User blog comment:Bartholomew Firewrecker/What content you wish to come next?/@comment-7453507-20120929161611

1. Unlimited Access Areas - I wish they had more unlimited access areas, to me when I get it, I see basic everywhere, escape the Pearl Boss Battle. The Pearl Boss Battle is only really popular for the Summon Chicken Potion. The Chicken Potion was Popular when I was around the Level 30's now since im in the 40's, the game seems boring already.

2. New Story Quest - I'm bored not having to work for the ' Main Quest ' anymore. It was fun, I actually talked to myself when I did it thinking I actually did play a part in the Quest's Role. Yes it was weird, but still provided me company seems my friends and I are more like ' Game-Soloers '.

3. New Terrian - I'm SICK of having to walk on just Town Flooring (Towns), Sand (Beaches) , Grass (Jungles) , and Rock (Caves) , all the time! I had this discussion with a friend, and she agreed. It's not easy to think of Terrian that would fit pirate like manners. So I thought and thought..... and came up with a crazy card. Ice Caps, like in At World's End, I think that would provide more experience. Actually having to go through the whole game just to look for little hidden Terrian Spot would be interesting. Also there should be some advantages and disadvantages from these terrians. Ex: ( Bob is on a Ice Cap ), ( Bob Gets a Buff About His Sword ), " Your Sword is Frozen, Freeze Enemies with Every Hit! '.

4. Trading - Some people like me get a lot of the same weapon, and don't need it. For this case, I get a lot of the same famed, and end up leaving it in the pouch. I would like to give off these instead of trash them. Make a profit too, but the best trading idea, would be able to trade anything and everything in your INVENTORY. Some people are have fully upgraded warships and still continue to get tons by the day. Others are having a hard time gathering the materials. They could come together and make a better ship and make a profit. Though Disney has to listen to petition and shut down hackers. Before Trading. So it will be awhile later than the Expected Time.

5. Professions - I think if we could design our own weapons, the game would be better. I could think of

Blacksmithing, Voodoo Crafting, Shipwrighting, Cooking, etc. Skills to make our own custom thing, also use the old design and customize that. Ex. " ( Bob has War Frigate ), Bob: Hmmm, if I customize my frigatey I can make a War Brigate!!!!! "

Example is a bit of the strange but I mean where you can customize from scratch or customize off an old design.

6. BANKS - I have to throw away my clothes, and everything because my inventory can only hold so much. If we have banks storage problems won't happen again, you could purchase bank space with gold. Then wazzuh, you got extra space, also it should have unlimited space in the bank, because people can stuff they're inventory fairly easily.

7. Guild Halls/Vaults - Guilds are forced to pick a random fort or whatever and claim its theirs. That is hard to manage, if Disney were to have the GM's create the forts on some remote island ( like Rambleshack ). Then the brawls about guild territory will be over. The Fort could have its own Hall, and Vault ( Guild Bank ), its defeneses, a kitchen, etc. Also Guilds could pvp/svs each other if they go to ' war ', though small guilds would be killed. So a limit of 200+ or higher area. If the Guilds go to war they need to both accept, ( not really war, but it prevents people dying and so ). Heres how they will do GvG ( Guild Vs. Guild ).

When Two Guilds go to War they Both See Each Others Forts, ( I did say remote island ) The Guilds will then Launch ships and svs. They Will Fight until the other guild gets sunk, ( Each player of the guild can launch one of their ships. When it gets sunk, they watch on the fort. Or with telescopes :D ) The Victor of svs gets all their ships spawned back and they all port on the enemy fort. They then go into pvp, if the landing guild wins they win the battle, if the defense guild wins they go back into svs. Of course what if it goes back-and-forth, there will be a time limit. The Closer the guild to the enemy fort is ( is in pvp the offense guild is considered at the fort ) by the time the timer stops, they win. Ties would be sudden deathmatch, the two guilds pick their champions then the champions fight. Whoever wins deathmatch wins the battle.

If you win the battle, you get a fraction of the enemies gold, and other supplies, you can choose 3 things to plunder them off of. ( Materials, Potions, Gold, etc. ). Also they have to repair their fort for a number of time.

If you win the war ( by winning the most battles ), you get to choose a bigger fraction of the enemies' supplies and choose 6 things to plunder off of. Also they have to repair their fort for a large number of time.

Also you can invite guilds to visit, and visit other guilds as well. Also if your a ' Allied ' status you can see each others islands, and visit.

Heres a brief list of Statuses:

( This will be the Color of the Forts name Tag, The big letters on top will be the name of the fort, the smaller ones below will be the guild that controls it. Like how your name is big letters and your guild is below it and in smaller letters. Thats my principal of fort names )

Allied - Williningly to help each other in a war.

Friendly - See each others islands, but do seperate wars.

Neutral/Undecided - They are deciding on to be friendly or hostile

Hostile - At War.

I also thought of the UG ( United Guilds ), but its a crazy idea. Its where theres a public building on tortuga or what not. All the guilds' dimplomats go there and discuss wars and inter-guild trades. ( Yes Guilds trade ) and etc.

So that ends my statement of what content I could want :P.

If you have any questions please reply below, I will be more than happy to answer them.