User blog:ElizaCreststeel/CALLING ALL TESTERS: TEST SERVER NOW LIVE!

Posted by The Crew on Dec. 23, 2019, midnight



Ahoy everyone,

We are very excited to announce that our Test Server has launched! In case you haven’t heard, our test server is an application-based test server (similar to POTCO’s) where our updates will be tested prior to going to our Production (PROD) server.

As an initial start for the Test Server, we have reached out to 100 different players in the community; please check your email to see if you were selected. Each player stood out to us in some way, and overall just felt unique to their respective part of the community. Additionally, we have reached out to players who have consistently submitted quality feedback to us over the years - we sincerely thank you for all of your help.

We will be adding a section to the Account page in the coming days where you can mark that you are interested in being considered as a Tester. We will be reviewing applicants on a rolling basis. The following criteria is what we consider the minimum requirement to be considered for access to the test server:


 * Account registered is 6 months or older.
 * Account must have regular in-game activity.
 * Account can not have more than 2 active warning points.
 * Account can not have more than 5 active or expired warning points cumulatively accrued over the lifetime of the account.

Additional criteria that we will be considering:
 * If the account owner has frequently submitted feedback to us regarding other bugs in the game.

The very first update on our test server is a complete overhaul of every part of the game under the hood: the long-awaited Pypperoni update. We have spent countless hours studying the game’s code to identify areas that were affecting performance in the game, your performance will be significantly improved as a result of this update.

We need to emphasize how much has changed in the game’s codebase; we have basically just finished rewriting the entire game here. We need players who have access to the test server to test every single aspect of the game to ensure it works. Testers will need to send crash logs and bug reports to us so we can fine tune everything before this update goes live for all.

We are now in the home stretch of our Beta phase, this test server is one of the critical elements to finally reaching that finish line. With that, it’s time to go test!

Fair Winds,

The Crew