Goldrage's Guide To PvP

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PLEASE DO NOT EDIT THIS WIKI PAGE EXCEPT FOR GRAMMER IF YOU HAVE ANY IDEAS TO ADD PLEASE LEAVE ME A MESSAGE ON MY TALK PAGE    Matthew Goldrage 14:12, April 24, 2011 (UTC)Matthew Goldrage



We've all been in it at one time or another, Player vs. Player, also known as PvP, is common during guild wars or other simpler conflitcts between pirates, or sometimes just for fun. This guide is designed to help you win as many of your PvP matches as you can and will cover weapon selection and tactics.

Weapons
The weapons a pirates uses can be the factor that desides victory or failure in a PvP match. Every pirate should carry a: Sword, Gun, and two weapons of choice. These last two weapons could be dagger/throwing knives, grenades, voodoo doll (which wont earn you many friends I'm afraid), or a voodoo staff. Each weapon had it pluses and negatives. A voodoo staff takes a while to charge, and doesn't allow a person to move. A dagger give a person the ability to break attunements, but also doesn't do as much damage as a sword. Throwing knives add extra range, and are good against doll users. Grenades, sadly, are rarely used in PvP so they are not recommended. The voodoo doll, everyone's most hated weapon, has breakable attunements, but a

doll user is hard to hit because they will likely be running in circles.

Sword
Swords should be either broadsword, or cutlass. Broadswords have higher

attacks, and are common in PvP, even a few untraditional jumpers use them. Cutlasses are rarer, and use mainly by jumpers, who haven't embraced the poewr of broadswords. The advantage of broadswords is they hit everyone around the attacking pirate, not just the enemy in front of the pirate.

Gun_Setup.png
The question here is repeater or pistol? The answer is repeater. Take Aim or Shoot? Take Aim wins. Even though they have a lower attack than pistol, the fewer reloadings give a huge boost to kill power. Holy or Sacred repeaters are the best for this, due to their silver shot boost. For non members who have steel shot, steel shot DOES do equal damage to silver shot. Muskets are very powerful weapons here ESPECIALLY in team, where the battlefield is long, and ranged attacks will be key to an opening fight. Blunderbusses are WEAK, they do higher damage, but in PvP, all damage is lowered, just like in invasions.

Voodoo Doll
I'll be honest, I absolutely hate this weapon when people use it in PvP, and for those who want to use it, they have to find some other guide cause I only use it for healing. Sorry if that seemed harsh.

Dagger/Throwing Knives
I use these only when fighting a voodoo user, or when jumping into an

ongoing fight. The best anti-voodoo doll setup if to max viper's nest, the combos for when the doll user uses Grave Shackles, and be prepared for Life Drain however you can. Normally, if someone isn't using a voodoo doll, I will throw an Adder, and Viper's Nest, then pull out a sword.

Grenades
Weak in PvP, I only use them during invasions, baring random zombie hordes.

Voodoo Staff
Again, weak in PvP, I cant remember the last time I used it...

Tactics
Obviously there are many tactics, like jumping, that are very effective in winning a PvP match. They include jumping, the voodoo doll drain, and using dagger attacks before attacking with sword.

Jumping is unfortunately common, and a pain to many a pirate. A jumper will jump up and down while moving in circles around their victim. Commonly using cutlass, they are hard to defeat up close, your best chance is to do large damage at long and mid-range before they can get to you. This is a good tactic during musket battles, because one miss can be the difference between victory and defeat.

Some pirates will use a voodoo doll for life drain and life drain alone. when they are running low on health, they will run up to a pirate, attune them, use life drain and then attack said pirate. This is NOT accepted by many pirates and is breaking the unspoken rules of PvP.

Dagger attacks before sword attacks are a good idea. Commonly excepted as fair play, using an Adder and Viper's Nest before attacking an enemy is a good idea.

Infamy
Mayhem is definitely better for getting Infamy than Team. The best way though, is to arange a crew for PvP with your friends. Then agree to a set of rules and go for it. If you are making a PvP crew for Infamy, the best rule set is to agree to a broadsword pile, where everyone uses broadswords ONLY, no other weapon or sword, and nobody runs. The Infamy gained is increadable, that is how I got to Swashbuckler (rank 5).