|“||''First, your return to shore was not part of our negotiations nor our agreement, so I must do nothing. And secondly, you must be a pirate for the Pirate's Code to apply, and you're not. And thirdly, the Code is more what you'd call guidelines than actual rules.
The Pirate's Code is a long list of rules on how a pirate should behave. This code was set down in the Pirata Codex by the Brethren Court, authored by Morgan and Bartholomew to promote limited cooperation among pirates and to protect pirates in general. Although in real pirate times, the code was a series of articles. Many pirates that sailed the seven seas each had their own set of rules and "guidelines" mainly called Articles or Rules of the Sea.
The Pirate Code
- Rule 1: Befriend others Wisely!
- All adherents of the Code pledge to be bound together as a brotherhood of pirates, sharing alike in one's fortunes and troubles. Every member shall have an equal vote in the affairs of the moment and equal share of the provisions. Every pirate shall obey the Code. Anyone who fails shall be marooned on a desert island, and left ashore with a loaf of bread or hardtack, a bottle of water, and a pistol with one load.
- The captain of a ship is to be elected by a majority vote of its crew. If any time a crew, with sufficient evidence, finds their captain to be lacking in ability or offensive in nature, a new captain may be freely elected amongst the ship's members. The captain shall be made aware of the situation and will graciously step aside, assuming another position on the crew. Failure to follow this procedure will be deemed mutiny.
- Any pirate who has suffered an injury from pillaging, plundering, hijacking, swashbuckling, or other pirate duties shall receive compensation for the wound from common stock.
- Compensation shall be as follows, in pieces of eight:
- Loss of right arm: 800
- Loss of left arm: 750
- Loss of right leg: 500
- Loss of left leg: 400
- Fight wound: 100
- Loss of eye: 200 (Although Ragetti got 300)
- Loss of ear: 30 Ducats
- Loss of finger: 100
- Trigger finger: 200
- Pinky finger: Life be cruel, mate.
- Head: A dead man not be needin' his money.
In the event of the loss of a limb, the surgeon or carpenter may be able to restore lost appendages with what is best suited. Spare planks or other miscellaneous items found onboard may be rigged as a makeshift prosthetic. If injury is debilitating to the point of preventing a pirate from performing his duties as an able-bodied seaman, the quartermaster will provide a new assignment. Replacement limbs lost on duty should be compensated at no less than half-cost of natural limbs.
- Every member shall have an equal share of fresh provisions, however they may be acquired, and may take pleasure in such provisions at will, except in times of scarcity. Until said scarcity is voted over, it is necessary for the common good of the crew to adhere to rations. Anyone who takes more than his equal share of provisions at any time shall be marooned. Any Pirate susceptible of eating any foodstuff rendered pernicious shall see the ship surgeon post haste.
- Each man shall keep his weapon, whether it be a cutlass, sword, pistol, or other piece, clean at all times and ready for action.
- If a pirate is the first to locate a prize and should find among this plunder a weapon that is better than his own, he may take it as his own. The rest of the items will be chosen in turn with the captain first, master second, and so forth in seniority. Ship's musicians may lay claim to any instruments found among the spoils.
- No pirate shall strike another while onboard the ship. In the event of such an occurrence, the quarrel shall be resolved on the shore by a pistol, sword, or in another agreed upon manner as deemed by the captain. Limbs or other body parts lost in duel are not to be compensated as those lost in battle.
- No man shall game for money in any form, whether it be with cards, dice, crab claws, barnacles, or any other means. (Loophole - Note that in Davy Jones' crew, they were gambling with years of service and not money, therefore this seems acceptable)
- Lights and candles must be snuffed out of eight o'clock. If any man desires to drink after such time, he shall do so on the open deck without lights.
- No man shall smoke tobacco in the hold without cap to his pipe or hold a candle without lantern shield. If he is discovered doing so, he shall receive such punishment as the captain and company see fit.
- All musicians shall have their only day of rest on the Sabbath. Any other day, musical pirates shall be granted leisure time only by favour of the captain or quartermaster.
- Every member of the crew shall be allowed a shift of clothes. These may be obtained by plundering, stealing, or borrowing.
- If a pirate is captured by an enemy ship, he has the right to declare parlay, or temporary protection, until he may have an audience with the enemy captain. At this point, he cannot be harmed. Parlay is not considered concluded until said captives and captains have completed negotiations.
- The captain shall have two shares of a prize. The quartermaster shall have one-and-three-quarter shares. The surgeon shall have one-and-one-half shares. The master gunner, carpenter, sailmaker, and boatswain shall receive one-and-one-quarter shares. All others shall have one share each. The company may vote to temporarily withhold the cook's share should his food kill a shipmate.
- If any Man shall steal anything in the the value of a piece of eight, he shall be marooned or shot.
- Good quarters to be given when craved.
- He who falls behind shall be left behind.
Pirate Lord Codes
- To become a pirate lord, one must be captain of a ship, must swear by the Code, and must have killed a man.
- A pirate lord shall hand down his piece of eight to his successor, who shall take his place as lord of one of the nine seas.
- The Brethren Court may not declare war upon an enemy without the election of the pirate king.
- The pirate king is elected by popular vote among the pirate lords.
- The pirate king is to serve as chief and fleet captain during war. They will command our combined forces, make parlay, or make peace.
Against the Code Warning
In Pirates Online, one primary rule from the code is: NO GUNS when fighting other humans, be they Royal Navy, EITC or other pirates. During the game, if a pirate tries to aim a firearm (pistol, blunderbuss, musket or bayonet) at a human enemy (Royal Navy or EITC), a warning message will appear and the weapon will not function.
Encountering any human enemy, the pirate must opt for another weapon. It's not said as to why this rule exists. Likely because once the shooting starts, there would be lots of casualties on both sides. Pirates refrain from shooting enemies while the Navy and EITC opt to arrest pirates for trail and not shoot them on the spot.
For the sake of the game, allowing pirates to shoot other humans would have altered the game's Age Rating.
On Raven's Cove, the code does not apply to the ghosts, so feel free to use firearms against them.