Equipment

Pirates are given specific objects at the beginning of the game. Immediately following their release from jail, they are given a Sea Chest and Journal by Doggerel Dan. Later, the pirate is given an enchanted compass, much like the one carried by Captain Jack Sparrow that will guide them where they need to go or where a quest object can be found.

Once their first quest has started, pirates will be given their first weapon - a cutlass from Will Turner. Later, Hector Barbossa gives them their first pistol. Will and Elizabeth Swann help the pirate obtain a dagger, while Tia Dalma sends the pirate on quests to obtain their voodoo doll, teleportation totem, and much later the voodoo staff. One other weapon obtained is the grenade.

No other specific equipment is given, though often quest items are held onto by the pirate until given to their proper recipient, but they are unusable by the player.

Sea Chest
The Sea Chest is really just a menu of options for the pirate to access things like their Skills, Friends, Map, [Treasure]]s, Ship information, and Quest Journal.

When opened, by clicking on the chest itself in the lower-right or by pressing the Tab key, the pirate will see the full menu of things in their chest.

By selecting Skills (or pressing K), the pirate can see their current skill level, reputation points earned for the next level and their abilities. Skill Points will also display if any are available to be spent.

Clicking on the Friends mug symbol (or pressing F), the pirate will see their list of friends, crewmates and guildmates. If their mate is currently online, a green light will appear next to their name. Guild members are sorted by rank (GM, Officer and Member).

A pirate's map shows the complete Caribbean, including all of the islands. When on an island, it will be the center point of the map. By holding down the left mouse button, the map can be moved to locate an island or a quest goal. If a pirate is aboard a ship, the vessel will appear on the map and move on the map as the ship moves across the sea. The map always faces north. At any time, a pirate may select an island on the map they have a teleportation totem for and travel to that island.

Treasures menu shows the pirates currently found treasures. Empty spaces or incomplete sets will shows with blank spots.

The Ships list shows the vessels currently owned by the pirate, their health levels and current cargo.

Quest Journal
Each pirate carries a journal or book to keep notes of their current goals. When they encounter and accept a new quest, it is placed in the book. As the pirate completes the quest, a running percentage informs them of how along they are. This journal is also given to the pirate by Doggerel Dan at the beginning of the game.

Some quests automatically appear in the journal once a pirate reaches a certain Notoriety level. These quests are often for new weapons, treasures or teleportation totems.

A pirate can get assistance in completing a quest, by selecting it with the Track option. Then, their compass will indicate the direction where the quest object is. Also, a tracked quest object will place a mark on the pirates map when they view it.

Compass
Not long after arriving in Port Royal, the pirate is magically summoned to visit Tia Dalma. She informs the pirate of their destiny in the battles to come with Jolly Roger. She gives the pirate a compass like the one possessed by Captain Jack Sparrow.

The compass is not for mere direction. It has a multitude of invaluable uses.

Quest Finder
One of the main functions of the compass is to direct the pirate to a quest object. From the Journal menu, a pirate can select to Track a specific quest. The quest object will then appear on the pirates map and compass. The compass will point a yellow arrow in the direction of the object. Once it is close enough, the object will appear as a yellow star on the compass screen.

Target Radar
The second function of the compass is to display and track both enemies and allies. All enemies appear in Red. At sea, an enemy ship (Royal Navy, EITC, or Skeleton) or an opposing pirate vessel in Ship-vs-Ship, will appear as a red ship-shaped symbol. If an enemy is attacking the pirate, it will flash.

Crewmates appear in Pink.

All other pirates appear in Blue.

NPCs (townspeople and merchants) appear in Green.

The compass' radar is also shows range of the pirate or their ship other surrounding objects. By clicking the + or - symbol, the distance the compass shows can be zoomed in or out. This can be very useful in close-quarters combat or trying to determine if an enemy ship is within the reach of long range cannons.