Healing Boost



Some common, rare or Lost Relic weapons have a special Healing Boost ability. The user can, once the skill is charged, use the weapon to heal themselves instead of a tonic or voodoo. Numerous weapons have this ability, some more potent than others.

To use Healing Boost, the weapon must be in the pirate's hand and be fully charged. Often, this means using the weapon to build up the charge. Then, select the Healing ability by clicking on the icon. The level of the ability will determine how much health is restored. It does NOT affect voodoo power.