Thread:Crusher271/@comment-4888527-20130921202434

dclass DistributedBossCreature : DistributedCreature, Boss {

};

dclass Kraken : DistributedCreature {

uint32 AutoInterest[];

setParentingRules(string, string) broadcast ram;

setGameState(string, int16) broadcast ram;

setTargetShipId(uint32) required broadcast ram;

setMaxHp(int32) required broadcast ram;

setHp(int32, uint8) required broadcast ram ownrecv;

};

dclass KrakenPart : DistributedCreature {

setKrakenId(uint32) required broadcast ram;

};

dclass DoomTentacle : KrakenPart {

emerge(uint8) broadcast;

};

dclass GrabberTentacle : KrakenPart {

setLocatorId(uint8) required broadcast ram;

emerge(uint8) broadcast ram;

grabAvatar(uint32) broadcast;

setGrabbedAvatar(uint32) broadcast ram;

grabMast(uint8) broadcast;

setGrabbedMast(uint8) broadcast ram;

hitTentacle clsend airecv;

};

dclass HolderTentacle : KrakenPart {

emerge(uint8) broadcast;

setLocatorId(uint8) required broadcast ram;

hitTentacle clsend airecv;

};

dclass KrakenBody : KrakenPart {

};

dclass KrakenHead : KrakenPart {

};

dclass DistributedNPCPirate : DistributedBattleNPC {

setDNAString(blob) required broadcast ram;

=
Was the Kraken there all along, but only partially complete? These lines seem to justify that it was in the games files and was able to do things... 