Health

Health is the vital stat for life points used by a pirate and their enemies. When a pirate is attacked, the value goes down. Should the value reach '0', a pirate fall unconscious and awakens in jail. When an enemy's health reaches '0', they die.

Healing
Pirates regenerate health automatically over time. Merely avoiding further damage, they will heal naturally.

A pirate can inbibe a health tonics, purchased from a gypsy to quickly restore health and voodoo points.

Some non-player characters can heal a pirate at the cost of 5 gold. Simply approach a character (green dot on the compass) and press Shift. If they can heal the pirate, a Heal option will appear in their interactive menu.

Also, voodoo doll users can heal any pirate they attune with the Heal or Cure spells.

Lastly, a pirate using a voodoo doll can heal themselves with the Life Drain spell, which takes health and voodoo from an enemy.

Increasing Health
A pirate begins the game with 250 health points. Each time their Notoriety level increases or their skill level increases, their health goes up. Level 40 pirates can have health nearing 2500 points!