Healing Boost

Weapons with the Healing Boost ability are enchanted with nature voodoo, allowing a pirate to restore his own health without drinking a tonic or having an ally heal them with a voodoo doll. Healing boost charges over time when the weapon is equipped.

To use Healing Boost, the weapon must be in the pirate's hand and be fully charged. Then, select the Healing ability by clicking on the icon. The level of the ability will determine how much health is restored. It does NOT affect voodoo power.

Health Restored: rank 1 -

rank 2 -

rank 3 - 412 health

Weapons with this ability:

Cutlasses Broadswords Sabres Pistols Bayonets Blunderbusses
 * Boarding Cutlass - rank 2
 * Cutlass of the Inquisition - rank 3
 * Deck Hand's Cutlass - rank 1
 * Pirate's Cutlass - rank 1
 * Voodoo Cutlass - rank 1
 * War Cutlass - rank 3
 * Witch Hunter Cutlass - rank 2
 * Broadsword of the Inquisition - rank 3
 * Voodoo Hunter Broadsword - rank 1
 * War Broadsword - rank 3
 * Witch Hunter Broadsword - rank 2
 * Boarding Sabre - rank 1
 * Royal Sabre - rank 3
 * Sabre of the Inquisition - rank 3
 * Voodoo Hunter Sabre - rank 1
 * Swashbuckler's Pistol - rank 1
 * Crab Sticker Bayonet - rank 1
 * Gator Sticker Bayonet - rank 2
 * Pig Sticker Bayonet - rank 2
 * Buccaneer's Blunderbuss - rank 3
 * Sea Dog Blunderbuss - rank 1
 * Swashbuckler's Blunderbuss - rank 2