Combo

The pirate can chain or 'combo' their primary Cutlass or Dagger attack skills together to hit their enemies with ever-increasingly lethal attacks. It pays not to just button mash (rapidly hit the attack button or key).

To perform a Combo, the pirate first needs to have more than 1 ability in their respective weapon. Each time they add a new attack ability; they add another part to their combo ability. If an attack skill is not know, the combo will skip to the next.

Using Combos
Combinations come down to timing. After the first attack, watch the movement of the blade and the motion trail behind it. As the pirate completes the stroke, then hit the Attack button or key again (Leftmouse button or Left CTRL key). If timed correctly, the pirate will perform the next move in the combo.

Continuing to hit each timed attack will continue to do damage to an enemy, until the pirate reaches their last ability, miss, or the enemy deflects the attack. If you 'mis-time' the following attack, it will produce less damage and the combo run ends as well. The words 'MIS-TIMED' will appear to let you know.

At that point, the pirate will have to go back to their first attack to build the next combination.

Cutlass Combos

 * Hack - Basic swing
 * Slash - Back swing
 * Cleave - Powerful downward strike
 * Flourish - A flurry of quick strokes
 * Thrust - A finishing stab

Dagger Combos

 * Cut
 * Evisercate
 * Evisercate