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[[File:Healthmeter.gif|right]]
 
[[File:Healthmeter.gif|right]]
 
==Definition==
 
==Definition==
Health is the vital stat for life points used by a [[pirate]] and their enemies. When a pirate is attacked, this value is reduced. Should the value reach '0', a pirate falls unconscious. They must either have another pirate [[Revive]] them, or awaken in [[jail]]. When an [[enemy]]'s health reaches '0', they die and disappear.
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Health is the vital stat for life points used by a [[pirate]] and their enemies. When a pirate is attacked, this value is reduced. After the value reaches '0', a pirate falls unconscious. They must either have another pirate [[Revive]] them, or awaken in [[jail]]. When an [[enemy]]'s health reaches '0', they die and disappear. Health can be found on the [[Vitals Key]].
   
 
==Losing Health==
 
==Losing Health==
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==Healing==
 
==Healing==
 
[[File:Lifedrain.jpg|right|240px]]
 
[[File:Lifedrain.jpg|right|240px]]
Pirates regenerate health automatically over time. Merely avoiding further damage, they will heal naturally. Having the [[Determination]] skill increases the recovery rate.
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Pirates regenerate health automatically over time. Merely avoiding further damage, they will heal naturally. However, having the [[Determination]] skill increases the recovery rate.
   
 
A pirate can imbibe health [[tonics]], purchased from a [[gypsy]] or eat [[food]] to quickly restore health and [[voodoo]] points. Press '''T''' to consume a tonic or eat food from your inventory. Players can now also drink [[potions]].
 
A pirate can imbibe health [[tonics]], purchased from a [[gypsy]] or eat [[food]] to quickly restore health and [[voodoo]] points. Press '''T''' to consume a tonic or eat food from your inventory. Players can now also drink [[potions]].
   
   
Some non-player characters can heal a pirate at the cost of 5 [[gold]]. Simply approach a character (green dot on the compass) and press '''Shift'''. If they can heal the pirate, a Heal option will appear in their interactive menu.
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Some non-player characters ([[NPC]]) can heal a pirate at the cost of 5 [[gold]]. Simply approach a character (green dot on the compass) and press '''Shift'''. If they can heal the pirate, a Heal option will appear in their interactive menu.
   
 
Also, [[voodoo doll]] users can heal any pirate they [[attune]] with the [[Heal]] or [[Cure]] spells.
 
Also, [[voodoo doll]] users can heal any pirate they [[attune]] with the [[Heal]] or [[Cure]] spells.
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==Increasing Health==
 
==Increasing Health==
A pirate begins the game with 250 health points. Each time their [[Notoriety]] level increases or their skill level increases, their health goes up. Level 50 pirates can have health up to 3500 points!(Without help from an endurance boost)
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A pirate begins the game with 250 health points. Each time their [[Notoriety]] level increases or their skill level increases, their health goes up. Level 50 pirates can have health up to 3440 points!(Without help from an endurance boost)
   
Also, the [[Endurance]] skill increases the pirates overall health by 4% per level.
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Also, the [[Endurance]] skill increases the pirates overall health by 4% per level. [[Behemoth blade]] is a good weapon of choice to increase your health.
   
 
==Enemy Health==
 
==Enemy Health==
 
Usually, the enemies have more total health than a pirate the same level as the enemy. There is a formula for finding the enemy's total health.
 
Usually, the enemies have more total health than a pirate the same level as the enemy. There is a formula for finding the enemy's total health.
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{{Enemy'sHealth}}
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''Note- It should be noted that these HP totals are no longer the case as of a prior patch. While the formula above is used still, there is an addition. The total result(250+(x-3)100) now has been set so HP is equal to 2/3's of the totals prior to said patch.''
   
 
<p style="text-align:center">'''''250+(x-5)100 (x is the enemy's level).'''''</p>
 
<p style="text-align:center">'''''250+(x-5)100 (x is the enemy's level).'''''</p>
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Reverse the operations to find the lvl of the boss by the health. (Multiply=Divide, Subtract=Add)
 
Reverse the operations to find the lvl of the boss by the health. (Multiply=Divide, Subtract=Add)
   
''Note- [[Neban the Silent]] and [[Remington the Vicious]] have twice the health for a boss the same lvl!''
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''Note- [[Neban the Silent]] and [[Remington the Vicious]] have twice the health for a boss the same lvl! Foulberto Smasho topples all bosses with a massive x10 boost to the HP that a lv. 50 boss would have if the formula above is followed.''
 
[[Category:Character]]
 
[[Category:Character]]
 
[[Category:Game Play]]
 
[[Category:Game Play]]

Latest revision as of 12:08, 29 July 2018

Healthmeter

Definition

Health is the vital stat for life points used by a pirate and their enemies. When a pirate is attacked, this value is reduced. After the value reaches '0', a pirate falls unconscious. They must either have another pirate Revive them, or awaken in jail. When an enemy's health reaches '0', they die and disappear. Health can be found on the Vitals Key.

Losing Health

Any direct attack on the pirate by an enemy may result in lost of health points. But poison attacks, fire, and voodoo may have a lingering effect that continues to lower the pirates health even after the direct attack has ended.

In PvP the pirate can be injured by other pirates.

The pirate can also injure themselves, either by inadvertently dropping a grenade too close or by using the Desolation hex with their Voodoo Staff, which causes harm to the caster as well as the victims.

Healing

Lifedrain

Pirates regenerate health automatically over time. Merely avoiding further damage, they will heal naturally. However, having the Determination skill increases the recovery rate.

A pirate can imbibe health tonics, purchased from a gypsy or eat food to quickly restore health and voodoo points. Press T to consume a tonic or eat food from your inventory. Players can now also drink potions.


Some non-player characters (NPC) can heal a pirate at the cost of 5 gold. Simply approach a character (green dot on the compass) and press Shift. If they can heal the pirate, a Heal option will appear in their interactive menu.

Also, voodoo doll users can heal any pirate they attune with the Heal or Cure spells.


Lastly, a pirate using a voodoo doll can heal themselves with the Life Drain spell, which takes health from the enemy.

Increasing Health

A pirate begins the game with 250 health points. Each time their Notoriety level increases or their skill level increases, their health goes up. Level 50 pirates can have health up to 3440 points!(Without help from an endurance boost)

Also, the Endurance skill increases the pirates overall health by 4% per level. Behemoth blade is a good weapon of choice to increase your health.

Enemy Health

Usually, the enemies have more total health than a pirate the same level as the enemy. There is a formula for finding the enemy's total health.

Level Health
1 50
2 75
3 125
4 175
5 250
6 350
7 450
8 550
9 650
10 750
11 850
12 950
13 1,050
14 1,150
15 1,250
16 1,350
17 1,450
18 1,550
19 1,650
20 1,750
21 1,850
22 1,950
23 2,050
24 2,150
25 2,250
26 2,350
Level Health
27 2,450
28 2,550
29 2,650
30 2,750
31 2,850
32 2,950
33 3,050
34 3,150
35 3,250
36 3,350
37 3,450
38 3,550
39 3,650
40 3,750
41 3,850
42 3,950
43 4,050
44 4,150
45 4,250
46 4,350
47 4,450
48 4,550
49 4,650
50 4,750
51 4,850
52 4,950
This chart applies to normal enemies, not bosses.
The health formula for bosses is 500*LVL-1,250. This does not work for lower level bosses or bosses on Flagships.

Note- It should be noted that these HP totals are no longer the case as of a prior patch. While the formula above is used still, there is an addition. The total result(250+(x-3)100) now has been set so HP is equal to 2/3's of the totals prior to said patch.

250+(x-5)100 (x is the enemy's level).

Suppose the enemy is a lvl 25 Hired Gun, subtract 5 from 25 which is 20. Multiply 100 by 20 and add 250. That's the enemy's total health. This is the formula for finding the lvl of an enemy from the health.

5+(x-250)/100 (x is the enemy's health)

Suppose an enemy in an Invasion, has 3350 health. Subtract 250 from the health and then divide it by 100. Then add 5 to it. The enemy's level is 36.

Note- This doesn't apply to enemies lvl 4 and below.

Boss Health

Bosses have about 5 times more health than their regular counterparts! This is the formula for finding about the health amount of bosses.

1250+(x-5)500 (x is the boss' level).

Reverse the operations to find the lvl of the boss by the health. (Multiply=Divide, Subtract=Add)

Note- Neban the Silent and Remington the Vicious have twice the health for a boss the same lvl! Foulberto Smasho topples all bosses with a massive x10 boost to the HP that a lv. 50 boss would have if the formula above is followed.