JFR's Guide to Calculating Damage Points



Ever wonder how damage points are calculated when you attack an enemy? Most people don't pay attention to this while they play, but I've found out how they are calculated. I did a few experiments yesterday - it's simple math really.

First off, you need to find out what your base weapon damage is. The weapon you are currently using, any boosts, and Blade Instinct all affect how much damage you do. I found this out through many attempts with trial and error.

In the experiment I did, I used Jumping Slash with a damage total of 1,388 using World Eater Blade. The base weapon damage for each skill is listed on the description box for it -



I have Rank 5, so I picked a number between 385 and 770. Through many attempts, I found that the base damage I did was 740.

Next, your weapon of choice. I was using World Eater Blade with an Attack of 105. "Attack" is just a simplified way of saying "percent of increase".



Convert percent to decimal - 105% goes to 1.5

Multiply base damage by Attack - you get 1,110.

Next, Blade Instinct also adds a boost to Sword skills, so we'll need to add that on.



Change percent to decimal - 0.25

Multiply 1,110 by 0.25. What do you get? 277.5 which is rounded to 278.

Last step! Add 1,110 and 278.

1,110 + 278 = 1,388

The full process:

1388 damage - jumping slash, using WEB (105 attack)

BASE DAMAGE = 740

740*1.5 = 1110

1110*0.25 = 277.5 (round to 278) (25% is blade instinct)

1110 + 278 = 1388

=

1,388

I think I'm among the first to crack the code of what "Attack" really is - it's just a percent of increase - just requires a bit of thought to figure out.

There's more to that sword slash than you think - without math, there is no damage points!