Cannon

Cannons are the primary long-range weapons used aboard ships, forts or mobile artillery pieces.

They function by using gunpowder to hurl a projectile, usually something heavy, flammable or explosive at their target.

In Pirates of the Caribbean Online, cannons are used by the pirate to sink other ships or to defend their own. Ships also carry a compliment of broadside cannons below deck that can only be fired by the ship's captain.

Firing a Cannon
All ships carry deck guns, which can be accessed by simply walking up to a gun station and pressing Shift.

The pirate's point of view will change to 1st person, showing the cannon in front of you.

To target, hold down the right-mouse button and move the mouse in any direction or use the direction keys on the keyboard. Left and Right, then Up and Down to elevate the gun. The higher the barrel points, the farther it will shoot.

Press CTRL or Left-mouse button to Fire.

Once a barrage is fired (3 Rounds), the cannon will "cool down" while being reloaded. The time it takes will depend upon the pirate's Cannon Skill.

Cannons will automatically load the last type of ammunition loaded.

Ammo Skills

 * Round Shot - The basic medium-ranged shot. Infinite ammo.


 * Grappling Hook - Used for boarding. Infinite Ammo.


 * Chain Shot - Two iron balls connected by a chain. Designed for short-range tearing down of sails and masts. Available at Cannon Skill 2.
 * Cost - 2 coins (per 25 Chain Shot rounds)


 * Grape Shot - A canister of shot that fires in a huge spread, effective at short-range against crewmen and sea creatures. Available at Cannon Skill 4.
 * Cost - 2 coins (per 25 Grape Shot rounds)


 * Firebrand - A flaming medium-range round capable of lighting ships on fire. Available at Cannon Skill 8.
 * Cost - 7 coins (per 25 Flaming Skull rounds)


 * Thunderbolt - A highly charged, long-range cannonball that causes a lightning bolt to stike where it lands. Available at Cannon Skill 12.
 * Cost - 12 coins (per 25 Thunderbolt rounds)


 * Explosive - A mighty exploding cannonball. Highly volatile and extremely heavy, limited range. Available at Cannon Skill 17.
 * Cost - 5 coins (per 1 Explosive round)


 * Fury - A medium-range spectral fireball. Available at Cannon Skill 20.
 * Cost - 10 coins (for 25 Fury rounds)

Passive Skills

 * Shoot - Basic Skill. Upgrades increase shooting speed.
 * Rapid Reload - Decreases reload time. Available at Cannon Skill 6.
 * Barrage - Increases Cannon and Grenade Damage. Available at Cannon Skill 10.
 * Shrapnel - Increases area of Cannon and Grenade damage. Available at Cannon Skill 14.