixed a bug where the loot trash bin was visible on Cannon Defense and Fishing loot interfaces.

Maintenance

  • Implemented a new method of population balancing which encourages community interaction upon login through the default ocean selection.
    • We now send new players who don't have a district chosen to servers with more activity on login rather than simply sending a player to the most quiet server.
    • In an instance where a player logs out and logs back in within a short period of time, you will return to the district you were last on.
  • Whitelist/Blacklist updates.

July[]

2020-7-20 tlopo-pyp-v1.1.7[]

Features

  • Loot plunder panels now have a brand new feature - the widely requested Trash button.
    • Upon clicking this button, you will permanently delete the dropped loot container.
    • If all players who have access to the loot click the trash button, the container will completely disappear outright from the world for everyone.

Bugfixes

  • Fixed a crash related to transformation potions.

Maintenance

  • Removed all in-game references to PiratesForums.

2020-7-13 tlopo-pyp-v1.1.6[]

Bugfixes

  • Fixed a crash with the Captain's Resolve skill.

2020-7-12 tlopo-pyp-v1.1.5[]

Features

  • Overhauled Padres del Fuego ground textures to better match the atmosphere originally intended by Disney.
    • We suspect, upon close inspection, that the version of the ground texture that shipped with POTCO was actually incomplete. This version was "focus tested" on the forums. We feel it makes Padres closer to Disney's original vision of the island. Let us know what you think!

Bugfixes

  • Fixed several bugs and crashes with combat animations.
  • Temporarily disabled the reload animation for Blunderbusses to fix an exploitative crash.

Maintenance

  • Tweaked the number of ingredients needed for the new rank III potion tiers. In our previous patch, there were too many ingredients, an artifact from a previous development build.
  • Overhauled Port Royal docks model to fix various issues.
  • Fixed crane models seen on piers on Port Royal and Tortuga.

2020-7-12 tlopo-pyp-v1.1.4[]

Features

  • Almost all brewable stat potions have had their awarded reputation doubled. This should make leveling potions a bit less of a slog.
  • Potions that improve your stats, such as Swift Foot or Deadeye, now last much longer. **Some may last up to half an hour.
  • Clap o' Thunder
    • Reduced to level 6 from 16 for brewing requirement.
    • Awarded reputation reduced to 90 (from 180).
    • Changed ingredients to be easier to brew.
    • These changes are intended to make Clap o' Thunder more accessible for lower-level players, who would be the ones that need a groggy removal potion anyway.
  • New Potion: Phantom Spirits III
    • This third tier in the Phantom Spirits family of brews is unlocked at level 20 and allows for even longer periods of invisibility.
  • Plunder Potions I and II have had their gold bonuses increased by 10%.
  • New Potion: Plunder Potion III
    • Third-tier Plunder Potion allows for a 45% gold bonus. Unlockable at level 20.
  • New Potion: Hardy Matey III
    • Third-tier reputation booster, allows for 45% increase in all reputation earned. Unlockable at level 20.

Maintenance

  • Increased frequency of invasions.
  • Lootable Stocking Caps (with the exception of the Cotton Stocking Cap) now only drop during the Winter Festival event.
  • Striped Bandanas now only drop during the Hollowed Woods event.
  • Updated WhiteList/BlackList.


2020-7-7 tlopo-pyp-v1.1.3[]

Notice

  • Thanks for your patience during our recent lull in updates. We're working on a large infrastructure cleanup that is currently on our Test Server. More updates coming soon! As always, thanks for your support!

Maintenance

  • Emergency server maintenance.

June[]

2020-6-8 tlopo-pyp-v1.1.2[]

Maintenance

  • Emergency server maintenance to correct oceans being unresponsive.

2020-6-6 tlopo-pyp-v1.1.1[]

Bugfixes

  • Fixed a bug which allowed players who logged in while in jail to teleport out of jail instead of using the designated exit.
  • Fixed a bug which caused AoE damage to not reward loot to players.
    • Aaaarrrrgggghhhh! This bug had been around for a VERY long time and was a thorn in the side of many players.
  • Fixed a bug which caused some eligible players to not be able to see the Black Pearl Treasure Map in the Lobby Game Modes list.

Maintenance

  • Added more Lobby-related stats.
  • Code cleanup.

2020-6-5 tlopo-pyp-v1.1.0[]

Announcements

  • Welcome to the first release in our Capture the Chest expansion! Rather than have a bulk release all at once, we will be splitting up the expansion into several updates to get content to you sooner and to reduce the number of bugs that occur.
  • Part 1 (this update) releases Lobbies, an overhaul of the old Lookout matchmaking system. Learn more in the Features section.
  • Future updates part of our CTC expansion series include: Overhauled Crew Finder, the Capture the Chest game mode, more PvP maps, and a new Objective Infamy track with rewards.

Features

  • New Lobbies System
    • The old Lookout system has been completely overhauled with Lobbies, an original system exclusive to TLOPO.
    • Create groups for various activities and play your way with new locations to choose from.
    • You can advertise your lobby publicly across the entire game, or keep it private to just a few close friends using a lobby invite code.
    • Host PvP matches and for the first time ever, choose your team!
  • The Black Pearl Treasure Map Returns!
    • Finally, you can finish your Black Pearl Story Quest! The finale to the questline is once again available for play, now through Lobbies!
    • Create a lobby, click the Treasure Maps category, and select "Recover the Black Pearl" to get started!
  • New Team PvP Map: Classic Pillager's Pass
    • This once forgotten jungle grotto has recently regained popularity among skirmishing swashbucklers.
    • Intended for large 12v12 games.
  • New Team PvP Map: Fort Vagabond
    • At the peak of Marauder's Cove lies this rebuilt pirate fortress. Pick a team and battle for control of it!
    • Intended for 2v2 Up to 3v3 Battles
  • New Mayhem PvP Map: Classic Molten Cavern
    • The original model, textures, spawn points, and atmosphere from 2007 POTCO PvP.
  • New Mayhem PvP Map: Forgotten Grotto
    • Sealed off after a battle with El Patron's Crew, this cavern on Isla Tormenta has recently gained popularity among skirmishers.
    • Intended for 1v1 up to 4-Player Battles
  • The Parlor Games mode has been overhauled!
    • You can now host parlor games in a slew of exclusive locations.
    • Choose between Poker-exclusive games, Blackjack-exclusive games, or a mixture of the two!
    • Each location comes with tables of varying stakes. Some of the tables have higher stakes than anywhere else in the Caribbean!
  • New Game Mode: Meetups
    • Host gatherings with your friends and guild in a variety of brand-new locations!
    • You can remove players from these gatherings if you so desire!
  • New Meetup Location: Meeting Hall
    • A grand pirate hall perfect for guild meetings, storytelling, speeches, and any other social gathering your scurvy little heart desires!
  • New Meetup Location: Avery Consignment & Catering
    • For a percentage of the profits, Sally Avery and fellow Marceline members introduce pilfered goods into the market legally. She also moonlights the joint for get-togethers, and is a natural musician herself!
  • New Meetup Location: Mayhew's Meeting Room
    • Sir Victor Mayhew prides himself on being one of the more fancy members of the Marceline guild. Well... former member, but his refined tastes live on in this well-decorated meeting spot that he loves to rent out.
  • New Meetup Location: Shanty Shack
    • A secluded shack that can be rented out on a whim. Perfect for small get-togethers or meetings. The owner wishes to remain anonymous, but claims to be the "King" of Tortuga. **This is how he makes most of his income.
  • New Meetup Location: Howe's Harbor Hangout
    • The gregarious and fun-loving James Howe has settled down and opened his very own tavern - a dream of his since he first joined the Marceline guild.
    • Also available in the Parlor Games modes!
  • New Meetup Location: Underground Warehouse
    • In this super secret warehouse at a super secret undisclosed location, pirates can super secretly meet in secret away from the prying eyes of the Royal Navy.
    • Also available in the Parlor Games modes!
  • New Meetup Location: The High Rollers Club
    • Owned and operated by William Ironmenace & Phillipe Gaston, this posh parlor is rented out to the most wealthy and infamous pirates around. All furnishings were stolen from the finest houses on Port Royal.
    • Also available in the Parlor Games modes!
  • New Meetup Location: Casa Brawlvane
    • Ever hear of the Zapatos guild? Me neither. Former "Guildmaster" and "shoe afficionado" (???) Enrique Brawlvane now rents out his own personal abode. Gotta make a living some way, ey?
    • Also available in the Parlor Games modes!
  • New Meetup Location: Bowman's Dinner Theatre
    • Ben Bowman, pirate and thespian at heart, has decided to lay down his sword and return to the showman roots of his circus childhood. Now, he runs a pirate eatery with a focus on the theatrical - perfect for many a pirate gathering.
    • Also available in the Parlor Games modes!
  • New Parlor Games Location: Black Mack's Blackjack "Shack"
    • This secret "shack" run by card aficionado Black Mack is perfect for a multitude of Blackjack games. Just make sure you have proper clearance, or bouncer Big Mack will throw you in a cage.
    • Available exclusively in the Blackjack game mode!
  • New Parlor Games Location: Undead Poker Jail
    • Dare to try your hand at a poker game with Jolly's men? This abandoned jail is the central hub for all their gambling deeds. But be warned, if you lose, you may pay more than you bargained for...
    • Available exclusively in the Poker game mode!
  • New Parlor Games Location: The Parlor Game "Palace"
    • While Silver Susie considers her "fine" establishment a "palace," it\'s more a refurbished old Navy tower. Either way, it\'s perfect for large card game parties.
    • Available in all Parlor Game modes!
  • New Lobby Category: Adventures
    • This brand new category of game modes is where we will be releasing new content down the line. The Meetup game mode is hosted here. Stay tuned for more features as we develop them!
  • New Lobby Chat Channel
    • When you're in a Lobby, the Crew chat channel is replaced with a new "Lobby" chat channel!
    • Confer with members of your lobby from anywhere in the game as you set up your event!

Enhancements & Tweaks

  • Holiday NPCs that have store icons on the minimap will now properly have their minimap icons disappear once they despawn at the end of their holiday.
  • Molten Cavern and Classic Molten Cavern now have a max of 10 players. (Up from 8)
  • Musicians now have icons that will show up on the minimap during the Mardi Gras and Brethren Feast events.
  • New custom icons for each game mode like Mayhem or Meetups.
  • New Lobby Loading Screens
    • When entering any lobby location, there are now brand-new loading screens explaining the game mode. These are modeled after the loading screens that display when entering a minigame like Cannon Defense or Fishing.
  • Pillager's Pass (2013) now has a max of 6v6 players. (Up from 4v4)
  • Redid spawns for Pillager's Pass and Classic Pillager's Pass.
  • Reworked how the shop icons appear on the minimap in Hollowed Woods to reduce loading time into the area.
  • Reworked how the shop icons for the Gypsy and Cannonmaster in Fort Charles appear on the main Port Royal island minimap to reduce loading time into the area and when restarting the game server.
  • The "Skirmish" option on pirate profiles has been removed as it is no longer functional with the lobbies system.
  • The old broken Crew Finder GUI has been removed. A new system will soon be introduced through lobbies in a future update.
  • The Player Friend button on Pirate Profiles has been disabled as the feature isn't implemented yet and clicking on it was crashing players.
  • The Yuletide Manor now has a shop icon on the minimap when the Winter Festival is active.

When in a Parlor Games, Treasure Map, or Adventures Lobby, the respective icons for each game category will show up on your profile card just like when you're in PvP.

Bugfixes - General

  • Fixed a bug where a player that was knocked out was mislabeled as being in jail, preventing players from teleporting to revive them.
  • Fixed a bug where the Yuletide Manor building's minimap icon (this is different from the shop icon) wouldn't display when the shop was closed for the season.
  • Fixed a crash with quest dialogue.
  • Fixed a crash when shooting at the town in the Black Pearl Treasure Map.
  • Fixed a crash with interactable objects.
  • Fixed a crash with ship repairing.
  • Fixed a rare district reset with Treasure Fleet pathing.
  • Fixed Black Pearl crash after death caused by not cleaning up avatar interests.
  • Fixed camera issues in the Black Pearl Treasure Map.
  • Fixed forts in the Black Pearl Treasure Map not attacking.
    • It will now properly always be nighttime within the Black Pearl Treasure Map.
    • The location on your compass when in the Black Pearl Boss Battle will now say "Black Pearl Bay" instead of "The High Seas."

Bugfixes - Lobbies

  • Developer Note: We don't normally post all the changes we've made when developing a new feature, but we wanted to here just to show you how our process works! Lobbies has been in development for a VERY long time, and we're so happy to finally show it to you all!
  • Added a back button to the game type selection page.
  • Added an abbreviated text field for lobby game modes with long names.
  • Added in ability for current host to swap to next available player upon host exiting the lobby.
  • Added in remaining functionality for private lobbies, and direct lobby joining.
  • Added musicians to every Meetup & Parlor Game lobby location. Some also have bartenders or other NPCs.
  • Added tons of lobby error messages, such as if you tried to submit a lobby ID for a lobby that doesn't exist, or tried to open the Lobby menu before getting your pistol from Barbossa.
  • Adjusted some floating vines in Pillager's Pass (2013).
  • Both Classic and regular Pillager's Pass now are always set to nighttime atmosphere.
  • Bowman's Dinner Theater has had a few prop placement tweaks.
  • Built brand-new custom rocks to cover up the tunnel holes in Classic Molten Cavern such that it's (nearly) impossible to tell that they were ever there.
  • Casa Brawlvane now has a bed for Mr. Brawlvane to sleep in.
  • Lobbies now kick players out from crew when a match starts, or upon starting a new lobby.
  • Changed the footstep sound effects in Fort Vagabond from sand to gravel.
  • Changed the footstep sound effects in Molten Cavern from sand to cave.
  • Classic Pillager's Pass now has its own minimap.
  • Fix for being able to shoot through barriers in Forgotten Grotto.
  • Fixed a bug causing the active lobbies list GUI to display while the player was in a lobby.
  • Fixed a bug causing the player list to break on map update.
  • Fixed a bug that caused a crash when loading into Fort Vagabond.
  • Fixed a bug that caused disabled/unreleased maps to show up.
  • Fixed a bug wehre the scroll bar would reset to the top of the list every time a new lobby was created.
  • Fixed a bug when joining an active lobby right as a host launched, before they loaded in, would teleport players to the main world and lock them into the lobby until logout.
  • Fixed a bug where an old lobby host could still promote or kick members after stepping down.
  • Fixed a bug where attempting to open the lobby page before getting your pistol would still show the highlighted lobby key in your Sea Chest tray.
  • Fixed a bug where attempting to open the map page while in a lobby instance would still show the highlighted map key in your Sea Chest tray.
  • Fixed a bug where certain game types such as PvP were not cleaning up properly when you started the match.
  • Fixed a bug where every client was being refreshed when any player opened or closed their lobby panel.
  • Fixed a bug where filtering the lobby list didn't move selected lobbies to the top of the list.
  • Fixed a bug where invasion notifications appeared in PvP, meetups, or any lobby.
  • Fixed a bug where joined lobby wasn't resetting properly.
  • Fixed a bug where joining a lobby, being given host, assigning a new host, and then rejoining the lobby would break the join button.
  • Fixed a bug where Lobby Chat was disabling when hiding the lobby page, even if you were still in the lobby.
  • Fixed a bug where Lobby Chat was not enabling when joining a lobby in progress.
  • Fixed a bug where logging out of certain lobby instances would crash the player.
  • Fixed a bug where names in the lobby menu list would cut off at around 12 players.
  • Fixed a bug where once you were in the High Rollers Club, you couldn't leave through the door.
  • Fixed a bug where players could make or join lobbies while in jail.
  • Fixed a bug where players could teleport to an instance they're already in.
  • Fixed a bug where players couldn't join an active instance.
  • Fixed a bug where players crashed when trying to exit through the door in a parlor games lobby.
  • Fixed a bug where players were crashing when an instance was started due to being teleported twice.
  • Fixed a bug where players were unable to start lobbies correctly due to the backend never cleaning up teams.
  • Fixed a bug where the back button GUI wouldn't light up when hovered over by the mouse.
  • Fixed a bug where the dropdown arrow for map selection would still show up if there was only one map.
  • Fixed a bug where the kick/promote window wasn't cleared when being demoted from host.
  • Fixed a bug where the kick/promote window wasn't cleared when leaving a lobby.
  • Fixed a bug where the lobby filter list overflowed off the sea chest page.
  • Fixed a bug where the player list in the lobby menu would cut off after 12 players.
  • Fixed a bug where the status message of the lobby clipped with the start button.
  • Fixed a bug where the Undead Poker Jail parlor games location behaved like an actual jail.
  • Fixed a bug where there were rainbow colors on the ceiling of the High Rollers Club.
  • Fixed a bug where transferring host to someone wouldn't clean their lobby up properly upon disbanding.
  • Fixed a bug which allowed players to roam around prior to PVP battles starting.
  • Fixed a bug which caused players to get stuck in their lobby if teleportation to the lobby host fails. We now kick the player from the lobby if the teleportation fails.
  • Fixed a bug which caused players to not being automatically assigned a team upon joining or starting a lobby.
  • Fixed a bug which caused players to spawn on top of each other in Mayhem.
  • Fixed a bug with the lobby filter page where disabled/upcoming game modes would show up.
  • Fixed a bug with the minimum player requirement in lobbies.
  • Fixed a crash related to leaving started lobbies.
  • Fixed a crash when a specific lobby loading screen image would load.
  • Fixed a crash when attempting to start a lobby while in a crew.
  • Fixed a crash when choosing the Poker lobby category.
  • Fixed a crash when entering a lobby game while in an NPC's shop GUI.
  • Fixed a crash when trying to join a lobby.
  • Fixed a district reset with lobby parlor games.
  • Fixed a district reset with Poker and Blackjack games.
  • Fixed a server crash preventing lobbies from starting.
  • Fixed an exploit where players could overflow maps in lobbies.
  • Fixed an issue causing team icons to not display properly when players chose their team.
  • Fixed an issue where a lobby's player IDs were being duplicated on teleportation, preventing proper cleanup.
  • Fixed an issue where players could teleport to one another while in a parlor game, breaking their current lobby.
  • Fixed an issue where players would spawn outside of the map in PvP game modes.
  • Fixed barriers in Forgotten Grotto to include bitmasks.
  • Fixed issue where lobbies were failing to cleanup properly on logout if they were not started.
  • Fixed issue where searchParams weren't resetting on lobby creation, causing strange GUI bugs such as displaying the wrong game type.
  • Fixed Lobby chat not cleaning up when exiting a meetup.
  • Fixed players lingering in lobby when they log out.
  • Fixed spawning on top of each other in team-based game modes.
  • Fixed the cancel button not appearing when transferring lobby host before starting a game.
  • Fixed tons of glitches and issues with Classic Pillager's Pass.
  • Fixed various crashes related to joining or sorting lobbies.
  • Fixed various issues where lobby data wasn't being cleaned up.
  • Fixed various issues with lingering GUI.
  • Fixes for props in Forgotten Grotto.
  • Fixes for several glitch spots in Fort Vagabond.
  • Host display wasn't updating properly when exiting an open lobby instance.
  • Howe's Harbor Hangout has been given dynamic lighting.
  • Lobbies now have a red background when you are selecting a game mode.
  • Lobby chat wasn't always disabling at the correct times, such as when joining a PvP instance or when your lobby was disbanded.
  • Made it so players can not join a new lobby until leaving their active one.
  • Map selection now displays properly for hosts and non-hosts.
  • More props have been added to Forgotten Grotto for additional realism.
  • Players are no longer able to join a Lobby until they've received a pistol from Barbossa. *Previously, when players on a Welcome Ocean joined a lobby, it crashed everyone in the lobby except for the new player.
  • Prevented players from creating or viewing other lobbies while inside an active instance.
  • PvP gamemodes were not creating their worlds properly, causing crashes.
  • Reduced PvP defeat notice spam.
  • Refactored PvP defeat notices to not use system messages.
  • Removed constantly running GUI in favor of updating only when necessary.
  • Shanty Shack and Casa Brawlvane have had minor prop tweaks. Shanty Shack now has a musician.
  • Shortened the Old Pillager's Pass description so it doesn't overflow from the box.
  • Team PvP game modes must have at least 1 player on the opposing team.

The Meeting Hall has been fully revamped, with new props, new atmospheric lighting, and a musician.

  • The list of open and private lobbies was not being reset, regardless of if they were actually in it. This had interesting side effects, such as improperly loading private lobbies when joining and causing lingering lobby issues on exiting an instance.
  • The lobby host can now kick other players from within an active lobby.
  • The lobby leave button was not cleaning up properly.
  • The member options menu where you promote and kick players now has help text when hovering over the button.
  • Tweaks to the map selector dropdown to account for long text.
  • "Underground Parlor Games" is now the "Underground Warehouse." The location has been given a makeover, with lots of new decorations and a musician.
  • Various things weren't being cleaned up properly when disbanding a lobby.
  • You will no longer be able to open the World Map when in a Meetup or Parlor Games lobby. An error message should display.

Known Issues

  • Rarely, you may fail to teleport into a lobby. We're working on reproducing the issue.
  • There may be a bug where, after leaving a lobby, players that were in the lobby with you may suddenly become invisible once you're all back in the main world.
  • In larger PvP games, like in Classic Pillager's Pass, player names in the scoreboard to the side of the screen, in the popup window that appears when pressing the " key, and in the end-of-match scoreboard may overflow off the screen.
  • Players are able to teleport while inside jail after breaking open their cell doors.
    • This is a problem because players will be unable to teleport to friends or join lobbies in this state.
    • To workaround this bug, log off then back in, and exit jail normally through its door.

Maintenance

  • Code cleanup.
  • Internally renamed all of Hollowed Woods' world data files for easier access.
  • Whitelist and blacklist updates.

2020-6-4 tlopo-pyp-v1.0.22[]

Features

  • Added a special Graduation Gaucho hat! This item will be available tomorrow, June 5, at a community-led graduation event. Celebrate the class of 2020!

Bugfixes

  • Fixed a crash with jail cells.
  • Fixed a crash with a model in tattoo parlors.

2020-6-2 tlopo-pyp-v1.0.21[]

Bugfixes

  • Fix for the bug that caused players in the guild list to appear online even though they were offline.
  • Fixed a crash when kicking someone from a crew.
  • Fixed a district reset caused by respawning in PvP after a match has ended.
  • Fixed a district reset when the game picked a jail cell for a player to spawn into.
  • Fixed a district reset with combat when a player was in the idle animation state.
  • Tweaks to some building models and props.
  • Typo fixes.

Maintenance

  • Code cleanup.

May[]

2020-5-31 tlopo-pyp-v1.0.20[]

Bugfixes

  • Back-end fix with toggleable NPC functionality in relation to quests. This will pave the way for more fixes and tweaks down the road.
  • Fixed a bug that allowed you to die if you were in jail.
  • Fixed a bug that caused players to be stuck kicking the cell doors forever if they were both attempting to kick at the same time.
  • Fixed a bug where Dark Aura's damage buff wouldn't go away once the staff was stowed away or the skill was deactivated.
  • Fixed a bug where if a player logged out while knocked out, or just as they were being sent to jail, when they logged back in, they'd be loaded onto their Port of Call, and then would be sent to jail about a minute later.
  • Fixed a bug where jail cells could be kicked open from the outside.
  • Fixed a bug where jail cells would stay open or stay closed.
  • Fixed a bug where loot drops would appear pitch black in caves.
  • Fixed a bug where potions weren't organized by level requirement in the potions recipe list.
  • Fixed a bug where you could kick open any jail cell, instead of just the cell you spawned in.
  • Fixed a bug where you could walk into the jail and be able to kick open a cell door, even though you weren't sent there because you were knocked out.
  • Fixed a bug where you'd get stuck on a black screen after Barbossa's gun tutorial if you teleported directly into Barbossa's Grotto before the tutorial began.
  • Fixed a bug where you'd have to walk away from a cell door, then back up to it in order to attempt kicking a 2nd time.
  • Fixed a bug where, if your pirate is in jail, the loading screen when logging in would display the port of call island instead of jail.
  • Fixed a district reset with jail cell doors.
  • Fixed a rare crash when using SHIFT+F2 while on a loading screen.
  • Fixed jail kicking animations not showing to other players.

Maintenance

  • Code cleanup.

2020-5-31 tlopo-pyp-v1.0.19[]

Maintenance

  • Emergency server maintenance.

2020-5-26 tlopo-pyp-v1.0.18[]

Bugfixes

  • Emergency fix for a crash that occurred when attempting to find a PvP match.

2020-5-26 tlopo-pyp-v1.0.17[]

Bugfixes

  • Fixed the bug where enemies and bosses disappeared randomly.
  • Fixed a bug that prevented players from pressing the ESC key to cancel kicking open a jail cell door.
  • Fixed a bug where the previous crew leader could still kick and promote people after promoting someone else to leader.
  • Fixed a district reset at the end of invasions.
  • Fixed a model bug that caused ground shadows and green selector circles in jails (other than those on Raven's Cove and Rambleshack) to not display.

Maintenance

  • Code cleanup.

2020-5-20 tlopo-pyp-v1.0.16[]

Bugfixes

  • Emergency fix of the bug introduced in our last patch that caused players to freeze on the loading screen at 79% or 100%.

2020-5-20 tlopo-pyp-v1.0.15[]

Bugfixes

  • Fixed a district reset when launching a ship.
  • Fixed a district reset with avatars.

Maintenance

  • Potentially fixed even more database lag.

2020-5-19 tlopo-pyp-v1.0.14[]

Maintenance

  • Potentially fixed an issue causing database lag on the server.

2020-5-17 tlopo-pyp-v1.0.13[]

Features

  • Hollowed Woods is back until May 31st!

Bugfixes

  • Fixed the Hollowed Woods quests not cleaning up from your journal after last Halloween.
  • Potentially fixed a bug which caused enemies to randomly not respawn.

Maintenance & Tweaks

  • The Breath of Hollowed Woods now only drops from Jumbees.
    • This grenade got a buff with our big Pyp update, and in result, we wanted to make it a bit harder to obtain going forward.
    • You can still loot it without completing the Hollowed Woods quests, but it will only be from Jumbees both in the main Hollowed Woods area and the Town Hall - this includes Windshadow himself.
  • Port Royal now has a new HD cobblestone ground texture.
  • Whitelist and blacklist updates.
  • Code cleanup.
  • Implemented async audio loading on on sword, voodoo doll, and voodoo staff sound effects.

2020-5-15 tlopo-pyp-v1.0.12[]

Features

  • A notification will now appear when someone teleports to your ship (only if you are the owner of a ship and the crew leader) asking if you want to add the player to your crew.
    • Thank you for the feature suggestion, Samuel Edgeeaston!
  • Chat history is back! You can now press the up and down arrow keys to flip through your recently sent chat messages.
  • Crew leaders now have the ability to promote someone else to be the crew leader.

Maintenance

  • The following holidays are now active:
    • Double Loot: Now to May 24th
    • Double Reputation: Now to May 24th
  • Significantly reduced the task overhead in the game with the following systems:
    • Avatar Shadows
    • Avatar Underwater Checks
    • Camera Collisions
    • Enemy Radar UI
    • Inventory
    • Minimap
    • Bugfixes
  • Fixed a bug that caused guilds names on player profile cards to display as their internal identifier rather than the actual name of the guild if the player was offline.
  • Fixed a bug that caused only the sky to turn green during an invasion. The water, fog, and general atmosphere should now properly change.
  • Fixed a bug where passive skills (like Windcatcher, etc.) were not boosted by equipped sailing items.
  • Fixed a crash when shooting at the town in the Black Pearl Treasure Map.

2020-5-7 tlopo-pyp-v1.0.11[]

Enhancements

  • Critical hits now behave differently in PvP than in PvE.
    • Instead of a 2x bonus, it's a 1.5x bonus in PvP.
  • Mayhem spawn points are now predictable.
    • Based on how POTCO did it, spawns are now determined by the sum of the current score.
    • Example: If the score were 2-1, that would be a total of 3; and that spawn would have a dedicated spot.
  • Reworked PvP defeat notices to only display in chat rather than in their individual pop-ups. Things got a little spammy when there were a ton of confirmed kills.
  • For clarity and a through-line to the story, "Millie" has been renamed to "Millie Cutts" and "Millie's Cottage" has been renamed to "Cutts Cottage."
  • Added new HD versions of the red and blue backgrounds found on inventory and shop pages.
  • Reworked how music functions when playing in building interiors. This allows us to have customizable combat and ambient music just like in other locations.
  • No specific areas have had this enabled just yet, but stay tuned!
  • Switched out the rocks in Molten Cavern to have 2009 cave revamp textures instead of 2007 launch textures. This makes it match the rest of the cave walls.
  • The loading screen for the area has also been updated to reflect this change.

Bugfixes

  • Davy Jones' crewmen will no longer display Jolly Roger's spirit when spawning or being defeated.
  • Jumbees will now properly spawn and despawn with Jolly Roger's spirit effects.
  • Fixed a bug that prevented players from accessing the ship rename window at shipwrights.
  • Fixed a district reset when renaming ships.
  • Fixed a bug that caused health regen to not reset on exiting combat.
  • Fixed a bug that caused health to regen instantly out of combat.
  • Fixed a bug that caused health to regen too quickly.
  • Fixed a bug that caused Maelstorm Charge to deal compounding damage.
  • Fixed a bug that would cause ships to remain sunk in SvS.
  • Fixed a bug where players would spawn on top of each other in Mayhem PvP.
  • Fixed a bug where some tracks at musicians would be cut off too early.
  • Fixed a bug where spamming the ESC key would allow players to move around in PvP before the match officially started.
  • Fixed a bug where the visual effects of Ghost Form wouldn't display.
  • Fixed a crash when pressing F6 on Avatar Chooser.
  • Fixed a bug which caused the pirate shaders to not show properly.
    • This caused the lighting in the Avatar Chooser to change from super bright to dark depending on which pirate was selected.

Maintenance

  • Reworked code for pirate profile cards to slightly reduce loading time when opened.
  • Code cleanup.
  • Whitelist and blacklist updates.
  • Adjusted dates for some future holidays.

Developer Notes

  • Lobbies is just around the corner! We're working diligently with our internal QA testers and our community testers to make sure it's as polished and fine-tuned as possible.
  • Don't be surprised if you catch a glimpse at a few features leaking over. You may notice new icons next to game modes in the Lookout page as well as fancy new loading screens when entering a PvP match.
  • We know the wait has been long for the return of the Black Pearl Boss Battle and the extended Lookout features. That wait is almost over. Just hang on a bit longer - we really appreciate it.

April[]

2020-4-10 tlopo-pyp-v1.0.10[]

Features

  • Added some dynamic profile location icons. Now your profile card should show whether you're currently in PVP, a treasure map, or a parlor game!

Bugfixes

  • Fixed a bug which caused pirate profile cards to not show the location of the ship you were on.
  • Fixed a bug where public player ships were shown as "DistributedSimpleShipAI" at the dinghy. Fancy name, right?
  • Fixed a bug where the sailing passive skill Windcatcher was applying twice.
  • Potentially fixed that pesky white screen/freezing issue! The issue was related to audio in caves and we think it was actually something we had encountered in some of our old source code in Beta Phase 1.

Maintenance

  • Code cleanup.

2020-4-5 tlopo-pyp-v1.0.9[]

Bugfixes

  • Fixed a bug where Bloodfire wouldn't properly charge or increase damage in certain situations.
  • Fixed a very nasty core battle manager crash that affects land enemies, regular sailing, and SvS.
  • We also added new debug functions to this system to more effectively catch any future crashes that may occur.

Maintenance

  • Code cleanup.

2020-4-2 tlopo-pyp-v1.0.8[]

Bugfixes

  • Fixed a bug where Grenades wouldn't apply the Burn debuff.
  • Fixed a bug where Grenades wouldn't apply the Slow debuff.
  • Fixed a bug where Maelstrom Charge, The Storm Sphere's signature skill, wouldn't properly smite the player.
  • Fixed an issue where redeeming a gold code would cause the player to crash.

Maintenance

  • Significantly optimized how loading screens function. You should see faster load times when entering buildings.
  • Code cleanup.
  • Whitelist and blacklist updates.

March[]

2020-3-31 tlopo-pyp-v1.0.7[]

Bugfixes

  • Fixed a district reset with Bloodfire.
  • Fixed an issue where bans weren't being applied properly if core gameserver functions were accidentally split.

Maintenance

  • Code cleanup.

2020-3-29 tlopo-pyp-v1.0.6[]

Maintenance

  • Code cleanup.
  • Improved server stability.

Bugfixes

  • Fixed various district resets.

2020-3-29 tlopo-pyp-v1.0.5[]

Maintenance

  • Code cleanup.
  • Overhauled the servers to better support the following systems: profile panels, ships, inventory transactions, and chat messages.

Bugfixes

  • Fixed the following district reset that occurred in PvP:
    • If you are fighting an NPC and then join a PvP match, when you die in the match you will be disconnected from the game.
  • Fixed a bug which caused take aim to not work the same across all guns.
  • Fixed a bug with the dark curse to self buff skills.
  • Fixed a bug with the drain voodoo skill.
  • Fixed a district reset related to skill effects.

2020-3-27 tlopo-pyp-v1.0.4[]

Maintenance

  • Code cleanup.
  • Extended the Double Loot holiday until April 6th.
  • There will be a Double Material holiday starting next week. Stay tuned for more details.

Bugfixes

  • Fixed a major crash when sailing affecting hundreds of players.
    • This crash was occurring almost everywhere on the high seas.
    • Hopefully sailing now won't be a complete mess of crashes anymore.
  • Fixed a crash affecting macOS players during client authentication.
  • Fixed a crash that occurred when adding searchable barrels to the local island instances' section area grid.
  • Fixed a district reset occurring with enemy movement.
  • Fixed an internal server error causing remote procedure calls to fail.

2020-3-26 tlopo-pyp-v1.0.3[]

Maintenance

  • Tweaks to animated lava effects.

Bugfixes

  • Fixed numerous internal server errors.

2020-3-24 tlopo-pyp-v1.0.2[]

Maintenance

  • Significantly optimized the way the following systems/servers communicate with each other within the internal TLOPO network:
    • Code Redemption
    • Crews
    • Friends
    • Guilds
    • Inventories
    • Make-A-Pirate & Tutorial
    • Ships

Bugfixes

  • Fixed a bug which caused the game to run on the wrong GPU in environments where both integrated and discrete GPUs are present. The game will now request the OS to run the game on the most powerful GPU available on your computer.
  • Fixed an issue where attacks from weapons that have self-damage, such as Grenades, were dealing their full damage to the player in addition to the self-damage from things like Maelstorm Charge.
    • We have changed this mechanic so it will instead deal reduced damage (45%) of what it would normally deal, and not apply self-damage effects if the player hits themselves to prevent the player from accidentally one-shotting themself.
  • Fixed various district resets that appeared from the Pypperoni update

2020-3-23 tlopo-pyp-v1.0.1[]

Maintenance

  • We have identified and fixed multiple more causes of server lag.
    • We anticipate to see some more lag as the population continues to grow in size, but this is a really good problem to have; means TLOPO is growing!
    • We are working around the clock to identify and fix all of these issues as quickly as possible.

Bugfixes

  • Fix attacks not scaling with enemy level.
  • Fix crash caused when using wither.
  • Fixed report GUI.

2020-3-22 tlopo-pyp-v1.0.0[]

Announcements

  • This update has been two years in the making. Under the hood from a technological perspective, the game that we all knew as of yesterday is not in any way remotely the same game that you are logging into today.
    • Virtually every aspect of the game has been edited in some way by us. This is a massive update with literally tens of thousands of changes have been made.
    • Every single feature in the game, no matter how big or how small, has been edited by us in some fashion.
    • We honestly feel like we're in some kind of survival movie "it's been 2 long years..."
  • Our central focus in this update was to address the performance issues in the game. We have updated the game to the newest version of the Panda3D game engine, and are continuing to work on adding further support for some absolutely incredible engine features. Stay tuned!
  • The best way we can describe this release is that we’ve basically rewritten literally everything behind the scenes.
    • And it's very noticeable in-game, those who have the capable hardware will feel the frames they deserve to be getting; and further, this will breathe new life into older hardware - making the game run smoother on legacy computers.
    • We have taken extra care to try and improve performance on lower-end computers especially. There are tons of changes we've made which will specifically help older hardware.

Highlights

  • This is the first part of The Legend of Pirates Online's multi-staged release of Pypperoni & the Capture the Chest expansion. Because of how much has changed, we are releasing the updates gradually.
    • Part 1: Pypperoni (This Update)
    • Part 2: CTC Part 1: Lobbies system (Upcoming)
    • Part 3: CTC Part 2: Capture the Chest game mode (Upcoming)
  • This update adds a massive performance improvement to the game: Higher FPS, faster load times.
  • The graphics in the game have been significantly improved -- to just call them amazing is an understatement, go check them out for yourself!

Features

  • Seagulls are back and functional! Check one out next to the Governor's Mansion for a test seagull.
  • We will add more down the line once we’ve fine-tuned this feature. But we were so excited that we wanted to place a single one in the game now for you all to enjoy.
  • “Resistance” skills are now fully functional!
    • These skills reduce damage taken by special attacks such as fire, ice, or poison.
    • Seen on weapons such as the Zombie Doll and the Kelpblade.
  • “Immunity” skills are now fully functional!
    • These skills make it impossible for certain special attacks to affect your pirate!
    • For example, if you have Stun Immunity, you won’t be able to get hit by Brawl or Cursed Ice!
    • Seen on weapons such as The Ruby Curse.
  • The Voodoo Reflect skill is now fully functional!
    • Venom Strike, Venom Shot, and Bane Shot are now fully functional and have their original damage-over-time-effects.
    • The Hex, Wind, and Spirit Guard skills are now fully functional!
  • Pirate name approval/rejection will now automatically update in-game without needing to re-log.

Maintenance

  • We are now compiling the game using the new Pypperoni Python Compiler.
  • The game engine and TLOPO application are now compiled in 64-bit.
  • Updated the Panda3D game engine to 1.11.
    • This brings massive performance improvements, improved graphics, crisper text, and so much more.
  • The client has been completely rewritten to support Panda3D 1.11 and Python 3.
    • This has been a full blown team effort for the past 2 years.
    • Various parts of the game had to be completely reengineered due to how old the code was.
    • Hard to believe that this stuff was all state-of-the-art in 2004; that’s now 16 years ago already! Boy time flies.
  • Textures are now written in a way that minimizes the number of seeks during reading operations. This results in significantly improved texture read speeds.
  • Optimized our encryption model to increase performance.
  • JPG and OGG resources are no longer compressed.
  • Increased the visibility distance of distributed objects on both land and sea.
    • Land visibility should now be exactly as it was on POTCO.
    • Go level up some grenades on Kingshead; you can finally see the crowd of navy soldiers from the fence again!
  • Sea visibility has been increased to a slightly larger range than it was on POTCO.
  • Major cleanup of the code responsible for loading and constructing character clothing and tattoos.
    • Most of our staff members are loading from the launcher to the Avatar Chooser in 10 seconds or less.
    • Computers with mechanical hard drives will see the most significant improvement. One TLOPO staff member's loading time went from 2+ minutes to just a tad over 30 seconds.
  • The way our resources are compiled has been completely refactor to pre-optimize load operations inside multifiles.
    • This is a very complex feature to explain, but it’s so darn cool so we want to talk about it for a second. This design change will breathe a whole new life of performance into older computers with mechanical hard drives and will result in an additional further boost performance on computers with modern SSDs! So, let’s explain what this feature is:
    • Mechanical hard drives work by having a physical arm move around on a spinning disk to read data off the drive. The process of the physical arm moving around to locate a section on the disk is called “seek”. This seek time results in massive frame-rate drops and other load delays in-game when you load different models and textures.
    • We developed an algorithm that will process the models in the resources folder, and intelligently place the textures that a model expects to load and place on itself immediately next to the physical location of the model on disk. In some instances, this can give SSD-like performance on a hard drive because we’re eliminating a large chunk of the bottleneck.
  • Nametags have been completely rewritten in C++.
  • Renamed several internal files for clarity.
  • Tunnels to access seasonal areas like Hollowed Woods will now spit you back out the tunnel entrance, instead of having you freeze on the area’s loading screen.
  • Rudimentary pathing for NPCs has been implemented. You may notice Crazy Ned walking around Raven’s Cove.
  • Crew matching from the crew tab of your Friends window has been removed, as matchmaking will be imminently moved to Lobbies.
    • Crew matching in the Crew HUD below your health bar has also been removed.
  • Modified dozens of world files to maintain Disney props that don't function within the TLOPO level editor export script.
  • Ships will no longer broadcast position updates across the server if no player ship is interested.
    • This is what caused the horrific pings the past few days. In a period of 15 seconds, there were over 500,000 position updates on the server. That’s open 2,000,000 updates every minute!
    • If a NPC ship fires a cannon on the high seas, but no player is around to hear it, does it make a sound?
  • Tweaked the health of Jolly Roger and wave enemies in invasions.
  • Removed vestigial tunnels from Pillager's Pass and Molten Cavern. They will no longer show up on the compass or have any tracked quests generate the ray of light while in PvP.
  • Added tons of new barriers in Molten Cavern to prevent shooting through rocks.
  • Adjusted the spawn points in Molten Cavern such that players no longer spawn up above the stairs.

Bugfixes

  • Mac players rejoice! The double backspace bug in chat has been fixed!
  • Bloodfire was not applying, and did not respect ranks.
    • Now adds upwards of 50% damage to a weapons base damage at max charge, and charges faster with higher ranks.
  • Bloodfire was not clearing when swapping to other swords, allowing players to apply its damage bonus to any sword type weapon.
    • Not like this mattered anyway, since it didn't actually boost damage until now.
  • Cleaned up battle code removing duplicate methods.
  • Fixed a bug which caused audio to take an extremely long amount of time to load from disk.
    • This is what caused the audio stuttering and frame-rate drops when changing audio tracks in-game.
    • This was also the reason why combat lagged so badly when engaging and disengaging - it was the audio swap!
  • Powerful was not applying the correct damage boost.
    • Now adds a 1.5% damage per rank to a weapons base damage, applied before any other bonuses or modifiers.
  • Skills were not accounting for ranks 2+ when calculating damage.
    • They now deal 10% increased damage per rank.
    • Don’t worry, we made sure to tweak weapons as much as possible such that they maintained a semblance of their old playability while still remaining balanced.
  • Various skills were lowering their damage due to an incorrect calculation for abilities without a skill rank.
    • They now just gain 0 bonus, rather than a negative bonus.
  • Implemented a temporary fix for the invisible water around Raven’s Cove and Padres del Fuego.
    • What we’ve done is rotated the actual islands such that they perfectly cover the “holes” in the sea that made the water look invisible. As such, Raven’s Cove and Padres are no longer in their original POTCO-accurate positions. This is temporary.
    • There is a particularly tricky bug that is preventing us from rotating the “sea patch” to fit how it did back in POTCO. We have every intention of getting there, but until then, we’ve put this band-aid fix on so it doesn’t break immersion in the game.
  • Fixed a crash related to the distributed object generation of battle characters.
  • NPCs which behave differently depending on the time of day now work properly:
    • Get back into your box, Crazy Ned.
    • Mr. Rage Ghost, you are not supposed to be here during the day time.
  • Fixed a client crash caused by the servers not fully preparing the land enemy NPC AI prior to object generation.
  • Fixed a bug in NPC battle movement AI which caused NPCs to not attack back.
  • Fixed an issue which caused NPCs to randomly walk around.
  • Fixed a bug in PvP causing all attacks to miss while Muertos Moon is active.
  • Fixed a crash when logging in on the Avatar Chooser with low graphics enabled.
  • Fixed French/Spanish Undead enemies attacking from large ranges.
  • Fixed monkey panic not healing the player.
  • Fixed dagger and sword combos not applying their slow in PvP.
  • Fixed a bug where enemies would be frozen still and wouldn't animate unless attacked and then disengaged.
  • Fixed a bug where enemies that used a special prop, such as a shovel, would not stow away their weapons after disengaging, and would instead try to shovel with a... sword.
  • Fixed a bug which caused Crew Days to run on incorrect days.
  • Fixed a bug which caused the FPS meter to appear stretched out.
  • Fixed a bug where guild chat would not clean up after using the Log Out button.
  • Fixed a bug which caused trees to be really fat and have incorrect LODs on islands.
  • Fixed a nasty bug which caused NPC enemies to corkscrew under the map when chasing in combat.
  • Fixed a bug where Life Drain Immunity specifically wouldn’t work.
  • Fixed a bug where Take Aim and Long Volley wouldn’t function in PvP.
  • Fixed a bug in Cannon Defense which caused ships to not send updates for their position.
  • Fixed a bug which caused cull distance to break after using /stuck.
    • In English: Sometimes, using /stuck would make a ton of fog appear in front of your player and it wouldn’t go away until you relogged.
  • Fixed a bug which caused gold being bid in Blackjack and Poker to show with a decimal.
  • Fixed an issue with shaders where the horizon line would turn lime green.
    • Sunrise sets… a flash of green!
  • Fixed an issue with shaders where the game couldn’t decide what lighting effects should be used on your pirate. This caused some freaky situations where an arm was bright red, while others were super pale.
  • Fixed an issue with shaders were some texture palettes would randomly generate on the floor in front of you.
  • Fixed an issue with the game engine where scroll bars in your friends list and elsewhere would be accidentally shifted off to the left.
  • Fixed an issue with the game engine where extra white horizontal scroll bars appeared in sea loot results and your quest journal.
  • Fixed a bug which caused pirate names to permanently show incorrectly in Guilds after having their name approved.
    • Thank you for your patience as we solved this issue.
  • Fixed a crash with Freeze Sweep and Silver Freeze that would occur if multiple enemies were hit at once.

Skill Balancing

  • General Note: We’ve spent a lot of time working on these skill balance changes, and have extensively tested them with our internal QA team and community members on the test server.
    • The list is so long that we could write a book on the logic for each of the tweaks. Instead of doing that, we’ll provide comments on a select few changes that we believe are especially critical.
    • We are willing to explain our rationale behind specific skill buffs/nerfs, and further tweak if necessary; but we think we did a good job balancing.***
      • 1. We are planning some extremely major content expansions in upcoming story quests, which would include a full expansion to weapons as a whole. We need to have a base to work from that is well-balanced or else adding anything new later on is just going to be impossible.
      • 2. There are significantly more skill buffs than there are skill nerfs.
    • Buffed the following skills:
      • Backstab
        • The skill, not the general dagger bonus.
        • This skill seemed to have always been intended to be a high-level threatening skill. Considering its long cast time, and the way it’s described in tooltips in-game, we believe that this buff is worthwhile.
      • Bayonet Rush
      • Coup
      • Cursed Fire DoT
      • Cursed Fire
      • Cursed Thunder
      • Dagger Rain
      • Dagger Whirlwind
      • Inferno Sweep
      • Maelstrom Charge
        • Considering Maelstrom Charge is only available on one weapon, and the fact that it’s only available during 1 month a year, we figured a buff was in order. We made sure to increase the amount of health taken from the player as well, as to not make the skill too overpowered. We don’t want folks to be able to wipe out entire groups of enemies over and over again without repercussions.
      • Rapid Fire.
      • Shock Sweep.
      • Skewer.
      • Soul Flay.
      • Wither
      • Desolation
        • Desolation has been redone to be much stronger, closer to the original POTCO design. In addition, we’ve modified the amount of health taken from the player so it isn’t overdone. Also reduced cast time from 12 to 10 seconds.
      • Pestilence
    • Tweaked the following skills for PvP:
      • Increased Adder damage at each rank.
      • Increased Maelstorm Charge damage by 20% and reduced self-damage to 425.
      • Decreased damage of Cursed Thunder by 20%.
      • Reduced recharge rate of Shock Sweep to 30 from 60.
      • Reduced recharge rate of Inferno Sweep to 30 from 60.
      • Reduced recharge rate of Freeze Sweep to 30 from 60.
      • Increased damage of Dagger Whirlwind by 20%.
      • Increased damage of Explosive, Fire Bomb, and Siege Charge.
      • Increased damage of Asp.
      • Decreased damage of Adder.
      • Lowered cooldown of grave shackles to 30 seconds from 1 minute.
      • Increased damage of Wither and Desolation.
      • Decreased damage of Banish.
      • Increased cast time of Wither to 5 from 4.
      • Reduced the cooldown of Scorch to 20 from 25.
      • Reduced the cooldown of Swarm to 8 from 10.
    • Added support for separate PvP skill recharge times and damage values. This allows us to really get detailed with balancing in all aspects of the game and listen to the PvP community’s feedback specifically when it comes to skills and weapons.
    • All sabres now have an innate chance to critically strike based on rarity.
      • We thought that Sabres got the short end of the stick with regards to damage. Without making them too overpowered, this critical strike makes them more relevant and on-par with Cutlasses and Broadswords in terms of unique benefits.
    • Increased damage dealt by Wound, Toxin, and Poison debuffs.
    • Increased damage of Hurricane Slash.
    • Reduced duration of Adder's DoT.
    • Reduced duration of Curse.
    • Slight optimization related to applying and removing skill effects on avatars.
    • Overhauled the freeze skill so it works properly and no longer breaks pirates - yay!
    • Overhauled the Dutchman’s Wrath and Triton’s Vengeance skills to actually function properly.
    • Reduced damage of all broadsword AoE combos and nerfed grenade damage for all unlockable ammo types.
      • We know this will be an unpopular nerf, so we'd like to take a moment to explain our thought process behind it.
      • It's our belief that Area of Effect attacks should be weaker than their single target counterparts. This means that if you were to attack a single target, you should naturally prefer a cutlass or pistol over a broadsword or grenade.
      • To help reflect this change, as well as make weapons such as Grenades easier to work with, we've opted to apply a nerf to both weapon types as a whole.
      • This will allow us to better plan future content as well, without having to worry about weapons such as Grenades being magnitudes stronger than everything else in the game.

Weapon Balancing

  • Changed Ripsaw Blade's required level from 26 to 23.
  • Buffed Moonstone Grenade
    • We’ve buffed Moonstone a bit in relation to the grenade nerfs. It should still be powerful without being so OP that it’s better than The Storm Sphere.
  • Tweaked the attack values for all weapon upgrade quest rewards, such as the Pirate Blade or the Harrow Staff
    • Considering we tweaked the actual Powerful skill, we have readjusted the values for these weapons such that they are not too OP or too weak given the fact that they’re awarded from quests.
  • Jack Sparrow’s Blade:
    • Removed: Powerful (Rank 3).
    • Added: Captain's Fury (Rank 3).
    • Something important to note here for anyone concerned about this change: Powerful has not been functional this entire time, and is fixed in this patch, so you won't feel its removal. This is important to note, because we don't want this change to feel like a nerf -- it's the opposite! JSB should now feel just a tad stronger than before.
  • Calypso's Radiance:
    • Life Drain Boost boosted to Rank 3 from Rank 2.
    • Added: Curse Boost (Rank 3).
    • Adjusted the resale value to 6,000 from 304.
  • The Soulweaver:
    • Poke Boost boosted to Rank 3 from Rank 2.

Known Issues

  • Any accented letters/characters are not displaying properly. Poor Señor Fantífico… :(
  • Lighting on the character selection screen is off and may make your pirates’ skin tones appear darker than they actually are in-game.
  • Nametags on Wasp enemies are slightly displaced
  • Ship masts may appear grey-blue/discolored from afar. This is a symptom of a larger issue with distance fog that we will fix shortly.
  • There is an occasional white screen bug that occurs when entering a cave and walking around in caves. We are hard at work to fix this.
  • Ocean and coastal water will occasionally turn black.
    • While this issue is cosmetic, we treat it as incredibly serious. This is one of our top priorities.

2020-3-18 tlopo-rc-v1.25.2[]

Bugfixes

  • Fixed various server resets from the 1.25.0 update.

Maintenance

  • Minor game configuration change.

2020-3-18 tlopo-rc-v1.25.1[]

Bugfixes

  • Fixed reputation potions not applying to fishing, the potion game itself (ironic yes), and quests.
  • Fixed the Double Reputation holiday multiplier not applying to quest reputation rewards.
  • Fixed various server resets from the 1.25.0 update.

2020-3-17 tlopo-rc-v1.25.0[]

Features

  • New Quality of Life Feature: Stuck Command
    • Players can type /stuck, /unstuck, and a variety of other similar commands to reset their pirate to the nearest spawn point in their current location.
    • This feature should help if you've gotten yourself caught between two rocks in a cave, for example. You won't have to teleport out back to the beach to unstuck yourself.
    • The command can only be used every 2 minutes, and has restrictions under the same logical conditions as general teleportation.

Bugfixes

  • Fixed a major issue where enemy ships would not return to their original patrol point after disengaging with a player's ship.
    • This is what has been causing ships to pile up on top of each other.
    • We know that ship enemy AI has a ways to go before being POTCO identical, and we're still working on that. Enemy AI is the most complex part of the game, and we're inching ever closer to our goal. Thanks for your patience!
  • Fixed a bug where the Padres del Fuego minimaps for Las Pulgas and Fort Dundee would not load in if you were previously inside a building or cave during your login session.
  • Reworked how location tags on the player card function to achieve the following:

Additional functionality for some unannounced CTC-related features.

  • Fixed a bug with the name selection tool in Create a Pirate.
  • Fixed a crash with grappling hooks when attaching to flagships.
  • Fixed a district reset that occurred when someone attempted to leave a Welcome Ocean before they were supposed to.
  • Fixed a game crash related to unloading objects in the world that have AI (NPCs, searchable objects, doors, etc.)
  • Fixed a nasty district reset related to loading NPCs in their set locations.
  • Fixed a district reset that would occur when an enemy ship's potential plunder drops were loaded in before the ship itself.
  • Fixed a bug where holiday messages would display on Welcome Oceans.
  • Fixed a bug where invasions would occur on Welcome Oceans.
  • Fixed a bug where event-related atmosphere changes, such as the Muertos Moon sky, would appear on Welcome Oceans.
  • Fixed a bug with the Raven's Cove mining elevator that would cause players to be stuck on a black screen occasionally.
  • Fixed a Disney bug where a player in Mayhem PvP would not be assigned a team color, thus making their team coin appear black.
    • Also added a few extra team colors for larger Mayhem matches.
  • Fixed a Disney bug where team colors on the scoreboard and on the coins above players' heads would be mismatched in Mayhem PvP.
  • Fixed a rare crash when exiting Deaf Gunny's Weapons Shop or the Ratskellar tavern.
  • Fixed a bug with loading screens where tutorial loading images would be displayed well after a pirate had finished the tutorial.
  • Fixed a bug where the name of a location would not appear on the loading screen when entering a building.
  • Fixed a bug where the Cave of Lost souls would not display its own custom loading screen.
  • Fixed a bug where, more often than not, the game would not load the proper loading screen for the incoming area, and instead would use the last properly loaded image.
  • Fixed a bug where the loading screen image dictionary would fail to find the proper image, and thus display a random image from another location.
    • Note: This may still happen if a specific location does NOT actually have a set loading screen.
  • PvP maps & buildings can now have custom loading screens.
  • Fixed a bug where holiday loading screens would not display properly when active.
  • Fixed an issue where loading screen hints would not display properly in specific situations.
  • Fixed an issue where the progress bar on loading screens would not display in certain situations.
  • Fixed a crash related to holiday-themed NPC dialogue bubbles.

Maintenance & Adjustments

  • The Royal Anchor (Port Royal), Skull's Thunder (Padres del Fuego), and Clubheart Tavern (Raven's Cove) have been given brand new interior models that do not include that useless 2nd door.
  • Added 4 new random bosses for Traitor Ghosts.
    • In the past, we accidentally mislabeled Devious Ghost bosses as Traitor Ghosts. Now... resolved!
  • Modified T-Bones the Bouncer on the back-end, in connection with a new Lobby feature.
    • His name will now show up as "T-Bones" with the subtitle "Bouncer," much like with Bartenders.
  • There will no longer be a loading screen when you use the mining elevator on Raven's Cove. It should just fade in/out of black. That should save you some time!

Adjusted the position where the player spawns at the top of the Raven's Cove mine elevator. Code cleanup.

  • Lots of model adjustments behind the scenes to assist our level designers. You may notice a larger download for this update, but it should not affect anything major in-game.
  • Renamed several internal files for clarity.
  • Tons of localizer and quest typo fixes.
  • Whitelist and blacklist updates.

Known Issue

  • The fade-in/fade-out effect when using the Raven's Cove mining elevator or the /stuck command may look a little spazzy. This is an issue with the current version of Panda3D that the live game runs on. It'll be resolved with the Pypperoni update.
  • There are still tunnel connectors visible at the wrong times on the Padres del Fuego minimap.

Developer Notes

  • You may notice a red background on some, but not all of the Lookout menus. This is due to changes we've made in preparation for the Lobbies update.
  • While we're here, we also wanted to address the issues with The Black Pearl Boss Battle, Team PvP, and other Lookout features.
  • All of these bugs are due to internal conflicts with the lobby system within our codebase. We're working hard to get lobbies out as fast as possible. Thanks for your continued patience!
  • Pypperoni and Lobbies are extremely close to being released, we need you all to just hang on a tad longer.

2020-3-12 tlopo-rc-v1.24.10[]

Maintenance

  • Some adjustments to make sure that the Muertos Moon event this weekend goes smoothly!
  • Check the blog for more details!

February[]

2020-2-26 tlopo-rc-v1.24.9[]

Announcement

  • The Mardi Gras Carnival is live once again!

Maintenance

  • Adjusted holiday dates for Mardi Gras and several other upcoming events.

Developer Note

  • More stuff is coming! We're working on bugfixes and features in the background. Thanks for your patience!

2020-2-14 tlopo-rc-v1.24.7[]

Features

  • New Song: Red is the Rose
    • Visit a Musician in any tavern to listen to this new Valentine's Day-themed track!

Bugfixes

  • Fixed a bug that caused the Krakenslayer (and other weapons in that group) sword model to appear black.

Maintenance & Adjustments

  • Code cleanup.
  • Quest grammar/typo fixes.
  • Lots of model adjustments behind the scenes to assist our level designers. You may notice a larger download for this update, but it should not affect anything major in-game.

Developer Notes

  • We've noticed a lot of chatter about the lack of updates recently. Please don't be concerned.
  • We're still working on stuff behind the scenes. Expect a larger update soon, with a new quality of life feature and highly-requested bugfixes.
  • Outside of that, we're plucking away at our new Pypperoni overhaul on the Test Server, and look forward to opening up the Test Server to a wider range of players when it's more stable.
  • As always, thanks for your patience and support. See you in the next update!

2020-2-6 tlopo-rc-v1.24.6[]

Maintenance

  • Major cleanup of the code responsible for constructing character clothing and tattoos.
    • Players who have computers with mechanical hard drives will see the most significant improvement.

2020-2-3 tlopo-rc-v1.24.5[]

Bugfixes

  • That awful random crash in caves and at sea, caused by fishing spots not cleaning up properly, has now been properly fixed.
    • Our previous fix was an emergency patch to stop the crashing, not a true solution to this issue.
    • The root of the problem should now be resolved.
    • This should also fix the issue where land enemies were randomly spawning as fishing boats.
    • As always, please let us know if this keeps happening.
  • Fixed a bug where buffs from a previous login session would remain stuck on a character during their next login.
    • This bug was introduced in a previous patch when we were trying made to make specific reputation boosting potion effects persist after logout. Everything else was an unintended consequence.
    • We hope to have a proper fix for this out in the future, so you can use reputation potions and other boosters without fear of them being wiped on logout. Thanks for your patience!
  • Fixed a bug where the chairs at the poker table in the Faithful Bride were super fancy. **This is Tortuga, not the Governor's Mansion!
  • Fixed a bug with the /flirt emote that's available during the Valentine's Day event.

January[]

2020-1-24 tlopo-rc-v1.24.4[]

Bugfixes

  • Fixed a district reset with sailing.

2020-1-23 tlopo-rc-v1.24.3[]

Features

  • Added a back-end feature to how parlor game tables function, allowing for greater variation in styles of tables and chairs.
  • Added back an old /flirt pick-up line from 2008 POTCO. You'll see what this is during next month's Valentine's Day event.
  • Added Winter Festival loading screens for Cuba, Rumrunner's Isle, and Devil's Anvil. Obviously, these won't be out for quite a while, but they're ready for the next holiday season.

Bugfixes

  • A quest will no longer incorrectly tell you that Governor's Garden is BEHIND the Governor's Mansion.
  • Big Phil on Tortuga no longer waves at you with a basket stuck to his hand. Thank goodness - that was getting weird!
  • Fixed a back-end server problem with logging, causing shards to not come back up after a district reset.
  • Fixed a crash with fishing spots.
  • Fixed a crash with sailing.
  • Fixed an issue where potion effects would be removed when changing shards or when logging off. Reputation potion users, rejoice!
  • Fixed a GUI bug where the ship customization screen would get cut off if the player had set a custom GUI scaling.
  • Fixed some crashes related to loading screens.
  • Older pirates who are eligible for the Raven's Cove teleportation quest and didn't receive it should now have the quest in their Quest Journal.
  • Older pirates who have completed the Black Pearl quest and didn't receive Leadership should now have their Leadership skill.

Maintenance

  • Code cleanup.
  • Localizer typo and grammar fixes.
  • Modified a task in the Grand Pistol Upgrade quest. It will now properly direct you to Cutthroat Jungle specifically when tasked with defeating Spanish Undead Capitans.
  • Modified how loading screen images appear on the back-end for better ease in future implementation.
  • Modified 100+ models for internal ease and use within our level editor. You should not notice any differences in-game, but you might have a large resources download from this patch.
  • Whitelist and blacklist updates.

2020-1-1 tlopo-rc-v1.24.2[]

Bugfixes

  • Fixed an internal issue where name approvals and other staff commands did not work after our server migration.
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