Talk:PvP/@comment-4958180-20130516215547

I like the Contributor's message below this one. I would also suggest adding more game types, maps, and a special feature where you pick the map.

Some Game Types might be:


 * Guild Battle - A PvP Battle that happens when two guilds go to ' war '. One guild will send an invite to a member of the enemy guild. All the members of the guild will be asked to join. Although there will be a max of 10 ( maybe more, once they fix lag ). Now there is two ways the dueler guilds can select who goes to battle. The GM will have a message come up that will display two options. One, is where the first ten to accept get in. Two, is the guild votes on members to battle. Each Guild Member has one vote, when a person reaches 5 votes, they get in the battle. Once the members are selected, the two guilds can battle it out between them.


 * Privateer PvP - When I'm always at SvS, I always want to board the enemy ship and literally kill them all. What happens is when an SvSer launches a ship, he will be asked if he wants it converted to a flagship for a price of 50,000 gold ( to prevent so many flagships ). If that person accepts, then they will be launched with a new flagship design of their ship. The Flagships will have a slight increase in stats, and also the crew will gain 10% extra health, and a 2% larger health regain rate ( this goes the same for voodoo ). Although this may seem evil to the opposing team, the launchers can also buy ' Flagship Hunters '. This ships do well against flagships and normal against regular ships. Flagship hunters have the same health, voodoo, and stats boost. However they do 15% extra damage against flaggies. Flagships in return HAVE to be boarded although. Once the enemy ship boards a flaggie, they will do the same thing as If they were against AI flagships. If the offensive wins, they get 5,000 gold per person ( paid by the game ). If the defensive wins, they get fully repaired with slightly increased stats.

I'll add more later, I'm too lazy at the moment.